Merge branch 'master' into blender2.8

This commit is contained in:
Bastien Montagne 2018-09-10 17:19:15 +02:00
commit 5096f87d68
1 changed files with 17 additions and 17 deletions

View File

@ -771,7 +771,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
layout = self.layout
box = layout.box()
box.label("Import Options:", icon='IMPORT')
box.label(text="Import Options:", icon='IMPORT')
row = box.row()
row.active = bpy.data.is_saved
row.prop(self, "relative")
@ -784,23 +784,23 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
layout = self.layout
box = layout.box()
box.label("Compositing Nodes:", icon='RENDERLAYERS')
box.prop(self, 'compositing_nodes')
box.label(text="Compositing Nodes:", icon='RENDERLAYERS')
box.prop(self, "compositing_nodes")
box.label("Material Settings:", icon='MATERIAL')
box.label(text="Material Settings:", icon='MATERIAL')
row = box.row()
row.prop(self, 'shader', expand=True)
if self.shader == 'EMISSION':
box.prop(self, 'emit_strength')
box.prop(self, "emit_strength")
engine = context.scene.render.engine
if engine not in ('CYCLES', 'BLENDER_RENDER'):
box.label("%s is not supported" % engine, icon='ERROR')
box.label(text="%s is not supported" % engine, icon='ERROR')
box.prop(self, 'overwrite_material')
box.prop(self, "overwrite_material")
box.label("Texture Settings:", icon='TEXTURE')
box.label(text="Texture Settings:", icon='TEXTURE')
row = box.row()
row.prop(self, "use_transparency")
sub = row.row()
@ -813,34 +813,34 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
layout = self.layout
box = layout.box()
box.label("Position:", icon='SNAP_GRID')
box.prop(self, 'offset')
box.label(text="Position:", icon='SNAP_GRID')
box.prop(self, "offset")
col = box.column()
row = col.row()
row.prop(self, 'offset_axis', expand=True)
row.prop(self, "offset_axis", expand=True)
row = col.row()
row.prop(self, 'offset_amount')
row.prop(self, "offset_amount")
col.enabled = self.offset
box.label("Plane dimensions:", icon='ARROW_LEFTRIGHT')
box.label(text="Plane dimensions:", icon='ARROW_LEFTRIGHT')
row = box.row()
row.prop(self, "size_mode", expand=True)
if self.size_mode == 'ABSOLUTE':
box.prop(self, "height")
elif self.size_mode == 'CAMERA':
row = box.row()
row.prop(self, 'fill_mode', expand=True)
row.prop(self, "fill_mode", expand=True)
else:
box.prop(self, "factor")
box.label("Orientation:", icon='MANIPUL')
box.label(text="Orientation:", icon='MANIPUL')
row = box.row()
row.enabled = 'CAM' not in self.size_mode
row.prop(self, 'align_axis')
row.prop(self, "align_axis")
row = box.row()
row.enabled = 'CAM' in self.align_axis
row.alignment = 'RIGHT'
row.prop(self, 'align_track')
row.prop(self, "align_track")
def draw(self, context):