Node Wrangler: update for modified Hue/Saturation node name
Ref D14914
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@ -158,7 +158,7 @@ shaders_texture_nodes_props = (
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shaders_color_nodes_props = (
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('ShaderNodeBrightContrast', 'BRIGHTCONTRAST', 'Bright Contrast'),
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('ShaderNodeGamma', 'GAMMA', 'Gamma'),
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('ShaderNodeHueSaturation', 'HUE_SAT', 'Hue/Saturation'),
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('ShaderNodeHueSaturation', 'HUE_SAT', 'Hue Saturation Value'),
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('ShaderNodeInvert', 'INVERT', 'Invert'),
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('ShaderNodeLightFalloff', 'LIGHT_FALLOFF', 'Light Falloff'),
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('ShaderNodeMixRGB', 'MIX_RGB', 'MixRGB'),
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@ -366,7 +366,7 @@ blender_mat_color_nodes_props = (
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('ShaderNodeMixRGB', 'MIX_RGB', 'MixRGB'),
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('ShaderNodeRGBCurve', 'CURVE_RGB', 'RGB Curves'),
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('ShaderNodeInvert', 'INVERT', 'Invert'),
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('ShaderNodeHueSaturation', 'HUE_SAT', 'Hue/Saturation'),
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('ShaderNodeHueSaturation', 'HUE_SAT', 'Hue Saturation Value'),
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)
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# (rna_type.identifier, type, rna_type.name)
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@ -420,7 +420,7 @@ texture_color_nodes_props = (
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('TextureNodeMixRGB', 'MIX_RGB', 'Mix RGB'),
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('TextureNodeCurveRGB', 'CURVE_RGB', 'RGB Curves'),
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('TextureNodeInvert', 'INVERT', 'Invert'),
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('TextureNodeHueSaturation', 'HUE_SAT', 'Hue/Saturation'),
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('TextureNodeHueSaturation', 'HUE_SAT', 'Hue Saturation Value'),
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('TextureNodeCompose', 'COMPOSE', 'Combine RGBA'),
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('TextureNodeDecompose', 'DECOMPOSE', 'Separate RGBA'),
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)
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