glTF exporter: Fix TRS when parent is skined

This commit is contained in:
Julien Duroure 2022-10-10 12:18:54 +02:00
parent c61b075849
commit 83290c67a6
2 changed files with 13 additions and 7 deletions

View File

@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (3, 4, 33),
"version": (3, 4, 34),
'blender': (3, 3, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -26,6 +26,9 @@ def gather_node(vnode, export_settings):
blender_object = vnode.blender_object
skin = gather_skin(vnode.uuid, export_settings)
if skin is not None:
vnode.skin = skin
node = gltf2_io.Node(
camera=__gather_camera(blender_object, export_settings),
children=__gather_children(vnode, blender_object, export_settings),
@ -50,9 +53,6 @@ def gather_node(vnode, export_settings):
vnode.node = node
if node.skin is not None:
vnode.skin = skin
return node
@ -314,9 +314,15 @@ def __gather_trans_rot_scale(vnode, export_settings):
trans, rot, sca = vnode.matrix_world.decompose()
else:
# calculate local matrix
trans, rot, sca = (export_settings['vtree'].nodes[vnode.parent_uuid].matrix_world.inverted_safe() @ vnode.matrix_world).decompose()
if export_settings['vtree'].nodes[vnode.parent_uuid].skin is None:
trans, rot, sca = (export_settings['vtree'].nodes[vnode.parent_uuid].matrix_world.inverted_safe() @ vnode.matrix_world).decompose()
else:
# But ... if parent has skin, the parent TRS are not taken into account, so don't get local from parent, but from armature
# It also depens if skined mesh is parented to armature or not
if export_settings['vtree'].nodes[vnode.parent_uuid].parent_uuid is not None and export_settings['vtree'].nodes[export_settings['vtree'].nodes[vnode.parent_uuid].parent_uuid].blender_type == VExportNode.ARMATURE:
trans, rot, sca = (export_settings['vtree'].nodes[export_settings['vtree'].nodes[vnode.parent_uuid].armature].matrix_world.inverted_safe() @ vnode.matrix_world).decompose()
else:
trans, rot, sca = vnode.matrix_world.decompose()
# make sure the rotation is normalized
rot.normalize()