Node Wrangler: Add Principled BSDF support

This commit is contained in:
Greg Zaal 2017-04-19 09:07:45 +02:00
parent 4188baa37a
commit 7345ae6a1a
1 changed files with 2 additions and 1 deletions

View File

@ -19,7 +19,7 @@
bl_info = {
"name": "Node Wrangler",
"author": "Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann",
"version": (3, 32),
"version": (3, 33),
"blender": (2, 77, 0),
"location": "Node Editor Toolbar or Ctrl-Space",
"description": "Various tools to enhance and speed up node-based workflow",
@ -129,6 +129,7 @@ shaders_shader_nodes_props = (
('ShaderNodeHoldout', 'HOLDOUT', 'Holdout'),
('ShaderNodeVolumeAbsorption', 'VOLUME_ABSORPTION', 'Volume Absorption'),
('ShaderNodeVolumeScatter', 'VOLUME_SCATTER', 'Volume Scatter'),
('ShaderNodeBsdfPrincipled', 'BSDF_PRINCIPLED', 'Principled BSDF'),
)
# (rna_type.identifier, type, rna_type.name)
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.