Auto Mirror: Cleanup, use a property group

Bumped version to 2.4.2
Pep8 cleanup
Moved scene properties to a property group
access it through context.scene.auto_mirror
remove the properties upon unregister

Add poll checks for Mesh objects to operators
Add missing operator description

Remove the draw function from the AutoMirror operator
since it is not used and enabling Undo will not work
in this case, since depending on the initial settings
it can produce unwanted results
This commit is contained in:
Vuk Gardašević 2017-07-13 19:50:22 +02:00
parent 7ec7282e72
commit 527932454e
1 changed files with 177 additions and 142 deletions

View File

@ -1,208 +1,182 @@
######################################################################################################
# An simple add-on to auto cut in two and mirror an object #
# Actualy partialy uncommented (see further version) #
# Author: Lapineige #
# License: GPL v3 #
######################################################################################################
############# Add-on description (used by Blender)
# ########################################################### #
# An simple add-on to auto cut in two and mirror an object #
# Actualy partialy uncommented (see further version) #
# Author: Lapineige #
# License: GPL v3 #
# ########################################################### #
bl_info = {
"name": "Auto Mirror",
"description": "Super fast cutting and mirroring for mesh",
"description": "Super fast cutting and mirroring for Mesh objects",
"author": "Lapineige",
"version": (2, 4, 1),
"version": (2, 4, 2),
"blender": (2, 7, 1),
"location": "View 3D > Toolbar > Tools tab > AutoMirror (panel)",
"warning": "",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/AutoMirror",
"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/"
"Py/Scripts/Modeling/AutoMirror",
"category": "Mesh"}
import bpy
from bpy.props import (
BoolProperty,
EnumProperty,
FloatProperty,
PointerProperty,
)
from bpy.types import (
Operator,
Panel,
PropertyGroup,
)
from mathutils import Vector
bpy.types.Scene.AutoMirror_axis = bpy.props.EnumProperty(
items = [
("x", "X", "", 1),
("y", "Y", "", 2),
("z", "Z", "", 3)],
description="Axis used by the mirror modifier"
)
bpy.types.Scene.AutoMirror_orientation = bpy.props.EnumProperty(
items = [
("positive","Positive", "", 1),
("negative", "Negative", "", 2)],
description="Choose the side along the axis of the editable part (+/- coordinates)"
)
bpy.types.Scene.AutoMirror_threshold = bpy.props.FloatProperty(
default= 0.001,
min= 0.001,
description="Vertices closer than this distance are merged on the loopcut"
)
bpy.types.Scene.AutoMirror_toggle_edit = bpy.props.BoolProperty(
default= True,
description="If not in edit mode, change mode to edit"
)
bpy.types.Scene.AutoMirror_cut = bpy.props.BoolProperty(
default= True,
description="If enabeled, cut the mesh in two parts and mirror it. If not, just make a loopcut"
)
bpy.types.Scene.AutoMirror_clipping = bpy.props.BoolProperty(
default=True
)
bpy.types.Scene.AutoMirror_use_clip = bpy.props.BoolProperty(
default=True,
description="Use clipping for the mirror modifier"
)
bpy.types.Scene.AutoMirror_show_on_cage = bpy.props.BoolProperty(
default=True,
description="Enable to edit the cage (it's the classical modifier's option)"
)
bpy.types.Scene.AutoMirror_apply_mirror = bpy.props.BoolProperty(
description="Apply the mirror modifier (useful to symmetrise the mesh)"
)
############### Operator
class AlignVertices(bpy.types.Operator):
""" """
# Operators
class AlignVertices(Operator):
bl_idname = "object.align_vertices"
bl_label = "Align Vertices on 1 Axis"
bl_label = "Align Vertices on an Axis"
bl_description = ("Align Vertices on an Axis\n"
"Needs an Active Mesh Object")
@classmethod
def poll(cls, context):
return True
obj = context.active_object
return obj and obj.type == "MESH"
def execute(self, context):
bpy.ops.object.mode_set(mode = 'OBJECT')
auto_m = context.scene.auto_mirror
bpy.ops.object.mode_set(mode='OBJECT')
x1,y1,z1 = bpy.context.scene.cursor_location
x1, y1, z1 = bpy.context.scene.cursor_location
bpy.ops.view3d.snap_cursor_to_selected()
x2,y2,z2 = bpy.context.scene.cursor_location
x2, y2, z2 = bpy.context.scene.cursor_location
bpy.context.scene.cursor_location[0],bpy.context.scene.cursor_location[1],bpy.context.scene.cursor_location[2] = 0,0,0
bpy.context.scene.cursor_location[0], \
bpy.context.scene.cursor_location[1], \
bpy.context.scene.cursor_location[2] = 0, 0, 0
#Vertices coordinate to 0 (local coordinate, so on the origin)
# Vertices coordinate to 0 (local coordinate, so on the origin)
for vert in bpy.context.object.data.vertices:
if vert.select:
if bpy.context.scene.AutoMirror_axis == 'x':
if auto_m.axis == 'x':
axis = 0
elif bpy.context.scene.AutoMirror_axis == 'y':
elif auto_m.axis == 'y':
axis = 1
elif bpy.context.scene.AutoMirror_axis == 'z':
elif auto_m.axis == 'z':
axis = 2
vert.co[axis] = 0
#
bpy.context.scene.cursor_location = x2,y2,z2
bpy.context.scene.cursor_location = x2, y2, z2
bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
bpy.context.scene.cursor_location = x1,y1,z1
bpy.context.scene.cursor_location = x1, y1, z1
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.mode_set(mode = 'EDIT')
return {'FINISHED'}
class AutoMirror(bpy.types.Operator):
""" Automatically cut an object along an axis """
class AutoMirror(Operator):
bl_idname = "object.automirror"
bl_label = "AutoMirror"
bl_options = {'REGISTER'} # 'UNDO' ?
bl_description = ("Automatically cut an object along an axis\n"
"Needs an Active Mesh Object")
bl_options = {'REGISTER'}
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
if bpy.context.object and bpy.context.object.type == 'MESH':
layout.prop(context.scene, "AutoMirror_axis", text="Mirror axis")
layout.prop(context.scene, "AutoMirror_orientation", text="Orientation")
layout.prop(context.scene, "AutoMirror_threshold", text="Threshold")
layout.prop(context.scene, "AutoMirror_toggle_edit", text="Toggle edit")
layout.prop(context.scene, "AutoMirror_cut", text="Cut and mirror")
if bpy.context.scene.AutoMirror_cut:
layout.prop(context.scene, "AutoMirror_clipping", text="Clipping")
layout.prop(context.scene, "AutoMirror_apply_mirror", text="Apply mirror")
else:
layout.label(icon="ERROR", text="No mesh selected")
obj = context.active_object
return obj and obj.type == "MESH"
def get_local_axis_vector(self, context, X, Y, Z, orientation):
loc = context.object.location
bpy.ops.object.mode_set(mode="OBJECT") # Needed to avoid to translate vertices
bpy.ops.object.mode_set(mode="OBJECT") # Needed to avoid to translate vertices
v1 = Vector((loc[0],loc[1],loc[2]))
v1 = Vector((loc[0], loc[1], loc[2]))
bpy.ops.transform.translate(
value=(X*orientation, Y*orientation, Z*orientation),
constraint_axis=((X==1), (Y==1), (Z==1)),
constraint_orientation='LOCAL')
v2 = Vector((loc[0],loc[1],loc[2]))
value=(X * orientation, Y * orientation, Z * orientation),
constraint_axis=((X == 1), (Y == 1), (Z == 1)),
constraint_orientation='LOCAL'
)
v2 = Vector((loc[0], loc[1], loc[2]))
bpy.ops.transform.translate(
value=(-X*orientation, -Y*orientation, -Z*orientation),
constraint_axis=((X==1), (Y==1), (Z==1)),
constraint_orientation='LOCAL')
value=(-X * orientation, -Y * orientation, -Z * orientation),
constraint_axis=((X == 1), (Y == 1), (Z == 1)),
constraint_orientation='LOCAL'
)
bpy.ops.object.mode_set(mode="EDIT")
return v2-v1
return v2 - v1
def execute(self, context):
X,Y,Z = 0,0,0
if bpy.context.scene.AutoMirror_axis == 'x':
auto_m = context.scene.auto_mirror
X, Y, Z = 0, 0, 0
if auto_m.axis == 'x':
X = 1
elif bpy.context.scene.AutoMirror_axis == 'y':
elif auto_m.axis == 'y':
Y = 1
elif bpy.context.scene.AutoMirror_axis == 'z':
elif auto_m.axis == 'z':
Z = 1
current_mode = bpy.context.object.mode # Save the current mode
current_mode = bpy.context.object.mode # Save the current mode
if bpy.context.object.mode != "EDIT":
bpy.ops.object.mode_set(mode="EDIT") # Go to edit mode
bpy.ops.mesh.select_all(action='SELECT') # Select all the vertices
if bpy.context.scene.AutoMirror_orientation == 'positive':
bpy.ops.object.mode_set(mode="EDIT") # Go to edit mode
bpy.ops.mesh.select_all(action='SELECT') # Select all the vertices
if auto_m.orientation == 'positive':
orientation = 1
else:
orientation = -1
cut_normal = self.get_local_axis_vector(context, X, Y, Z, orientation)
bpy.ops.mesh.bisect(plane_co=(bpy.context.object.location[0],
bpy.context.object.location[1],
bpy.context.object.location[2]),
plane_no=cut_normal,
use_fill= False,
clear_inner= bpy.context.scene.AutoMirror_cut,
clear_outer= 0,
threshold= bpy.context.scene.AutoMirror_threshold) # Cut the mesh
# Cut the mesh
bpy.ops.mesh.bisect(
plane_co=(
bpy.context.object.location[0],
bpy.context.object.location[1],
bpy.context.object.location[2]
),
plane_no=cut_normal,
use_fill=False,
clear_inner=auto_m.cut,
clear_outer=0,
threshold=auto_m.threshold
)
bpy.ops.object.align_vertices() # Use to align the vertices on the origin, needed by the "threshold"
# Use to align the vertices on the origin, needed by the "threshold"
bpy.ops.object.align_vertices()
if not bpy.context.scene.AutoMirror_toggle_edit:
bpy.ops.object.mode_set(mode=current_mode) # Reload previous mode
if not auto_m.toggle_edit:
bpy.ops.object.mode_set(mode=current_mode) # Reload previous mode
if bpy.context.scene.AutoMirror_cut:
bpy.ops.object.modifier_add(type='MIRROR') # Add a mirror modifier
bpy.context.object.modifiers[-1].use_x = X # Choose the axis to use, based on the cut's axis
if auto_m.cut:
bpy.ops.object.modifier_add(type='MIRROR') # Add a mirror modifier
bpy.context.object.modifiers[-1].use_x = X # Choose the axis to use, based on the cut's axis
bpy.context.object.modifiers[-1].use_y = Y
bpy.context.object.modifiers[-1].use_z = Z
bpy.context.object.modifiers[-1].use_clip = context.scene.AutoMirror_use_clip
bpy.context.object.modifiers[-1].show_on_cage = context.scene.AutoMirror_show_on_cage
if bpy.context.scene.AutoMirror_apply_mirror:
bpy.context.object.modifiers[-1].use_clip = auto_m.use_clip
bpy.context.object.modifiers[-1].show_on_cage = auto_m.show_on_cage
if auto_m.apply_mirror:
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.modifier_apply(apply_as= 'DATA', modifier= bpy.context.object.modifiers[-1].name)
if bpy.context.scene.AutoMirror_toggle_edit:
bpy.ops.object.modifier_apply(
apply_as='DATA',
modifier=bpy.context.object.modifiers[-1].name
)
if auto_m.toggle_edit:
bpy.ops.object.mode_set(mode='EDIT')
else:
bpy.ops.object.mode_set(mode=current_mode)
return {'FINISHED'}
#################### Panel
class BisectMirror(bpy.types.Panel):
""" The AutoMirror panel on the toolbar tab 'Tools' """
# Panel
class BisectMirror(Panel):
bl_label = "Auto Mirror"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
@ -211,33 +185,94 @@ class BisectMirror(bpy.types.Panel):
def draw(self, context):
layout = self.layout
if bpy.context.object and bpy.context.object.type == 'MESH':
layout.operator("object.automirror")
layout.prop(context.scene, "AutoMirror_axis", text="Mirror Axis", expand=True)
layout.prop(context.scene, "AutoMirror_orientation", text="Orientation")
layout.prop(context.scene, "AutoMirror_threshold", text="Threshold")
layout.prop(context.scene, "AutoMirror_toggle_edit", text="Toggle Edit")
layout.prop(context.scene, "AutoMirror_cut", text="Cut and Mirror")
if bpy.context.scene.AutoMirror_cut:
row = layout.row()
row.prop(context.scene, "AutoMirror_use_clip", text="Use Clip")
row.prop(context.scene, "AutoMirror_show_on_cage", text="Editable")
layout.prop(context.scene, "AutoMirror_apply_mirror", text="Apply Mirror")
auto_m = context.scene.auto_mirror
obj = context.active_object
if obj and obj.type == 'MESH':
layout.operator("object.automirror", icon="MOD_MIRROR")
layout.label("Options:")
layout.prop(auto_m, "axis", text="Mirror Axis", expand=True)
layout.prop(auto_m, "orientation", text="Orientation")
layout.prop(auto_m, "threshold", text="Threshold")
layout.prop(auto_m, "toggle_edit", text="Toggle Edit")
layout.prop(auto_m, "cut", text="Cut and Mirror", toggle=True, icon="MOD_REMESH")
if auto_m.cut:
col = layout.column(align=True)
row = col.row(align=True)
row.prop(auto_m, "use_clip", text="Use Clip", toggle=True)
row.prop(auto_m, "show_on_cage", text="Editable", toggle=True)
col.prop(auto_m, "apply_mirror", text="Apply Mirror", toggle=True)
else:
layout.label(icon="ERROR", text="No mesh selected")
layout.label(icon="INFO", text="No Mesh selected")
class AutoMirrorProperties(PropertyGroup):
axis = EnumProperty(
name="Axis",
items=[
("x", "X", "", 1),
("y", "Y", "", 2),
("z", "Z", "", 3)
],
description="Axis used by the mirror modifier"
)
orientation = EnumProperty(
name="Orientation",
items=[
("positive", "Positive", "", 1),
("negative", "Negative", "", 2)
],
description="Choose the side along the axis of the editable part (+/- coordinates)"
)
threshold = FloatProperty(
default=0.001,
min=0.001,
description="Vertices closer than this distance are merged on the loopcut"
)
toggle_edit = BoolProperty(
name="Toggle Edit Mode",
default=True,
description="If not in Edit mode, change mode to it"
)
cut = BoolProperty(
name="Cut",
default=True,
description="If enabled, cut the mesh in two parts and mirror it\n"
"If not, just make a loopcut"
)
clipping = BoolProperty(
default=True
)
use_clip = BoolProperty(
default=True,
description="Use clipping for the mirror modifier"
)
show_on_cage = BoolProperty(
default=True,
description="Enable editing the cage (it's the classical modifier's option)"
)
apply_mirror = BoolProperty(
description="Apply the mirror modifier (useful to symmetrise the mesh)"
)
def register():
bpy.utils.register_class(BisectMirror)
bpy.utils.register_class(AutoMirror)
bpy.utils.register_class(AlignVertices)
bpy.utils.register_class(AutoMirrorProperties)
bpy.types.Scene.auto_mirror = PointerProperty(
type=AutoMirrorProperties
)
def unregister():
bpy.utils.unregister_class(BisectMirror)
bpy.utils.unregister_class(AutoMirror)
bpy.utils.unregister_class(AlignVertices)
bpy.utils.unregister_class(AutoMirrorProperties)
del bpy.types.Scene.auto_mirror
if __name__ == "__main__":