parent
b01ba8a1e4
commit
843a452cd0
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@ -643,52 +643,16 @@ def vr_create_actions(context: bpy.context):
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if not session_state:
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return
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am_active = vr_actionmap_active_get(ac)
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for am in ac.actionmaps:
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if len(am.actionmap_items) < 1:
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continue
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ok = session_state.create_action_set(context, am.name)
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ok = session_state.create_action_set(context, am, (am == am_active))
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if not ok:
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return
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controller_grip_name = ""
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controller_aim_name = ""
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for ami in am.actionmap_items:
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if len(ami.bindings) < 1:
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continue
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ok = session_state.create_action(context, am.name, ami.name, ami.type,
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ami.user_path0, ami.user_path1,
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ami.op, ami.op_flag, ami.bimanual,
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ami.haptic_name, ami.haptic_match_user_paths, ami.haptic_duration, ami.haptic_frequency, ami.haptic_amplitude, ami.haptic_flag)
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if not ok:
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return
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if ami.type == 'POSE':
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if ami.pose_is_controller_grip:
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controller_grip_name = ami.name
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if ami.pose_is_controller_aim:
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controller_aim_name = ami.name
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for amb in ami.bindings:
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ok = session_state.create_action_binding(context, am.name, ami.name, ami.type, amb.profile,
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ami.user_path0, ami.user_path1,
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amb.component_path0, amb.component_path1,
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amb.threshold, amb.axis0_flag, amb.axis1_flag,
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amb.pose_location, amb.pose_rotation)
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if not ok:
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return
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# Set controller pose actions.
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if controller_grip_name and controller_aim_name:
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session_state.set_controller_pose_actions(context, am.name, controller_grip_name, controller_aim_name)
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# Set active action set.
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am = vr_actionmap_active_get(ac)
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if am:
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session_state.set_active_action_set(context, am.name)
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def vr_load_actionmaps(context, filepath):
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# Import all actionmaps for active actionconfig.
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