glTF exporter: tweak UI for export nested collections

This commit is contained in:
Julien Duroure 2022-10-04 09:19:40 +02:00
parent e374d4779a
commit 712f007c71
3 changed files with 20 additions and 15 deletions

View File

@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (3, 4, 26),
"version": (3, 4, 27),
'blender': (3, 3, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@ -320,12 +320,12 @@ class ExportGLTF2_Base:
)
use_active_collection_with_nested: BoolProperty(
name='Active Collection and nested Collections',
description='Export objects in the active collection and nested collections only',
default=False
name='Include Nested Collections',
description='Include active collection and nested collections',
default=True
)
use_active_collection_without_nested: BoolProperty(
use_active_collection: BoolProperty(
name='Active Collection',
description='Export objects in the active collection only',
default=False
@ -528,7 +528,7 @@ class ExportGLTF2_Base:
'use_visible',
'use_renderable',
'use_active_collection_with_nested',
'use_active_collection_without_nested'
'use_active_collection',
'use_mesh_edges',
'use_mesh_vertices',
'use_active_scene',
@ -592,8 +592,12 @@ class ExportGLTF2_Base:
export_settings['gltf_visible'] = self.use_visible
export_settings['gltf_renderable'] = self.use_renderable
export_settings['gltf_active_collection_with_nested'] = self.use_active_collection_with_nested
export_settings['gltf_active_collection_without_nested'] = self.use_active_collection_without_nested
export_settings['gltf_active_collection'] = self.use_active_collection
if self.use_active_collection:
export_settings['gltf_active_collection_with_nested'] = self.use_active_collection_with_nested
else:
export_settings['gltf_active_collection_with_nested'] = False
export_settings['gltf_active_scene'] = self.use_active_scene
export_settings['gltf_selected'] = self.use_selection
@ -735,8 +739,9 @@ class GLTF_PT_export_include(bpy.types.Panel):
col.prop(operator, 'use_selection')
col.prop(operator, 'use_visible')
col.prop(operator, 'use_renderable')
col.prop(operator, 'use_active_collection_without_nested')
col.prop(operator, 'use_active_collection_with_nested')
col.prop(operator, 'use_active_collection')
if operator.use_active_collection:
col.prop(operator, 'use_active_collection_with_nested')
col.prop(operator, 'use_active_scene')
col = layout.column(heading = "Data", align = True)

View File

@ -18,7 +18,7 @@ SELECTED = 'gltf_selected'
VISIBLE = 'gltf_visible'
RENDERABLE = 'gltf_renderable'
ACTIVE_COLLECTION_WITH_NESTED = 'gltf_active_collection_with_nested'
ACTIVE_COLLECTION_WITHOUT_NESTED = 'gltf_active_collection_without_nested'
ACTIVE_COLLECTION = 'gltf_active_collection'
SKINS = 'gltf_skins'
DEF_BONES_ONLY = 'gltf_def_bones'
FORCE_SAMPLING = 'gltf_force_sampling'

View File

@ -392,13 +392,13 @@ class VExportTree:
if all([c.hide_render for c in self.nodes[uuid].blender_object.users_collection]):
return False
if self.export_settings[gltf2_blender_export_keys.ACTIVE_COLLECTION_WITH_NESTED]:
found = any(x == self.nodes[uuid].blender_object for x in bpy.context.collection.all_objects)
if self.export_settings[gltf2_blender_export_keys.ACTIVE_COLLECTION] and not self.export_settings[gltf2_blender_export_keys.ACTIVE_COLLECTION_WITH_NESTED]:
found = any(x == self.nodes[uuid].blender_object for x in bpy.context.collection.objects)
if not found:
return False
if self.export_settings[gltf2_blender_export_keys.ACTIVE_COLLECTION_WITHOUT_NESTED]:
found = any(x == self.nodes[uuid].blender_object for x in bpy.context.collection.objects)
if self.export_settings[gltf2_blender_export_keys.ACTIVE_COLLECTION] and self.export_settings[gltf2_blender_export_keys.ACTIVE_COLLECTION_WITH_NESTED]:
found = any(x == self.nodes[uuid].blender_object for x in bpy.context.collection.all_objects)
if not found:
return False