Fix calls to object.transform_ apply due to API changes

The parameter defaults were changed in rB0c829e8240eebd7ce4ed9d61f8682c0d6bf534f4
This commit is contained in:
Jacques Lucke 2019-01-21 14:35:46 +01:00
parent 73f88be506
commit 80562a8030
4 changed files with 4 additions and 4 deletions

View File

@ -330,7 +330,7 @@ class MakeSurfacePlane(Operator, MakeSurfaceHelpers):
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN')
# transform scale
bpy.ops.object.transform_apply(scale=True)
bpy.ops.object.transform_apply(location=False,rotation=False,scale=True)
# bring object to 3d cursor
bpy.ops.object.mode_set(mode='OBJECT')

View File

@ -339,7 +339,7 @@ def doodads(object1, mesh1, dmin, dmax):
# First we have to apply scaling and rotation to the mesh
bpy.ops.object.select_pattern(pattern=bpy.context.scene.discomb.DISC_doodads[type_dood], extend=False)
bpy.context.scene.objects.active = bpy.data.objects[bpy.context.scene.discomb.DISC_doodads[type_dood]]
bpy.ops.object.transform_apply(rotation=True, scale=True)
bpy.ops.object.transform_apply(location=False, rotation=True, scale=True)
for polygon in bpy.data.objects[bpy.context.scene.discomb.DISC_doodads[type_dood]].data.polygons:
polygons_add.append(polygon.vertices)

View File

@ -650,7 +650,7 @@ def bvh_node_dict2armature(
# finally apply matrix
arm_ob.matrix_world = global_matrix
bpy.ops.object.transform_apply(rotation=True)
bpy.ops.object.transform_apply(location=False, rotation=True, scale=False)
return arm_ob

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@ -1046,7 +1046,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
bpy.ops.object.mode_set(mode='OBJECT')
plane.dimensions = width, height, 0.0
plane.data.name = plane.name = name
bpy.ops.object.transform_apply(scale=True)
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
# If sizing for camera, also insert into the camera's field of view
if self.size_mode == 'CAMERA':