Dynamic Sky: Fix paste all stripping slashes, reorder nodes

Bump version to 1.0.4
Backslashes went missing
Reorder nodes location assignment alphabetically
Add-on was renamed to Dynamic Sky1
This commit is contained in:
Vuk Gardašević 2017-06-18 12:40:27 +02:00
parent 8b7de16183
commit 63fdae4bbd
1 changed files with 42 additions and 34 deletions

View File

@ -20,9 +20,9 @@
bl_info = {
"name": "Dynamic Sky1",
"name": "Dynamic Sky",
"author": "Pratik Solanki",
"version": (1, 0, 3),
"version": (1, 0, 4),
"blender": (2, 78, 0),
"location": "View3D > Tools",
"description": "Creates Dynamic Sky for Cycles",
@ -39,13 +39,12 @@ from bpy.types import (
)
# Handle error notifications
def error_handlers(self, error, reports="ERROR"):
if self and reports:
self.report({'WARNING'}, reports + " (See Console for more info)")
print("n[Dynamic Sky]nError: {}n".format(error))
print("\n[Dynamic Sky]\nError: {}\n".format(error))
def check_world_name(name_id="Dynamic"):
@ -61,7 +60,7 @@ def check_world_name(name_id="Dynamic"):
test_num = []
from re import findall
for words in name_list:
test_num.append(findall("d+", words))
test_num.append(findall("\d+", words))
suffix += max([int(l[-1]) for l in test_num])
new_name = "{}_{}".format(name_id, suffix)
@ -304,51 +303,61 @@ class dsky(Operator):
ntl(map.inputs[0], tcor.outputs[0])
ntl(sunopa_1.inputs[1], smix5.outputs[0])
ntl(sunopa_1.inputs[2], mix2_1.outputs[0])
nt.nodes['Background'].location = (6708.3, 360)
nt.nodes['World Output'].location = (7167.3, 360)
nt.nodes['ColorRamp'].location = (1671.33, 415)
nt.nodes['ColorRamp.001'].location = (2196.6, 415)
nt.nodes['ColorRamp.002'].location = (1671.33, 685)
nt.nodes['ColorRamp.003'].location = (3294, 1780)
nt.nodes['ColorRamp.004'].location = (3294, 1510)
nt.nodes['ColorRamp.005'].location = (3819.3, 820)
nt.nodes['ColorRamp.006'].location = (4344.3, 1360)
nt.nodes['ColorRamp.007'].location = (3819.3, 1090)
nt.nodes['Combine RGB'].location = (1671.33, 1510)
nt.nodes['Gamma'].location = (5131.8, 610)
nt.nodes['Gamma.001'].location = (5524.5, 610)
nt.nodes['Gamma.002'].location = (5524.5, 880)
nt.nodes['Light Path'].location = (5940.6, 130)
nt.nodes['Mapping'].location = (786.54, 730)
nt.nodes['Mapping.001'].location = (2196.6, 1510)
nt.nodes['Math'].location = (2196.6, 685)
nt.nodes['Math.001'].location = (3294, 685)
nt.nodes['Mix'].location = (3819.3, 550)
nt.nodes['Mix.001'].location = (3819.3, 185)
nt.nodes['Math.002'].location = (2745.24, 415)
nt.nodes['Math.003'].location = (3294, 415)
nt.nodes['ColorRamp.002'].location = (1671.33, 685)
nt.nodes['ColorRamp.001'].location = (2196.6, 415)
nt.nodes['Math.004'].location = (1220.16, 1235)
nt.nodes['Mix'].location = (3819.3, 550)
nt.nodes['Mix.001'].location = (3819.3, 185)
nt.nodes['Mix.002'].location = (4344.3, 630)
nt.nodes['Mix.003'].location = (4344.3, 90)
nt.nodes['Mix.004'].location = (4782, 610)
nt.nodes['Mix.005'].location = (5131.8, 270)
nt.nodes['Gamma'].location = (5131.8, 610)
nt.nodes['Mix.007'].location = (5524.5, 340)
nt.nodes['Mix.006'].location = (5940.6, 610)
nt.nodes['Mix.007'].location = (5524.5, 340)
nt.nodes['Mix.008'].location = (6313.8, 360)
nt.nodes['Light Path'].location = (5940.6, 130)
nt.nodes['Gamma.001'].location = (5524.5, 610)
nt.nodes['Mapping.001'].location = (2196.6, 1510)
nt.nodes['Noise Texture.001'].location = (2745.24, 1510)
nt.nodes['Noise Texture'].location = (2745.24, 1780)
nt.nodes['ColorRamp.004'].location = (3294, 1510)
nt.nodes['ColorRamp.003'].location = (3294, 1780)
nt.nodes['Mix.015'].location = (4344.3, 360)
nt.nodes['Mix.009'].location = (3819.3, 1550)
nt.nodes['Mix.010'].location = (4344.3, 1630)
nt.nodes['Mix.011'].location = (4782, 1360)
nt.nodes['ColorRamp.006'].location = (4344.3, 1360)
nt.nodes['Mix.014'].location = (5131.8, 880)
nt.nodes['ColorRamp.007'].location = (3819.3, 1090)
nt.nodes['Mix.012'].location = (4344.3, 1090)
nt.nodes['Mix.013'].location = (4782, 880)
nt.nodes['ColorRamp.005'].location = (3819.3, 820)
nt.nodes['Gamma.002'].location = (5524.5, 880)
nt.nodes['Normal.001'].location = (3294, 1070)
nt.nodes['Combine RGB'].location = (1671.33, 1510)
nt.nodes['Texture Coordinate'].location = (243.729, 1005)
nt.nodes['Separate RGB'].location = (786.54, 1370)
nt.nodes['Mapping'].location = (786.54, 730)
nt.nodes['Math.004'].location = (1220.16, 1235)
nt.nodes['Mix.014'].location = (5131.8, 880)
nt.nodes['Mix.015'].location = (4344.3, 360)
nt.nodes['Noise Texture'].location = (2745.24, 1780)
nt.nodes['Noise Texture.001'].location = (2745.24, 1510)
nt.nodes['Normal'].location = (1220.16, 685)
nt.nodes['ColorRamp'].location = (1671.33, 415)
nt.nodes['Normal.001'].location = (3294, 1070)
nt.nodes['Separate RGB'].location = (786.54, 1370)
nt.nodes['Texture Coordinate'].location = (243.729, 1005)
nt.nodes['World Output'].location = (7167.3, 360)
except Exception as e:
error_handlers(self, e, "Make a Procedural sky has failed")
@ -383,7 +392,6 @@ def draw_world_settings(col, context):
d = pick_world.node_tree.nodes['Mix.010'].inputs[0]
so = pick_world.node_tree.nodes['Gamma.001'].inputs[1]
so2 = pick_world.node_tree.nodes['Gamma.002'].inputs[1]
# sc = pick_world.node_tree.nodes['Mix.004'].inputs[2]
no = pick_world.node_tree.nodes['Normal'].outputs[0]
sof = pick_world.node_tree.nodes['Mix'].inputs[0]
bgp = pick_world.node_tree.nodes['Background'].inputs[1]