Node Wrangler: Add Principled BSDF support
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@ -19,7 +19,7 @@
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bl_info = {
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"name": "Node Wrangler",
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"author": "Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann",
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"version": (3, 32),
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"version": (3, 33),
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"blender": (2, 77, 0),
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"location": "Node Editor Toolbar or Ctrl-Space",
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"description": "Various tools to enhance and speed up node-based workflow",
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@ -129,6 +129,7 @@ shaders_shader_nodes_props = (
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('ShaderNodeHoldout', 'HOLDOUT', 'Holdout'),
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('ShaderNodeVolumeAbsorption', 'VOLUME_ABSORPTION', 'Volume Absorption'),
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('ShaderNodeVolumeScatter', 'VOLUME_SCATTER', 'Volume Scatter'),
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('ShaderNodeBsdfPrincipled', 'BSDF_PRINCIPLED', 'Principled BSDF'),
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)
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# (rna_type.identifier, type, rna_type.name)
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# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
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