Fix Cycles Links

This commit is contained in:
Aaron Carlisle 2016-04-19 00:45:57 -04:00
parent b12c54f378
commit 51b73917ce
1 changed files with 79 additions and 71 deletions

View File

@ -317,80 +317,88 @@ url_manual_mapping = (
("bpy.types.NodeSocket*", "editors/node_editor/nodes/parts.html"), # no generic socket type page exists, but composite types are the same
# *** Cycles Material Nodes ***
# Input
("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/types/input/texture_coordinate.html"),
("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/types/input/attribute.html"),
("bpy.types.ShaderNodeLightPath.*", "render/cycles/nodes/types/input/light_path.html"),
("bpy.types.ShaderNodeFresnel.*", "render/cycles/nodes/types/input/fresnel.html"),
("bpy.types.ShaderNodeLayerWeight.*", "render/cycles/nodes/types/input/layer_weight.html"),
("bpy.types.ShaderNodeRGB.*", "render/cycles/nodes/types/input/rgb.html"),
("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/types/input/value.html"),
("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/types/input/tangent.html"),
("bpy.types.ShaderNodeGeometry.*", "render/cycles/nodes/types/input/geometry.html"),
("bpy.types.ShaderNodeWireframe.*", "render/cycles/nodes/types/input/wireframe.html"),
("bpy.types.ShaderNodeObjectInfo.*", "render/cycles/nodes/types/input/object_info.html"),
("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/types/input/hair_info.html"),
("bpy.types.ShaderNodeParticleInfo.*", "render/cycles/nodes/types/input/particle_info.html"),
("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/types/input/camera_data.html"),
("bpy.types.ShaderNodeUVMap", "render/cycles/nodes/types/input/uv_map.html"),
# Outputs
("bpy.types.ShaderNodeOutputLamp.*", "render/cycles/lamps.html"),
("bpy.types.ShaderNodeOutputMaterial.*", "render/cycles/materials"),
("bpy.types.ShaderNodeOutputWorld.*", "render/cycles/world.html"),
("bpy.types.ShaderNodeOutputLamp.*", "render/cycles/nodes/types/output.html#lamp-output"),
("bpy.types.ShaderNodeOutputMaterial.*", "render/cycles/nodes/types/output.html#material-output"),
("bpy.types.ShaderNodeOutputWorld.*", "render/cycles/nodes/types/output.html#world-output"),
# Shaders
("bpy.types.ShaderNodeAddShader.*", "render/cycles/nodes/shaders.html#mix-and-add"),
("bpy.types.ShaderNodeAmbientOcclusion.*", "render/cycles/nodes/shaders.html#ambient-occlusion"),
("bpy.types.ShaderNodeBackground.*", "render/cycles/nodes/shaders.html#background"),
("bpy.types.ShaderNodeBsdfAnisotropic.*", "render/cycles/nodes/shaders.html#anisotropic"),
("bpy.types.ShaderNodeBsdfDiffuse.*", "render/cycles/nodes/shaders.html#diffuse"),
("bpy.types.ShaderNodeBsdfGlass.*", "render/cycles/nodes/shaders.html#glass"),
("bpy.types.ShaderNodeBsdfGlossy.*", "render/cycles/nodes/shaders.html#glossy"),
("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/shaders.html#hair"),
("bpy.types.ShaderNodeBsdfRefraction.*", "render/cycles/nodes/shaders.html#refraction"),
("bpy.types.ShaderNodeBsdfToon.*", "render/cycles/nodes/shaders.html#toon"),
("bpy.types.ShaderNodeBsdfTranslucent.*", "render/cycles/nodes/shaders.html#translucent"),
("bpy.types.ShaderNodeBsdfTransparent.*", "render/cycles/nodes/shaders.html#transparent"),
("bpy.types.ShaderNodeBsdfVelvet.*", "render/cycles/nodes/shaders.html#velvet"),
("bpy.types.ShaderNodeEmission.*", "render/cycles/nodes/shaders.html#emission"),
("bpy.types.ShaderNodeHoldout.*", "render/cycles/nodes/shaders.html#holdout"),
("bpy.types.ShaderNodeMixShader.*", "render/cycles/nodes/shaders.html#mix-and-add"),
("bpy.types.ShaderNodeSubsurfaceScattering.*", "render/cycles/nodes/shaders.html#subsurface-scattering"),
("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/shaders.html#volume-absorption"),
("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/shaders.html#volume-scatter"),
("bpy.types.ShaderNodeAddShader.*", "render/cycles/nodes/types/shaders/add.html"),
("bpy.types.ShaderNodeAmbientOcclusion.*", "render/cycles/nodes/types/shaders/ao.html"),
("bpy.types.ShaderNodeBackground.*", "render/cycles/nodes/types/shaders/background.html"),
("bpy.types.ShaderNodeBsdfAnisotropic.*", "render/cycles/nodes/types/shaders/anisotropic.html"),
("bpy.types.ShaderNodeBsdfDiffuse.*", "render/cycles/nodes/types/shaders/diffuse.html"),
("bpy.types.ShaderNodeBsdfGlass.*", "render/cycles/nodes/types/shaders/glass.html"),
("bpy.types.ShaderNodeBsdfGlossy.*", "render/cycles/nodes/types/shaders/glossy.html"),
("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/types/shaders/hair.html"),
("bpy.types.ShaderNodeBsdfRefraction.*", "render/cycles/nodes/types/shaders/refraction.html"),
("bpy.types.ShaderNodeBsdfToon.*", "render/cycles/nodes/types/shaders/toon.html"),
("bpy.types.ShaderNodeBsdfTranslucent.*", "render/cycles/nodes/types/shaders/translucent.html"),
("bpy.types.ShaderNodeBsdfTransparent.*", "render/cycles/nodes/types/shaders/transparent.html"),
("bpy.types.ShaderNodeBsdfVelvet.*", "render/cycles/nodes/types/shaders/velvet.html"),
("bpy.types.ShaderNodeEmission.*", "render/cycles/nodes/types/shaders/emission.html"),
("bpy.types.ShaderNodeHoldout.*", "render/cycles/nodes/types/shaders/holdout.html"),
("bpy.types.ShaderNodeMixShader.*", "render/cycles/nodes/types/shaders/mix.html"),
("bpy.types.ShaderNodeSubsurfaceScattering.*", "render/cycles/nodes/types/shaders/sss.html"),
("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/types/shaders/volume_absorption.html"),
("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/types/shaders/volume_scatter.html"),
# Textures
("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/textures.html#brick-texture"),
("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/textures.html#checker-texture"),
("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/textures.html#environment-texture"),
("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/textures.html#gradient-texture"),
("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/textures.html#image-texture"),
("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/textures.html#magic-texture"),
("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/textures.html#musgrave-texture"),
("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/textures.html#noise-texture"),
("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/textures.html#sky-texture"),
("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/textures.html#voronoi-texture"),
("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/textures.html#wave-texture"),
# Other
("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/more.html#attribute"),
("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/more.html#blackbody"),
# ("bpy.types.ShaderNodeBrightContrast.*", ""),
("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/more.html#bump"),
("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/input.html#camera-data"),
# ("bpy.types.ShaderNodeCombineHSV.*", ""),
# ("bpy.types.ShaderNodeCombineRGB.*", ""),
("bpy.types.ShaderNodeFresnel.*", "render/cycles/nodes/more.html#fresnel"),
# ("bpy.types.ShaderNodeGamma.*", ""),
("bpy.types.ShaderNodeGeometry.*", "render/cycles/nodes/more.html#geometry"),
("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/input.html#hair-info"),
# ("bpy.types.ShaderNodeHueSaturation.*", ""),
# ("bpy.types.ShaderNodeInvert.*", ""),
("bpy.types.ShaderNodeLayerWeight.*", "render/cycles/nodes/more.html#layer-weight"),
("bpy.types.ShaderNodeLightFalloff.*", "render/cycles/nodes/more.html#light-falloff"),
("bpy.types.ShaderNodeLightPath.*", "render/cycles/nodes/more.html#light-path"),
("bpy.types.ShaderNodeMapping.*", "render/cycles/nodes/more.html#mapping"),
# # ("bpy.types.ShaderNodeMath.*", ""),
# ("bpy.types.ShaderNodeMixRGB.*", ""),
("bpy.types.ShaderNodeNormalMap.*", "render/cycles/nodes/more.html#normal-map"),
("bpy.types.ShaderNodeObjectInfo.*", "render/cycles/nodes/more.html#object-info"),
("bpy.types.ShaderNodeParticleInfo.*", "render/cycles/nodes/more.html#particle-info"),
("bpy.types.ShaderNodeRGB.*", "render/cycles/nodes/more.html#rgb"),
# ("bpy.types.ShaderNodeRGBCurve.*", ""),
# ("bpy.types.ShaderNodeRGBToBW.*", ""),
# ("bpy.types.ShaderNodeSeparateHSV.*", ""),
# ("bpy.types.ShaderNodeSeparateRGB.*", ""),
("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/more.html#tangent"),
("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/more.html#texture-coordinates"),
("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/more.html#value"),
# ("bpy.types.ShaderNodeVectorCurve.*", ""),
("bpy.types.ShaderNodeVectorMath.*", "render/cycles/nodes/more.html"), # TODO doc
("bpy.types.ShaderNodeVectorTransform.*", "render/cycles/nodes/more.html#vector-transform"),
("bpy.types.ShaderNodeWavelength.*", "render/cycles/nodes/more.html#wavelength"),
("bpy.types.ShaderNodeWireframe.*", "render/cycles/nodes/more.html#wireframe"),
("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/types/textures/brick.html"),
("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/types/textures/checker.html"),
("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/types/textures/environment.html"),
("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/types/textures/gradient.html"),
("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/types/textures/image.html"),
("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/types/textures/magic.html"),
("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/types/textures/musgrave.html"),
("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/types/textures/noise.html"),
("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/types/textures/sky.html"),
("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/types/textures/voronoi.html"),
("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/types/textures/wave.html"),
# Color
("bpy.types.ShaderNodeMixRGB.*", "render/cycles/nodes/types/color/mix.html"),
("bpy.types.ShaderNodeRGBCurve.*", "render/cycles/nodes/types/color/rgb_curves.html"),
("bpy.types.ShaderNodeInvert.*", "render/cycles/nodes/types/color/invert.html"),
("bpy.types.ShaderNodeLightFalloff.*", "render/cycles/nodes/types/color/light_falloff.html"),
("bpy.types.ShaderNodeHueSaturation.*", "render/cycles/nodes/types/color/hue_saturation.html"),
("bpy.types.ShaderNodeGamma.*", "render/cycles/nodes/types/color/gamma.html"),
("bpy.types.ShaderNodeBrightContrast.*", "render/cycles/nodes/types/color/bright_contrast.html"),
# Vector
("bpy.types.ShaderNodeMapping.*", "render/cycles/nodes/types/vector/mapping.html"),
("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/types/vector/bump.html"),
("bpy.types.ShaderNodeNormalMap.*", "render/cycles/nodes/types/vector/normal_map.html"),
("bpy.types.ShaderNodeNormal", "render/cycles/nodes/types/vector/normal.html"),
("bpy.types.ShaderNodeVectorCurve.*", "render/cycles/nodes/types/vector/curves.html"),
("bpy.types.ShaderNodeVectorTransform.*", "render/cycles/nodes/types/vector/transform.html"),
# Converter
("bpy.types.ShaderNodeMath.*", "render/cycles/nodes/types/converter/math.html"),
("bpy.types.ShaderNodeRGBToBW.*", "render/cycles/nodes/types/converter/rgb_to_bw.html"),
("bpy.types.ShaderNodeVectorMath.*", "render/cycles/nodes/types/converter/vector_math.html"),
("bpy.types.ShaderNodeCombineHSV.*", "render/cycles/nodes/types/converter/combine_separate.html"),
("bpy.types.ShaderNodeSeparateHSV.*", "render/cycles/nodes/types/converter/combine_separate.html"),
("bpy.types.ShaderNodeCombineRGB.*", "render/cycles/nodes/types/converter/combine_separate.html"),
("bpy.types.ShaderNodeSeparateRGB.*", "render/cycles/nodes/types/converter/combine_separate.html"),
("bpy.types.ShaderNodeCombineXYZ", "render/cycles/nodes/types/converter/combine_separate.html"),
("bpy.types.ShaderNodeSeparateXYZ", "render/cycles/nodes/types/converter/combine_separate.html"),
("bpy.types.ShaderNodeWavelength.*", "render/cycles/nodes/types/converter/wavelength.html"),
("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/types/converter/blackbody.html"),
# Other
("bpy.types.ShaderNodeGroup.*", "editors/node_editor/nodes/groups.html"),
("bpy.types.ShaderNode*", "render/cycles/nodes"),
("bpy.types.ShaderNode*", "render/cycles/nodes"), # Catch all
("bpy.types.ShaderNodeScript.*", "render/cycles/osl.html"),
# *** Compositing Nodes ***
@ -672,7 +680,7 @@ url_manual_mapping = (
("bpy.ops.console.*", "editors/python_console.html"),
("bpy.ops.constraint.*", "rigging/constraints"),
("bpy.ops.curve.*", "modeling/curves"),
("bpy.ops.cycles.*", "manual/render/cycles"),
("bpy.ops.cycles.*", "render/cycles"),
("bpy.ops.dpaint.*", "physics/dynamic_paint"),
# ("bpy.ops.ed.*", ""), # TODO, this is for internal use only?
# ("bpy.ops.export_anim.*", ""), # TODO