Fix T69664: Update add-ons for Mapping node changes.
The Mapping node was update to have dynamic inputs that can be linked. Moreover, the min and max options were removed entrily. This broke add-ons that used the Mapping node, so this patch fixes those add-ons. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5732
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blender-bot
2023-02-14 19:07:46 +01:00
Referenced by issue #69664, Update add-ons for mapping shader node changes
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@ -803,9 +803,9 @@ def create_fabric_material(matname, replace, r, g, b, rv=0.8, gv=0.636, bv=0.315
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node = nodes.new('ShaderNodeMapping')
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node.name = 'UVMapping'
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node.location = 266, 380
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node.scale[0] = 1000
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node.scale[1] = 1000
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node.scale[2] = 1000
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node.inputs['Scale'].default_value[0] = 1000
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node.inputs['Scale'].default_value[1] = 1000
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node.inputs['Scale'].default_value[2] = 1000
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# ===========================================================================
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# Image texture
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@ -562,18 +562,19 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
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map_node.location = map_loc
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map_node.name = '3DC_' + tile
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map_node.vector_type = 'TEXTURE'
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map_node.use_min = True
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map_node.use_max = True
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tile_int_x = int(tile[3])
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tile_int_y = int(tile[2])
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map_node.min[0] = tile_int_x - 1
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map_node.max[0] = tile_int_x
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map_node.min[1] = tile_int_y
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map_node.max[1] = tile_int_y + 1
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min_node = texture_tree.nodes.new('ShaderNodeVectorMath')
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min_node.operation = "MINIMUM"
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min_node.inputs[1].default_value[0] = tile_int_x - 1
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min_node.inputs[1].default_value[1] = tile_int_y
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max_node = texture_tree.nodes.new('ShaderNodeVectorMath')
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max_node.operation = "MAXIMUM"
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max_node.inputs[1].default_value[0] = tile_int_x
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max_node.inputs[1].default_value[1] = tile_int_y + 1
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if(index == 0):
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nodes.append(tex_img_node.name)
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@ -624,7 +625,9 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
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map_loc[1] -= 300
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texture_tree.links.new(tex_uv_node.outputs[0], map_node.inputs[0])
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texture_tree.links.new(map_node.outputs[0], tex_img_node.inputs[0])
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texture_tree.links.new(map_node.outputs[0], min_node.inputs[0])
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texture_tree.links.new(min_node.outputs['Vector'], max_node.inputs[0])
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texture_tree.links.new(max_node.outputs['Vector'], tex_img_node.inputs[0])
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if(count > 1):
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texture_tree.links.new(mix_node.outputs[0], notegroupend.inputs[0])
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@ -231,21 +231,21 @@ class dsky(Operator):
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ntl(bg.inputs[0], combine.outputs[0])
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map2 = nt.nodes.new(type="ShaderNodeMapping")
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map2.scale[2] = 6.00
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map2.scale[0] = 1.5
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map2.scale[1] = 1.5
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map2.inputs['Scale'].default_value[2] = 6.00
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map2.inputs['Scale'].default_value[0] = 1.5
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map2.inputs['Scale'].default_value[1] = 1.5
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map2.location = (2196.6, 1510)
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n1 = nt.nodes.new(type="ShaderNodeTexNoise")
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n1.inputs[1].default_value = 3.8
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n1.inputs[2].default_value = 2.4
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n1.inputs[3].default_value = 0.5
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n1.inputs['Scale'].default_value = 3.8
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n1.inputs['Detail'].default_value = 2.4
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n1.inputs['Distortion'].default_value = 0.5
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n1.location = (2745.24, 1780)
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n2 = nt.nodes.new(type="ShaderNodeTexNoise")
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n2.inputs[1].default_value = 2.0
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n2.inputs[2].default_value = 10
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n2.inputs[3].default_value = 0.2
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n2.inputs['Scale'].default_value = 2.0
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n2.inputs['Detail'].default_value = 10
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n2.inputs['Distortion'].default_value = 0.2
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n2.location = (2745.24, 1510)
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ntl(n2.inputs[0], map2.outputs[0])
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@ -356,8 +356,8 @@ class dsky(Operator):
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ntl(mix1.inputs[2], sc3.outputs[0])
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ntl(sunopa.inputs[2], gam2.outputs[0])
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ntl(sc1.inputs[0], n1.outputs[0])
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ntl(sc2.inputs[0], n2.outputs[0])
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ntl(sc1.inputs[0], n1.outputs['Fac'])
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ntl(sc2.inputs[0], n2.outputs['Fac'])
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skynor = nt.nodes.new(type="ShaderNodeNormal")
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skynor.location = (3294, 1070)
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