Added new shader types to be used in "Switch Node Type"
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@ -19,7 +19,7 @@
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bl_info = {
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'name': "Node Wrangler (aka Nodes Efficiency Tools)",
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'author': "Bartek Skorupa, Greg Zaal",
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'version': (3, 00),
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'version': (3, 1),
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'blender': (2, 69, 0),
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'location': "Node Editor Properties Panel or Ctrl-SPACE",
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'description': "Various tools to enhance and speed up node-based workflow",
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@ -117,9 +117,12 @@ shaders_shader_nodes_props = (
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('ShaderNodeBsdfToon', 'BSDF_TOON', 'Toon BSDF'),
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('ShaderNodeSubsurfaceScattering', 'SUBSURFACE_SCATTERING', 'Subsurface Scattering'),
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('ShaderNodeEmission', 'EMISSION', 'Emission'),
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('ShaderNodeBsdfHair', 'BSDF_HAIR', 'Hair BSDF'),
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('ShaderNodeBackground', 'BACKGROUND', 'Background'),
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('ShaderNodeAmbientOcclusion', 'AMBIENT_OCCLUSION', 'Ambient Occlusion'),
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('ShaderNodeHoldout', 'HOLDOUT', 'Holdout'),
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('ShaderNodeVolumeAbsorption', 'VOLUME_ABSORPTION', 'Volume Absorption'),
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('ShaderNodeVolumeScatter', 'VOLUME_SCATTER', 'Volume Scatter'),
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)
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# (rna_type.identifier, type, rna_type.name)
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# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
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