FBX: Fix ShapeKeys not being exported anymore for rigged meshes.
Not sure when that mistake was introduced, Armature modifier is not considered a 'real' modifier to be baked, from FBX exporter point of view... Reported/followup from T64994.
This commit is contained in:
parent
8cbad90201
commit
815c1eab95
|
@ -21,7 +21,7 @@
|
|||
bl_info = {
|
||||
"name": "FBX format",
|
||||
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
|
||||
"version": (4, 14, 12),
|
||||
"version": (4, 14, 13),
|
||||
"blender": (2, 80, 0),
|
||||
"location": "File > Import-Export",
|
||||
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
|
||||
|
|
|
@ -2220,7 +2220,7 @@ def fbx_data_from_scene(scene, depsgraph, settings):
|
|||
armature = object.data
|
||||
backup_pose_positions.append((armature, armature.pose_position))
|
||||
armature.pose_position = 'REST'
|
||||
if mod.show_render or mod.show_viewport:
|
||||
elif mod.show_render or mod.show_viewport:
|
||||
use_org_data = False
|
||||
if not use_org_data:
|
||||
# If modifiers has been altered need to update dependency graph.
|
||||
|
|
Loading…
Reference in New Issue