Node Wrangler - Reset node by @poor & @zeffii

Differential Revision: D2129
This commit is contained in:
Greg Zaal 2016-09-30 12:05:21 +02:00
parent 02e3a578e2
commit 5929cc9419
1 changed files with 133 additions and 1 deletions

View File

@ -19,7 +19,7 @@
bl_info = {
"name": "Node Wrangler",
"author": "Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann",
"version": (3, 31),
"version": (3, 32),
"blender": (2, 77, 0),
"location": "Node Editor Toolbar or Ctrl-Space",
"description": "Various tools to enhance and speed up node-based workflow",
@ -2332,6 +2332,7 @@ class NWCopySettings(Operator, NWBase):
for i in node_selected:
i.select = False
# Code by zeffii from http://blender.stackexchange.com/a/42338/3710
# Run through all other nodes
for node in valid_nodes[1:]:
@ -3235,6 +3236,114 @@ class NWSaveViewer(bpy.types.Operator, ExportHelper):
return {'FINISHED'}
class NWResetNodes(bpy.types.Operator):
"""Reset Nodes in Selection"""
bl_idname = "node.nw_reset_nodes"
bl_label = "Reset Nodes"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
space = context.space_data
return space.type == 'NODE_EDITOR'
def execute(self, context):
node_active = context.active_node
node_selected = context.selected_nodes
node_ignore = ["FRAME","REROUTE", "GROUP"]
# Check if one node is selected at least
if not (len(node_selected) > 0):
self.report({'ERROR'}, "1 node must be selected at least")
return {'CANCELLED'}
active_node_name = node_active.name if node_active.select else None
valid_nodes = [n for n in node_selected if n.type not in node_ignore]
# Create output lists
selected_node_names = [n.name for n in node_selected]
success_names = []
# Reset all valid children in a frame
node_active_is_frame = False
if len(node_selected) == 1 and node_active.type == "FRAME":
node_tree = node_active.id_data
children = [n for n in node_tree.nodes if n.parent == node_active]
if children:
valid_nodes = [n for n in children if n.type not in node_ignore]
selected_node_names = [n.name for n in children if n.type not in node_ignore]
node_active_is_frame = True
# Check if valid nodes in selection
if not (len(valid_nodes) > 0):
# Check for frames only
frames_selected = [n for n in node_selected if n.type == "FRAME"]
if (len(frames_selected) > 1 and len(frames_selected) == len(node_selected)):
self.report({'ERROR'}, "Please select only 1 frame to reset")
else:
self.report({'ERROR'}, "No valid node(s) in selection")
return {'CANCELLED'}
# Report nodes that are not valid
if len(valid_nodes) != len(node_selected) and node_active_is_frame is False:
valid_node_names = [n.name for n in valid_nodes]
not_valid_names = list(set(selected_node_names) - set(valid_node_names))
self.report({'INFO'}, "Ignored {}".format(", ".join(not_valid_names)))
# Deselect all nodes
for i in node_selected:
i.select = False
# Run through all valid nodes
for node in valid_nodes:
parent = node.parent if node.parent else None
node_loc = [node.location.x, node.location.y]
node_tree = node.id_data
props_to_copy = 'bl_idname name location height width'.split(' ')
reconnections = []
mappings = chain.from_iterable([node.inputs, node.outputs])
for i in (i for i in mappings if i.is_linked):
for L in i.links:
reconnections.append([L.from_socket.path_from_id(), L.to_socket.path_from_id()])
props = {j: getattr(node, j) for j in props_to_copy}
new_node = node_tree.nodes.new(props['bl_idname'])
props_to_copy.pop(0)
for prop in props_to_copy:
setattr(new_node, prop, props[prop])
nodes = node_tree.nodes
nodes.remove(node)
new_node.name = props['name']
if parent:
new_node.parent = parent
new_node.location = node_loc
for str_from, str_to in reconnections:
node_tree.links.new(eval(str_from), eval(str_to))
new_node.select = False
success_names.append(new_node.name)
# Reselect all nodes
if selected_node_names and node_active_is_frame is False:
for i in selected_node_names:
node_tree.nodes[i].select = True
if active_node_name is not None:
node_tree.nodes[active_node_name].select = True
node_tree.nodes.active = node_tree.nodes[active_node_name]
self.report({'INFO'}, "Successfully reset {}".format(", ".join(success_names)))
return {'FINISHED'}
#
# P A N E L
#
@ -4011,6 +4120,23 @@ def save_viewer_menu_func(self, context):
self.layout.operator(NWSaveViewer.bl_idname, icon='FILE_IMAGE')
def reset_nodes_button(self, context):
node_active = context.active_node
node_selected = context.selected_nodes
node_ignore = ["FRAME","REROUTE", "GROUP"]
# Check if active node is in the selection and respective type
if (len(node_selected) == 1) and node_active.select and node_active.type not in node_ignore:
row = self.layout.row()
row.operator("node.nw_reset_nodes", text="Reset Node", icon="FILE_REFRESH")
self.layout.separator()
elif (len(node_selected) == 1) and node_active.select and node_active.type == "FRAME":
row = self.layout.row()
row.operator("node.nw_reset_nodes", text="Reset Nodes in Frame", icon="FILE_REFRESH")
self.layout.separator()
#
# REGISTER/UNREGISTER CLASSES AND KEYMAP ITEMS
#
@ -4188,6 +4314,8 @@ kmi_defs = (
(NWViewerFocus.bl_idname, 'LEFTMOUSE', 'DOUBLE_CLICK', False, False, False, None, "Set Viewers Tile Center"),
# Align Nodes
(NWAlignNodes.bl_idname, 'EQUAL', 'PRESS', False, True, False, None, "Align selected nodes neatly in a row/column"),
# Reset Nodes (Back Space)
(NWResetNodes.bl_idname, 'BACK_SPACE', 'PRESS', False, False, False, None, "Revert node back to default state, but keep connections"),
# MENUS
('wm.call_menu', 'SPACE', 'PRESS', True, False, False, (('name', NodeWranglerMenu.bl_idname),), "Node Wranger menu"),
('wm.call_menu', 'SLASH', 'PRESS', False, False, False, (('name', NWAddReroutesMenu.bl_idname),), "Add Reroutes menu"),
@ -4241,6 +4369,8 @@ def register():
bpy.types.NODE_PT_category_SH_NEW_TEXTURE.prepend(multipleimages_menu_func)
bpy.types.NODE_MT_category_CMP_INPUT.prepend(multipleimages_menu_func)
bpy.types.NODE_PT_category_CMP_INPUT.prepend(multipleimages_menu_func)
bpy.types.NODE_PT_active_node_generic.prepend(reset_nodes_button)
bpy.types.NODE_MT_node.prepend(reset_nodes_button)
def unregister():
@ -4265,6 +4395,8 @@ def unregister():
bpy.types.NODE_PT_category_SH_NEW_TEXTURE.remove(multipleimages_menu_func)
bpy.types.NODE_MT_category_CMP_INPUT.remove(multipleimages_menu_func)
bpy.types.NODE_PT_category_CMP_INPUT.remove(multipleimages_menu_func)
bpy.types.NODE_PT_active_node_generic.remove(reset_nodes_button)
bpy.types.NODE_MT_node.remove(reset_nodes_button)
bpy.utils.unregister_module(__name__)