glTF exporter: add check when armature animation is binded to mesh object
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 3, 19),
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"version": (1, 3, 20),
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'blender': (2, 90, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -173,6 +173,9 @@ def __get_channel_group_sorted(channels: typing.Tuple[bpy.types.FCurve], blender
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else:
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all_sorted_channels.append(existing_idx[i])
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if all([i is None for i in all_sorted_channels]): # all channel in error, and some non keyed SK
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return channels # This happen when an armature action is linked to a mesh object with non keyed SK
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return tuple(all_sorted_channels)
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# if not shapekeys, stay in same order, because order doesn't matter
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