BlenderKit: show categories and filters in header search UI
Use hand curor over asset bar
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4ecb089854
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@ -1258,6 +1258,7 @@ class AssetBarOperator(bpy.types.Operator):
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self.area.tag_redraw()
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s = context.scene
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if ui_props.turn_off:
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ui_props.turn_off = False
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self.exit_modal()
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@ -1301,6 +1302,7 @@ class AssetBarOperator(bpy.types.Operator):
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return {'PASS_THROUGH'}
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if len(sr) - ui_props.scrolloffset < (ui_props.wcount * ui_props.hcount) + 10:
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self.search_more()
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if event.type == 'WHEELUPMOUSE' or event.type == 'WHEELDOWNMOUSE' or event.type == 'TRACKPADPAN':
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# scrolling
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mx = event.mouse_region_x
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@ -1354,7 +1356,7 @@ class AssetBarOperator(bpy.types.Operator):
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sr = bpy.context.window_manager['search results']
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if not ui_props.dragging:
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bpy.context.window.cursor_set("DEFAULT")
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bpy.context.window.cursor_set("HAND")
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if sr != None and ui_props.wcount * ui_props.hcount > len(sr) and ui_props.scrolloffset > 0:
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ui_props.scrolloffset = 0
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@ -1802,6 +1804,8 @@ class AssetDragOperator(bpy.types.Operator):
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if event.type in {'RIGHTMOUSE', 'ESC'} or \
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not mouse_in_region(context.region, self.mouse_x, self.mouse_y):
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self.handlers_remove()
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bpy.context.window.cursor_set("DEFAULT")
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return {'CANCELLED'}
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sprops = bpy.context.scene.blenderkit_models
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@ -1833,7 +1837,10 @@ class AssetDragOperator(bpy.types.Operator):
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if event.type == 'LEFTMOUSE' and event.value == 'RELEASE':
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self.mouse_release()# does the main job with assets
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self.handlers_remove()
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bpy.context.window.cursor_set("DEFAULT")
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bpy.ops.object.run_assetbar_fix_context(keep_running = True, do_search = False)
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return {'FINISHED'}
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self.steps +=1
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@ -1877,6 +1884,9 @@ class AssetDragOperator(bpy.types.Operator):
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self._handle_3d = bpy.types.SpaceView3D.draw_handler_add(draw_callback_3d_dragging, args, 'WINDOW',
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'POST_VIEW')
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context.window_manager.modal_handler_add(self)
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bpy.context.window.cursor_set("NONE")
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return {'RUNNING_MODAL'}
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else:
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self.report({'WARNING'}, "View3D not found, cannot run operator")
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@ -2201,6 +2201,11 @@ def header_search_draw(self, context):
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layout.prop(ui_props, "asset_type", expand=True, icon_only=True, text='', icon='URL')
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layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
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draw_assetbar_show_hide(layout, props)
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layout.popover(panel="VIEW3D_PT_blenderkit_categories", text="", icon = 'OUTLINER')
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if ui_props.asset_type=='MODEL':
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layout.popover(panel="VIEW3D_PT_blenderkit_advanced_model_search", text="", icon = 'FILTER')
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elif ui_props.asset_type=='MATERIAL':
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layout.popover(panel="VIEW3D_PT_blenderkit_advanced_material_search", text="", icon = 'FILTER')
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def ui_message(title, message):
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