Merge branch 'master' into blender2.8
This commit is contained in:
commit
5096f87d68
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@ -771,7 +771,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
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layout = self.layout
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box = layout.box()
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box.label("Import Options:", icon='IMPORT')
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box.label(text="Import Options:", icon='IMPORT')
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row = box.row()
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row.active = bpy.data.is_saved
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row.prop(self, "relative")
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@ -784,23 +784,23 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
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layout = self.layout
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box = layout.box()
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box.label("Compositing Nodes:", icon='RENDERLAYERS')
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box.prop(self, 'compositing_nodes')
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box.label(text="Compositing Nodes:", icon='RENDERLAYERS')
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box.prop(self, "compositing_nodes")
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box.label("Material Settings:", icon='MATERIAL')
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box.label(text="Material Settings:", icon='MATERIAL')
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row = box.row()
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row.prop(self, 'shader', expand=True)
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if self.shader == 'EMISSION':
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box.prop(self, 'emit_strength')
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box.prop(self, "emit_strength")
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engine = context.scene.render.engine
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if engine not in ('CYCLES', 'BLENDER_RENDER'):
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box.label("%s is not supported" % engine, icon='ERROR')
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box.label(text="%s is not supported" % engine, icon='ERROR')
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box.prop(self, 'overwrite_material')
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box.prop(self, "overwrite_material")
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box.label("Texture Settings:", icon='TEXTURE')
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box.label(text="Texture Settings:", icon='TEXTURE')
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row = box.row()
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row.prop(self, "use_transparency")
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sub = row.row()
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@ -813,34 +813,34 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
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layout = self.layout
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box = layout.box()
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box.label("Position:", icon='SNAP_GRID')
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box.prop(self, 'offset')
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box.label(text="Position:", icon='SNAP_GRID')
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box.prop(self, "offset")
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col = box.column()
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row = col.row()
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row.prop(self, 'offset_axis', expand=True)
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row.prop(self, "offset_axis", expand=True)
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row = col.row()
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row.prop(self, 'offset_amount')
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row.prop(self, "offset_amount")
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col.enabled = self.offset
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box.label("Plane dimensions:", icon='ARROW_LEFTRIGHT')
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box.label(text="Plane dimensions:", icon='ARROW_LEFTRIGHT')
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row = box.row()
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row.prop(self, "size_mode", expand=True)
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if self.size_mode == 'ABSOLUTE':
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box.prop(self, "height")
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elif self.size_mode == 'CAMERA':
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row = box.row()
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row.prop(self, 'fill_mode', expand=True)
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row.prop(self, "fill_mode", expand=True)
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else:
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box.prop(self, "factor")
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box.label("Orientation:", icon='MANIPUL')
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box.label(text="Orientation:", icon='MANIPUL')
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row = box.row()
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row.enabled = 'CAM' not in self.size_mode
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row.prop(self, 'align_axis')
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row.prop(self, "align_axis")
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row = box.row()
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row.enabled = 'CAM' in self.align_axis
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row.alignment = 'RIGHT'
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row.prop(self, 'align_track')
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row.prop(self, "align_track")
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def draw(self, context):
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