FBX: remove ASCII6.1 export support.
That old piece of code was deprecated-and-not-maintained-anymore-since-ages. Plus, increases consistency, since we never implemented import of ASCII FBX variants anyway... So now we only support binary 7.x versions.
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Notes:
blender-bot
2023-10-22 13:09:56 +02:00
Referenced by issue blender/blender#53877, 2.8: Remove ASCII FBX 6.1 exporter Referenced by issue #79960, FBX are not supported !
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@ -21,7 +21,7 @@
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bl_info = {
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"name": "FBX format",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
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"version": (3, 9, 3),
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"version": (3, 10, 0),
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"blender": (2, 79, 1),
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"location": "File > Import-Export",
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"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
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@ -246,16 +246,6 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
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# List of operator properties, the attributes will be assigned
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# to the class instance from the operator settings before calling.
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version = EnumProperty(
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items=(('BIN7400', "FBX 7.4 binary", "Modern 7.4 binary version"),
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('ASCII6100', "FBX 6.1 ASCII",
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"Legacy 6.1 ascii version - WARNING: Deprecated and no more maintained"),
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),
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name="Version",
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description="Choose which version of the exporter to use",
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)
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# 7.4 only
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ui_tab = EnumProperty(
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items=(('MAIN', "Main", "Main basic settings"),
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('GEOMETRY', "Geometries", "Geometry-related settings"),
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@ -278,13 +268,11 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
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soft_min=0.01, soft_max=1000.0,
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default=1.0,
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)
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# 7.4 only
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apply_unit_scale = BoolProperty(
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name="Apply Unit",
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description="Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)",
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default=True,
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)
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# 7.4 only
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apply_scale_options = EnumProperty(
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items=(('FBX_SCALE_NONE', "All Local",
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"Apply custom scaling and units scaling to each object transformation, FBX scale remains at 1.0"),
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@ -300,7 +288,6 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
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"(Blender uses FBX scale to detect units on import, "
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"but many other applications do not handle the same way)",
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)
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# 7.4 only
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bake_space_transform = BoolProperty(
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name="!EXPERIMENTAL! Apply Transform",
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description="Bake space transform into object data, avoids getting unwanted rotations to objects when "
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@ -349,14 +336,12 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
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description="Export loose edges (as two-vertices polygons)",
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default=False,
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)
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# 7.4 only
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use_tspace = BoolProperty(
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name="Tangent Space",
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description="Add binormal and tangent vectors, together with normal they form the tangent space "
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"(will only work correctly with tris/quads only meshes!)",
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default=False,
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)
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# 7.4 only
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use_custom_props = BoolProperty(
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name="Custom Properties",
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description="Export custom properties",
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@ -406,7 +391,6 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
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"perfectly in Blender...)",
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default='NULL',
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)
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# Anim - 7.4
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bake_anim = BoolProperty(
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name="Baked Animation",
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description="Export baked keyframe animation",
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@ -450,38 +434,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
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soft_min=0.0, soft_max=10.0,
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default=1.0, # default: min slope: 0.005, max frame step: 10.
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)
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# Anim - 6.1
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use_anim = BoolProperty(
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name="Animation",
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description="Export keyframe animation",
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default=True,
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)
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use_anim_action_all = BoolProperty(
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name="All Actions",
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description=("Export all actions for armatures or just the currently selected action"),
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default=True,
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)
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use_default_take = BoolProperty(
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name="Default Take",
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description="Export currently assigned object and armature animations into a default take from the scene "
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"start/end frames",
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default=True
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)
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use_anim_optimize = BoolProperty(
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name="Optimize Keyframes",
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description="Remove double keyframes",
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default=True,
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)
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anim_optimize_precision = FloatProperty(
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name="Precision",
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description="Tolerance for comparing double keyframes (higher for greater accuracy)",
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min=0.0, max=20.0, # from 10^2 to 10^-18 frames precision.
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soft_min=1.0, soft_max=16.0,
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default=6.0, # default: 10^-4 frames.
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)
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# End anim
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path_mode = path_reference_mode
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# 7.4 only
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embed_textures = BoolProperty(
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name="Embed Textures",
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description="Embed textures in FBX binary file (only for \"Copy\" path mode!)",
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@ -508,92 +461,61 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "version")
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if self.version == 'BIN7400':
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layout.prop(self, "ui_tab", expand=True)
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if self.ui_tab == 'MAIN':
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layout.prop(self, "use_selection")
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col = layout.column(align=True)
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row = col.row(align=True)
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row.prop(self, "global_scale")
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sub = row.row(align=True)
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sub.prop(self, "apply_unit_scale", text="", icon='NDOF_TRANS')
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col.prop(self, "apply_scale_options")
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layout.prop(self, "axis_forward")
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layout.prop(self, "axis_up")
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layout.separator()
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layout.prop(self, "object_types")
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layout.prop(self, "bake_space_transform")
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layout.prop(self, "use_custom_props")
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layout.separator()
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row = layout.row(align=True)
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row.prop(self, "path_mode")
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sub = row.row(align=True)
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sub.enabled = (self.path_mode == 'COPY')
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sub.prop(self, "embed_textures", text="", icon='PACKAGE' if self.embed_textures else 'UGLYPACKAGE')
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row = layout.row(align=True)
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row.prop(self, "batch_mode")
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sub = row.row(align=True)
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sub.prop(self, "use_batch_own_dir", text="", icon='NEWFOLDER')
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elif self.ui_tab == 'GEOMETRY':
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layout.prop(self, "use_mesh_modifiers")
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sub = layout.row()
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sub.enabled = self.use_mesh_modifiers
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sub.prop(self, "use_mesh_modifiers_render")
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layout.prop(self, "mesh_smooth_type")
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layout.prop(self, "use_mesh_edges")
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sub = layout.row()
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#~ sub.enabled = self.mesh_smooth_type in {'OFF'}
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sub.prop(self, "use_tspace")
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elif self.ui_tab == 'ARMATURE':
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layout.prop(self, "use_armature_deform_only")
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layout.prop(self, "add_leaf_bones")
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layout.prop(self, "primary_bone_axis")
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layout.prop(self, "secondary_bone_axis")
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layout.prop(self, "armature_nodetype")
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elif self.ui_tab == 'ANIMATION':
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layout.prop(self, "bake_anim")
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col = layout.column()
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col.enabled = self.bake_anim
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col.prop(self, "bake_anim_use_all_bones")
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col.prop(self, "bake_anim_use_nla_strips")
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col.prop(self, "bake_anim_use_all_actions")
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col.prop(self, "bake_anim_force_startend_keying")
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col.prop(self, "bake_anim_step")
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col.prop(self, "bake_anim_simplify_factor")
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else:
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layout.prop(self, "ui_tab", expand=True)
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if self.ui_tab == 'MAIN':
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layout.prop(self, "use_selection")
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layout.prop(self, "global_scale")
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col = layout.column(align=True)
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row = col.row(align=True)
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row.prop(self, "global_scale")
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sub = row.row(align=True)
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sub.prop(self, "apply_unit_scale", text="", icon='NDOF_TRANS')
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col.prop(self, "apply_scale_options")
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layout.prop(self, "axis_forward")
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layout.prop(self, "axis_up")
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layout.separator()
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layout.prop(self, "object_types")
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layout.prop(self, "bake_space_transform")
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layout.prop(self, "use_custom_props")
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layout.separator()
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row = layout.row(align=True)
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row.prop(self, "path_mode")
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sub = row.row(align=True)
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sub.enabled = (self.path_mode == 'COPY')
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sub.prop(self, "embed_textures", text="", icon='PACKAGE' if self.embed_textures else 'UGLYPACKAGE')
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row = layout.row(align=True)
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row.prop(self, "batch_mode")
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sub = row.row(align=True)
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sub.prop(self, "use_batch_own_dir", text="", icon='NEWFOLDER')
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elif self.ui_tab == 'GEOMETRY':
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layout.prop(self, "use_mesh_modifiers")
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sub = layout.row()
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sub.enabled = self.use_mesh_modifiers
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sub.prop(self, "use_mesh_modifiers_render")
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layout.prop(self, "mesh_smooth_type")
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layout.prop(self, "use_mesh_edges")
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sub = layout.row()
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#~ sub.enabled = self.mesh_smooth_type in {'OFF'}
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sub.prop(self, "use_tspace")
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elif self.ui_tab == 'ARMATURE':
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layout.prop(self, "use_armature_deform_only")
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layout.prop(self, "use_anim")
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layout.prop(self, "add_leaf_bones")
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layout.prop(self, "primary_bone_axis")
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layout.prop(self, "secondary_bone_axis")
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layout.prop(self, "armature_nodetype")
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elif self.ui_tab == 'ANIMATION':
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layout.prop(self, "bake_anim")
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col = layout.column()
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col.enabled = self.use_anim
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col.prop(self, "use_anim_action_all")
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col.prop(self, "use_default_take")
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col.prop(self, "use_anim_optimize")
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col.prop(self, "anim_optimize_precision")
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layout.separator()
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layout.prop(self, "path_mode")
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layout.prop(self, "batch_mode")
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layout.prop(self, "use_batch_own_dir")
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col.enabled = self.bake_anim
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col.prop(self, "bake_anim_use_all_bones")
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col.prop(self, "bake_anim_use_nla_strips")
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col.prop(self, "bake_anim_use_all_actions")
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col.prop(self, "bake_anim_force_startend_keying")
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col.prop(self, "bake_anim_step")
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col.prop(self, "bake_anim_simplify_factor")
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@property
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def check_extension(self):
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@ -615,12 +537,8 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
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keywords["global_matrix"] = global_matrix
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if self.version == 'BIN7400':
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from . import export_fbx_bin
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return export_fbx_bin.save(self, context, **keywords)
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else:
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from . import export_fbx
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return export_fbx.save(self, context, **keywords)
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from . import export_fbx_bin
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return export_fbx_bin.save(self, context, **keywords)
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def menu_func_import(self, context):
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