object_fracture_crack: update wiki page
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#
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#======================= END GPL LICENSE BLOCK ========================
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'''
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The addon makes a cracked object based on selected object. Also you can use material preset for cracked objects.
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WARNING1: Please enable 'Object: Cell Fracture' addon before use the addon!!
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WARNING2: Obejects which have many vertices or complex shape could take huge amount of time to make crack.
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So I recommend using simple object, or simplifying object by applying decimate modifier in advance.
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Besic Usage:
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1. Select an object.
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2. Find the addon's location in create tab in the toolshelf left. It's usually the same tab of 'Add Primitive'.
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3. Click 'Crack It' button. It makes cracked object with some modifiers.
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4. Tweak modifier setting. Decimate modifeir to simplify shape, Smooth modifier to smooth shape.
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5. Select material preset and click 'Apply Material' button.
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Crack Option:
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'From Child Verts': Use child's vertices and position for origin of crack.
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'Scale X/Y/Z': Scale of crack. To make long crack like bark of tree, decrease scale of an axis.
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'Max Crack': Max number of crack. Notice that if you increase it too much, calculation will take long time.
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'Margin Size': Margin of crack. To make more gap of crack, increase it.
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'Extrude': Extrusion size along with object's normal.
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'Random': Randomness of crack' rotation and scale.
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Material Preset:
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'Excrement': Poop/shit material
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'Mud': Mud Material
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'Tree': Tree Material
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'Rock': Rock Material
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'''
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if 'bpy' in locals():
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import imp
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@ -63,9 +35,7 @@ bl_info = {
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"location": "View3D > Toolshelf > Creat Tab",
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"description": "Displaced Cell Fracture Addon",
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"warning": "Make sure to enable 'Object: Cell Fracture' Addon",
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#"support": "TESTING",
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"wiki_url": "http://gappyfacets.com/2016/08/11/blender-crack-addon-basic-tutorial/",
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"tracker_url": "",
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"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/CrackIt",
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"category": "Object"
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}
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