glTF exporter: Keep custom properties when applying modifiers to meshes

This commit is contained in:
Julien Duroure 2019-04-16 22:55:47 +02:00
parent 0c171ba279
commit 72a85d7400
1 changed files with 2 additions and 0 deletions

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@ -227,6 +227,8 @@ def __gather_mesh(blender_object, export_settings):
modifier.show_viewport = False
blender_mesh = blender_object.to_mesh(bpy.context.depsgraph, True)
for prop in blender_object.data.keys():
blender_mesh[prop] = blender_object.data[prop]
skip_filter = True
if export_settings[gltf2_blender_export_keys.SKINS]: