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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 3, 44),
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"version": (1, 3, 45),
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'blender': (2, 90, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -114,10 +114,10 @@ class ExportGLTF2_Base:
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export_image_format: EnumProperty(
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name='Images',
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items=(('AUTO', 'Automatic',
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'Save PNGs as PNGs and JPEGs as JPEGs.\n'
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'Save PNGs as PNGs and JPEGs as JPEGs. '
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'If neither one, use PNG'),
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('JPEG', 'JPEG Format (.jpg)',
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'Save images as JPEGs. (Images that need alpha are saved as PNGs though.)\n'
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'Save images as JPEGs. (Images that need alpha are saved as PNGs though.) '
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'Be aware of a possible loss in quality'),
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),
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description=(
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@ -276,8 +276,8 @@ class ExportGLTF2_Base:
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export_nla_strips: BoolProperty(
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name='Group by NLA Track',
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description=(
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"When on, multiple actions become part of the same glTF animation if\n"
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"they're pushed onto NLA tracks with the same name.\n"
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"When on, multiple actions become part of the same glTF animation if "
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"they're pushed onto NLA tracks with the same name. "
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"When off, all the currently assigned actions become one glTF animation"
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),
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default=True
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@ -868,8 +868,8 @@ class ImportGLTF2(Operator, ImportHelper):
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description=(
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'The glTF format requires discontinuous normals, UVs, and '
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'other vertex attributes to be stored as separate vertices, '
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'as required for rendering on typical graphics hardware.\n'
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'This option attempts to combine co-located vertices where possible.\n'
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'as required for rendering on typical graphics hardware. '
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'This option attempts to combine co-located vertices where possible. '
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'Currently cannot combine verts with different normals'
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),
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default=False,
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@ -887,15 +887,15 @@ class ImportGLTF2(Operator, ImportHelper):
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name="Bone Dir",
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items=(
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("BLENDER", "Blender (best for re-importing)",
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"Good for re-importing glTFs exported from Blender.\n"
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"Good for re-importing glTFs exported from Blender. "
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"Bone tips are placed on their local +Y axis (in glTF space)"),
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("TEMPERANCE", "Temperance (average)",
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"Decent all-around strategy.\n"
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"A bone with one child has its tip placed on the local axis\n"
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"Decent all-around strategy. "
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"A bone with one child has its tip placed on the local axis "
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"closest to its child"),
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("FORTUNE", "Fortune (may look better, less accurate)",
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"Might look better than Temperance, but also might have errors.\n"
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"A bone with one child has its tip placed at its child's root.\n"
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"Might look better than Temperance, but also might have errors. "
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"A bone with one child has its tip placed at its child's root. "
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"Non-uniform scalings may get messed up though, so beware"),
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),
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description="Heuristic for placing bones. Tries to make bones pretty",
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@ -906,7 +906,7 @@ class ImportGLTF2(Operator, ImportHelper):
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name='Guess Original Bind Pose',
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description=(
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'Try to guess the original bind pose for skinned meshes from '
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'the inverse bind matrices.\n'
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'the inverse bind matrices. '
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'When off, use default/rest pose as bind pose'
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),
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default=True,
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