remove again those unwanted prints, sorry about this

This commit is contained in:
Kalle-Samuli Riihikoski 2019-03-01 15:49:11 +02:00
parent 032366f9e7
commit 57ec6828de
2 changed files with 4 additions and 34 deletions

View File

@ -229,9 +229,6 @@ def updatemesh(objekti, proxy):
#Mesh Copy
print('SAAAMULI-RIIHI')
print('objekti', len(objekti.data.vertices))
print('objekti', len(proxy.data.vertices))
for ind, v in enumerate(objekti.data.vertices):
v.co = proxy.data.vertices[ind].co
@ -301,7 +298,6 @@ class SCENE_OT_opencoat(bpy.types.Operator):
active_3dcoat = exe_path
if running() == False:
print('tulele tanne')
os.popen('"' + active_3dcoat + '" ' + coat3D)
else:
importfile = bpy.context.scene.coat3D.exchangedir
@ -441,7 +437,6 @@ class SCENE_OT_export(bpy.types.Operator):
if (coat3D.bake_textures):
bake_location = folder_objects + os.sep + 'Bake'
print('bake_location:', bake_location)
if (os.path.isdir(bake_location)):
shutil.rmtree(bake_location)
os.makedirs(bake_location)
@ -450,7 +445,6 @@ class SCENE_OT_export(bpy.types.Operator):
temp_string = ''
for objekti in bpy.context.selected_objects:
print('Main OBJ:', objekti)
mod_mat_list[objekti.name] = []
objekti.coat3D.applink_scale = objekti.scale
@ -507,8 +501,6 @@ class SCENE_OT_export(bpy.types.Operator):
res_size = 8192
if(len(bake_list) > 0):
index_bake_tex = 0
while(index_bake_tex < len(bake_list)):
@ -521,7 +513,6 @@ class SCENE_OT_export(bpy.types.Operator):
objekti.material_slots[bake_mat_index].material.node_tree.nodes.active = bake_node
bake_index += 1
print('final_material_indexs: ' , final_material_indexs)
if(bpy.context.scene.render.engine != 'CYCLES'):
bpy.context.scene.render.engine = 'CYCLES'
bpy.context.scene.render.bake.use_pass_direct = False
@ -542,7 +533,6 @@ class SCENE_OT_export(bpy.types.Operator):
toi += "/"
final_bake_name = toi[:-1]
bpy.data.images[bake_image].save()
print('Baking OBJ:', objekti)
temp_string += '''\n[script ImportTexture("''' + bake_list[index_bake_tex][1] + '''","''' + objekti.material_slots[bake_mat_index].material.name + '''","''' + final_bake_name + '''");]'''
bake_index += 1
@ -557,11 +547,7 @@ class SCENE_OT_export(bpy.types.Operator):
if (image.name.startswith('ApplinkBake') == True):
bpy.data.images.remove(image)
index_bake_tex += 1
print('Folder_location: ', folder_objects)
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
if(len(bpy.context.selected_objects) > 1 and coat3D.type != 'vox'):
@ -575,7 +561,6 @@ class SCENE_OT_export(bpy.types.Operator):
coat3D.bring_retopo = False
bpy.ops.export_scene.fbx(filepath=coa.applink_address,global_scale = 0.01, use_selection=True, use_mesh_modifiers=coat3D.exportmod, axis_forward='-Z', axis_up='Y')
print('testi: ', importfile)
file = open(importfile, "w")
file.write("%s"%(checkname))
file.write("\n%s"%(checkname))
@ -658,7 +643,6 @@ class SCENE_OT_import(bpy.types.Operator):
if(image.filepath == texturepath[3] and image.users == 0):
bpy.data.images.remove(image)
kokeilu = coat3D.exchangedir
Blender_folder = ("%s%sBlender"%(kokeilu,os.sep))
Blender_export = Blender_folder
@ -667,7 +651,7 @@ class SCENE_OT_import(bpy.types.Operator):
Blender_export += ('%sexport.txt'%(os.sep))
new_applink_address = 'False'
new_object = False
print('mitas: ', Blender_export)
if(os.path.isfile(Blender_export)):
obj_pathh = open(Blender_export)
new_object = True
@ -718,7 +702,6 @@ class SCENE_OT_import(bpy.types.Operator):
import_type.append(coat3D.type)
if(import_list or coat3D.importmesh):
print('import_list:', import_list)
for idx, list in enumerate(import_list):
bpy.ops.import_scene.fbx(filepath=list, global_scale = 0.01,axis_forward='X',use_custom_normals=False)
cache_objects = bpy.data.objects.keys()
@ -728,9 +711,7 @@ class SCENE_OT_import(bpy.types.Operator):
bpy.data.objects[cache_object].coat3D.applink_address = list
cache_base.append(cache_object)
bpy.ops.object.select_all(action='DESELECT')
new_materials = bpy.data.materials.keys()
new_objects = bpy.data.objects.keys()
new_images = bpy.data.images.keys()
@ -743,6 +724,7 @@ class SCENE_OT_import(bpy.types.Operator):
bpy.data.objects[mark_mesh].data.coat3D.name = '3DC'
for c_index in diff_mat:
bpy.data.materials.remove(bpy.data.materials[c_index])
'''The main Applink Object Loop'''
remove_path = True
@ -798,8 +780,6 @@ class SCENE_OT_import(bpy.types.Operator):
export_file.close()
coat3D.remove_path = True
bpy.ops.object.select_all(action='DESELECT')
obj_proxy.select_set(True)
@ -847,10 +827,7 @@ class SCENE_OT_import(bpy.types.Operator):
for index, material in enumerate(objekti.material_slots):
obj_proxy.material_slots[index-1].material = material.material
print('Montako1: ', len(objekti.material_slots))
print('Montako2: ', len(obj_proxy.material_slots))
updatemesh(objekti,obj_proxy)
bpy.context.view_layer.objects.active = objekti
@ -874,13 +851,11 @@ class SCENE_OT_import(bpy.types.Operator):
coat3D.importmesh = False
objekti.select_set(True)
print('Montako: ', len(objekti.material_slots))
if(coat3D.importtextures):
is_new = False
tex.matlab(objekti,mat_list,texturelist,is_new)
objekti.select_set(False)
else:
print('JAAKO TAHAN KOHTAAN 2')
mat_list = []
if (objekti.material_slots):
for obj_mat in objekti.material_slots:
@ -898,7 +873,6 @@ class SCENE_OT_import(bpy.types.Operator):
bpy.ops.object.select_all(action='DESELECT')
if(import_list):
for del_obj in diff_objects:
print('diff_objects', diff_objects)
if(bpy.context.collection.all_objects[del_obj].coat3D.type == 'vox' and bpy.context.collection.all_objects[del_obj].coat3D.delete_proxy_mesh == False):
bpy.context.collection.all_objects[del_obj].select_set(True)

View File

@ -60,7 +60,6 @@ def UVTiling(objekti, texturelist):
uvtiles_index.append([poly.material_index, objekti.data.uv_layers.active.data[loop_index].uv[0]])
if (len(final_material_indexs) == len(objekti.material_slots)):
break
print(final_material_indexs)
for texture_info in texturelist:
name = texture_info[0]
@ -71,18 +70,16 @@ def UVTiling(objekti, texturelist):
texture_info[0] = objekti.material_slots[list_tiles[0]].material.name
print('uvtiles_index', uvtiles_index)
return texturelist
def readtexturefolder(objekti, mat_list, texturelist, is_new): #read textures from texture file
create_nodes = False
print('texturelist:', texturelist)
if texturelist[0][0].startswith('100'):
print('This is UVTiling')
texturelist = UVTiling(objekti, texturelist)
print('texturelist:', texturelist)
for index_mat in objekti.material_slots:
@ -302,6 +299,7 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
disp_node = main_material.nodes.new('ShaderNodeDisplacement')
node.location = -630, -1160
disp_node.location = 90, -460
disp_node.inputs[2].default_value = 0.1
disp_node.name = '3DC_dispnode'
node.name = '3DC_' + type['name']
@ -372,8 +370,6 @@ def createExtraNodes(act_material, node, type):
curvenode.name = '3DC_RGBCurve'
huenode = act_material.nodes.new('ShaderNodeHueSaturation')
huenode.name = '3DC_HueSaturation'
print('tieto:', type)
print('ttoto: ', type['rampnode'])
if(type['rampnode'] == 'yes'):
rampnode = act_material.nodes.new('ShaderNodeValToRGB')
rampnode.name = '3DC_ColorRamp'