glTF exporter: Keep custom properties when applying modifiers to meshes
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@ -227,6 +227,8 @@ def __gather_mesh(blender_object, export_settings):
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modifier.show_viewport = False
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blender_mesh = blender_object.to_mesh(bpy.context.depsgraph, True)
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for prop in blender_object.data.keys():
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blender_mesh[prop] = blender_object.data[prop]
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skip_filter = True
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if export_settings[gltf2_blender_export_keys.SKINS]:
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