Fix T45913: FBX Import: Add option to not import animations.

Can be handy sometimes, especialy with files which should not be animated and yet contain animdata...
This commit is contained in:
Bastien Montagne 2015-08-26 21:25:50 +02:00
parent 4c4d141249
commit 58a098ef8b
Notes: blender-bot 2023-02-14 08:43:57 +01:00
Referenced by issue blender/blender#45913, FBX: Animations Import Checkbox
3 changed files with 92 additions and 83 deletions

View File

@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
"version": (3, 6, 1),
"version": (3, 6, 2),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
@ -122,6 +122,11 @@ class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
default=0.0,
)
use_anim = BoolProperty(
name="Import Animation",
description="Import FBX animation",
default=True,
)
anim_offset = FloatProperty(
name="Animation Offset",
description="Offset to apply to animation during import, in frames",
@ -199,6 +204,7 @@ class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
layout.prop(self, "use_custom_normals")
layout.prop(self, "use_anim")
layout.prop(self, "anim_offset")
layout.prop(self, "use_custom_props")

View File

@ -1219,7 +1219,7 @@ FBXImportSettings = namedtuple("FBXImportSettings", (
"bake_space_transform", "global_matrix_inv", "global_matrix_inv_transposed",
"use_custom_normals", "use_cycles", "use_image_search",
"use_alpha_decals", "decal_offset",
"anim_offset",
"use_anim", "anim_offset",
"use_custom_props", "use_custom_props_enum_as_string",
"cycles_material_wrap_map", "image_cache",
"ignore_leaf_bones", "force_connect_children", "automatic_bone_orientation", "bone_correction_matrix",

View File

@ -2198,6 +2198,7 @@ def load(operator, context, filepath="",
use_image_search=False,
use_alpha_decals=False,
decal_offset=0.0,
use_anim=True,
anim_offset=1.0,
use_custom_props=True,
use_custom_props_enum_as_string=True,
@ -2325,7 +2326,7 @@ def load(operator, context, filepath="",
bake_space_transform, global_matrix_inv, global_matrix_inv_transposed,
use_custom_normals, use_cycles, use_image_search,
use_alpha_decals, decal_offset,
anim_offset,
use_anim, anim_offset,
use_custom_props, use_custom_props_enum_as_string,
cycles_material_wrap_map, image_cache,
ignore_leaf_bones, force_connect_children, automatic_bone_orientation, bone_correction_matrix,
@ -2726,98 +2727,100 @@ def load(operator, context, filepath="",
blend_shape_channels[bc_uuid] = keyblocks
_(); del _
perfmon.step("FBX import: Animations...")
if use_anim:
perfmon.step("FBX import: Animations...")
# Animation!
def _():
fbx_tmpl_astack = fbx_template_get((b'AnimationStack', b'FbxAnimStack'))
fbx_tmpl_alayer = fbx_template_get((b'AnimationLayer', b'FbxAnimLayer'))
stacks = {}
# Animation!
def _():
fbx_tmpl_astack = fbx_template_get((b'AnimationStack', b'FbxAnimStack'))
fbx_tmpl_alayer = fbx_template_get((b'AnimationLayer', b'FbxAnimLayer'))
stacks = {}
# AnimationStacks.
for as_uuid, fbx_asitem in fbx_table_nodes.items():
fbx_asdata, _blen_data = fbx_asitem
if fbx_asdata.id != b'AnimationStack' or fbx_asdata.props[2] != b'':
continue
stacks[as_uuid] = (fbx_asitem, {})
# AnimationLayers (mixing is completely ignored for now, each layer results in an independent set of actions).
def get_astacks_from_alayer(al_uuid):
for as_uuid, as_ctype in fbx_connection_map.get(al_uuid, ()):
if as_ctype.props[0] != b'OO':
# AnimationStacks.
for as_uuid, fbx_asitem in fbx_table_nodes.items():
fbx_asdata, _blen_data = fbx_asitem
if fbx_asdata.id != b'AnimationStack' or fbx_asdata.props[2] != b'':
continue
fbx_asdata, _bl_asdata = fbx_table_nodes.get(as_uuid, (None, None))
if (fbx_asdata is None or fbx_asdata.id != b'AnimationStack' or
fbx_asdata.props[2] != b'' or as_uuid not in stacks):
continue
yield as_uuid
for al_uuid, fbx_alitem in fbx_table_nodes.items():
fbx_aldata, _blen_data = fbx_alitem
if fbx_aldata.id != b'AnimationLayer' or fbx_aldata.props[2] != b'':
continue
for as_uuid in get_astacks_from_alayer(al_uuid):
_fbx_asitem, alayers = stacks[as_uuid]
alayers[al_uuid] = (fbx_alitem, {})
stacks[as_uuid] = (fbx_asitem, {})
# AnimationCurveNodes (also the ones linked to actual animated data!).
curvenodes = {}
for acn_uuid, fbx_acnitem in fbx_table_nodes.items():
fbx_acndata, _blen_data = fbx_acnitem
if fbx_acndata.id != b'AnimationCurveNode' or fbx_acndata.props[2] != b'':
continue
cnode = curvenodes[acn_uuid] = {}
items = []
for n_uuid, n_ctype in fbx_connection_map.get(acn_uuid, ()):
if n_ctype.props[0] != b'OP':
continue
lnk_prop = n_ctype.props[3]
if lnk_prop in {b'Lcl Translation', b'Lcl Rotation', b'Lcl Scaling'}:
# n_uuid can (????) be linked to root '0' node, instead of a mere object node... See T41712.
ob = fbx_helper_nodes.get(n_uuid, None)
if ob is None:
# AnimationLayers
# (mixing is completely ignored for now, each layer results in an independent set of actions).
def get_astacks_from_alayer(al_uuid):
for as_uuid, as_ctype in fbx_connection_map.get(al_uuid, ()):
if as_ctype.props[0] != b'OO':
continue
items.append((ob, lnk_prop))
elif lnk_prop == b'DeformPercent': # Shape keys.
keyblocks = blend_shape_channels.get(n_uuid)
if keyblocks is None:
fbx_asdata, _bl_asdata = fbx_table_nodes.get(as_uuid, (None, None))
if (fbx_asdata is None or fbx_asdata.id != b'AnimationStack' or
fbx_asdata.props[2] != b'' or as_uuid not in stacks):
continue
items += [(kb, lnk_prop) for kb in keyblocks]
for al_uuid, al_ctype in fbx_connection_map.get(acn_uuid, ()):
if al_ctype.props[0] != b'OO':
continue
fbx_aldata, _blen_aldata = fbx_alitem = fbx_table_nodes.get(al_uuid, (None, None))
if fbx_aldata is None or fbx_aldata.id != b'AnimationLayer' or fbx_aldata.props[2] != b'':
yield as_uuid
for al_uuid, fbx_alitem in fbx_table_nodes.items():
fbx_aldata, _blen_data = fbx_alitem
if fbx_aldata.id != b'AnimationLayer' or fbx_aldata.props[2] != b'':
continue
for as_uuid in get_astacks_from_alayer(al_uuid):
_fbx_alitem, anim_items = stacks[as_uuid][1][al_uuid]
assert(_fbx_alitem == fbx_alitem)
for item, item_prop in items:
# No need to keep curvenode FBX data here, contains nothing useful for us.
anim_items.setdefault(item, {})[acn_uuid] = (cnode, item_prop)
_fbx_asitem, alayers = stacks[as_uuid]
alayers[al_uuid] = (fbx_alitem, {})
# AnimationCurves (real animation data).
for ac_uuid, fbx_acitem in fbx_table_nodes.items():
fbx_acdata, _blen_data = fbx_acitem
if fbx_acdata.id != b'AnimationCurve' or fbx_acdata.props[2] != b'':
continue
for acn_uuid, acn_ctype in fbx_connection_map.get(ac_uuid, ()):
if acn_ctype.props[0] != b'OP':
# AnimationCurveNodes (also the ones linked to actual animated data!).
curvenodes = {}
for acn_uuid, fbx_acnitem in fbx_table_nodes.items():
fbx_acndata, _blen_data = fbx_acnitem
if fbx_acndata.id != b'AnimationCurveNode' or fbx_acndata.props[2] != b'':
continue
fbx_acndata, _bl_acndata = fbx_table_nodes.get(acn_uuid, (None, None))
if (fbx_acndata is None or fbx_acndata.id != b'AnimationCurveNode' or
fbx_acndata.props[2] != b'' or acn_uuid not in curvenodes):
continue
# Note this is an infamous simplification of the compound props stuff,
# seems to be standard naming but we'll probably have to be smarter to handle more exotic files?
channel = {b'd|X': 0, b'd|Y': 1, b'd|Z': 2, b'd|DeformPercent': 0}.get(acn_ctype.props[3], None)
if channel is None:
continue
curvenodes[acn_uuid][ac_uuid] = (fbx_acitem, channel)
cnode = curvenodes[acn_uuid] = {}
items = []
for n_uuid, n_ctype in fbx_connection_map.get(acn_uuid, ()):
if n_ctype.props[0] != b'OP':
continue
lnk_prop = n_ctype.props[3]
if lnk_prop in {b'Lcl Translation', b'Lcl Rotation', b'Lcl Scaling'}:
# n_uuid can (????) be linked to root '0' node, instead of a mere object node... See T41712.
ob = fbx_helper_nodes.get(n_uuid, None)
if ob is None:
continue
items.append((ob, lnk_prop))
elif lnk_prop == b'DeformPercent': # Shape keys.
keyblocks = blend_shape_channels.get(n_uuid)
if keyblocks is None:
continue
items += [(kb, lnk_prop) for kb in keyblocks]
for al_uuid, al_ctype in fbx_connection_map.get(acn_uuid, ()):
if al_ctype.props[0] != b'OO':
continue
fbx_aldata, _blen_aldata = fbx_alitem = fbx_table_nodes.get(al_uuid, (None, None))
if fbx_aldata is None or fbx_aldata.id != b'AnimationLayer' or fbx_aldata.props[2] != b'':
continue
for as_uuid in get_astacks_from_alayer(al_uuid):
_fbx_alitem, anim_items = stacks[as_uuid][1][al_uuid]
assert(_fbx_alitem == fbx_alitem)
for item, item_prop in items:
# No need to keep curvenode FBX data here, contains nothing useful for us.
anim_items.setdefault(item, {})[acn_uuid] = (cnode, item_prop)
# And now that we have sorted all this, apply animations!
blen_read_animations(fbx_tmpl_astack, fbx_tmpl_alayer, stacks, scene, settings.anim_offset)
# AnimationCurves (real animation data).
for ac_uuid, fbx_acitem in fbx_table_nodes.items():
fbx_acdata, _blen_data = fbx_acitem
if fbx_acdata.id != b'AnimationCurve' or fbx_acdata.props[2] != b'':
continue
for acn_uuid, acn_ctype in fbx_connection_map.get(ac_uuid, ()):
if acn_ctype.props[0] != b'OP':
continue
fbx_acndata, _bl_acndata = fbx_table_nodes.get(acn_uuid, (None, None))
if (fbx_acndata is None or fbx_acndata.id != b'AnimationCurveNode' or
fbx_acndata.props[2] != b'' or acn_uuid not in curvenodes):
continue
# Note this is an infamous simplification of the compound props stuff,
# seems to be standard naming but we'll probably have to be smarter to handle more exotic files?
channel = {b'd|X': 0, b'd|Y': 1, b'd|Z': 2, b'd|DeformPercent': 0}.get(acn_ctype.props[3], None)
if channel is None:
continue
curvenodes[acn_uuid][ac_uuid] = (fbx_acitem, channel)
_(); del _
# And now that we have sorted all this, apply animations!
blen_read_animations(fbx_tmpl_astack, fbx_tmpl_alayer, stacks, scene, settings.anim_offset)
_(); del _
perfmon.step("FBX import: Assign materials...")