Added new shader types to be used in "Switch Node Type"

This commit is contained in:
Bartek Skorupa 2014-01-24 13:27:07 +01:00
parent 852fc1ecce
commit 73e24b24eb
1 changed files with 4 additions and 1 deletions

View File

@ -19,7 +19,7 @@
bl_info = {
'name': "Node Wrangler (aka Nodes Efficiency Tools)",
'author': "Bartek Skorupa, Greg Zaal",
'version': (3, 00),
'version': (3, 1),
'blender': (2, 69, 0),
'location': "Node Editor Properties Panel or Ctrl-SPACE",
'description': "Various tools to enhance and speed up node-based workflow",
@ -117,9 +117,12 @@ shaders_shader_nodes_props = (
('ShaderNodeBsdfToon', 'BSDF_TOON', 'Toon BSDF'),
('ShaderNodeSubsurfaceScattering', 'SUBSURFACE_SCATTERING', 'Subsurface Scattering'),
('ShaderNodeEmission', 'EMISSION', 'Emission'),
('ShaderNodeBsdfHair', 'BSDF_HAIR', 'Hair BSDF'),
('ShaderNodeBackground', 'BACKGROUND', 'Background'),
('ShaderNodeAmbientOcclusion', 'AMBIENT_OCCLUSION', 'Ambient Occlusion'),
('ShaderNodeHoldout', 'HOLDOUT', 'Holdout'),
('ShaderNodeVolumeAbsorption', 'VOLUME_ABSORPTION', 'Volume Absorption'),
('ShaderNodeVolumeScatter', 'VOLUME_SCATTER', 'Volume Scatter'),
)
# (rna_type.identifier, type, rna_type.name)
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.