PLY: Fix T103203 export with UVs

Issue was with incomplete id when exporting with UVs.
This commit is contained in:
Mikhail Rachinskiy 2022-12-14 18:16:38 +03:00 committed by Thomas Dinges
parent 49e56c1844
commit 7408fc7283
Notes: blender-bot 2023-02-14 18:10:38 +01:00
Referenced by issue blender/blender#102967: 3.4: Potential candidates for corrective releases
Referenced by issue blender/blender#102967, 3.4: Potential candidates for corrective releases
Referenced by issue #103203, PLY export creates mesh with missing faces in Blender >= 3.1.0
1 changed files with 1 additions and 1 deletions

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@ -78,7 +78,7 @@ def save_mesh(filepath, bm, use_ascii, use_normals, use_uv, use_color):
if use_uv:
uv = loop[uv_lay].uv[:]
map_id = uv
map_id = v, uv
# Identify vertex by pointer unless exporting UVs,
# in which case id by UV coordinate (will split edges by seams).