Merge branch 'master' into xr-controller-support
This commit is contained in:
commit
850d2a45ce
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 7, 17),
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"version": (1, 7, 23),
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'blender': (2, 91, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -122,12 +122,12 @@ class ExportGLTF2_Base:
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items=(('GLB', 'glTF Binary (.glb)',
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'Exports a single file, with all data packed in binary form. '
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'Most efficient and portable, but more difficult to edit later'),
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('GLTF_EMBEDDED', 'glTF Embedded (.gltf)',
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'Exports a single file, with all data packed in JSON. '
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'Less efficient than binary, but easier to edit later'),
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('GLTF_SEPARATE', 'glTF Separate (.gltf + .bin + textures)',
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'Exports multiple files, with separate JSON, binary and texture data. '
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'Easiest to edit later')),
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'Easiest to edit later'),
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('GLTF_EMBEDDED', 'glTF Embedded (.gltf)',
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'Exports a single file, with all data packed in JSON. '
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'Less efficient than binary, but easier to edit later')),
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description=(
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'Output format and embedding options. Binary is most efficient, '
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'but JSON (embedded or separate) may be easier to edit later'
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@ -116,6 +116,10 @@ def __gather_animations(blender_scene, export_settings):
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to_delete_idx.append(anim_idx)
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# Merging extensions
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# Provide a hook to handle extension merging since there is no way to know author intent
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export_user_extensions('merge_animation_extensions_hook', export_settings, animations[anim_idx], animations[base_animation_idx])
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# Merging extras
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# Warning, some values can be overwritten if present in multiple merged animations
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if animations[anim_idx].extras is not None:
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@ -69,6 +69,11 @@ def gather_animation_channels(blender_action: bpy.types.Action,
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bones_to_be_animated, _, _ = gltf2_blender_gather_skins.get_bone_tree(None, blender_object)
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bones_to_be_animated = [blender_object.pose.bones[b.name] for b in bones_to_be_animated]
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list_of_animated_bone_channels = []
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for channel_group in __get_channel_groups(blender_action, blender_object, export_settings):
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channel_group_sorted = __get_channel_group_sorted(channel_group, blender_object)
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list_of_animated_bone_channels.extend([(gltf2_blender_get.get_object_from_datapath(blender_object, get_target_object_path(i.data_path)).name, get_target_property_name(i.data_path)) for i in channel_group])
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for bone in bones_to_be_animated:
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for p in ["location", "rotation_quaternion", "scale"]:
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channel = __gather_animation_channel(
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@ -80,8 +85,10 @@ def gather_animation_channels(blender_action: bpy.types.Action,
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bake_range_start,
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bake_range_end,
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blender_action.name,
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None)
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channels.append(channel)
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None,
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(bone.name, p) in list_of_animated_bone_channels)
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if channel is not None:
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channels.append(channel)
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# Retrieve animation on armature object itself, if any
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@ -91,7 +98,7 @@ def gather_animation_channels(blender_action: bpy.types.Action,
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if len(channel_group) == 0:
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# Only errors on channels, ignoring
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continue
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channel = __gather_animation_channel(channel_group, blender_object, export_settings, None, None, bake_range_start, bake_range_end, blender_action.name, None)
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channel = __gather_animation_channel(channel_group, blender_object, export_settings, None, None, bake_range_start, bake_range_end, blender_action.name, None, False)
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if channel is not None:
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channels.append(channel)
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@ -109,8 +116,10 @@ def gather_animation_channels(blender_action: bpy.types.Action,
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bake_range_start,
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bake_range_end,
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blender_action.name,
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obj)
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channels.append(channel)
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obj,
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False)
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if channel is not None:
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channels.append(channel)
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else:
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for channel_group in __get_channel_groups(blender_action, blender_object, export_settings):
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@ -118,7 +127,17 @@ def gather_animation_channels(blender_action: bpy.types.Action,
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if len(channel_group_sorted) == 0:
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# Only errors on channels, ignoring
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continue
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channel = __gather_animation_channel(channel_group_sorted, blender_object, export_settings, None, None, bake_range_start, bake_range_end, blender_action.name, None)
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channel = __gather_animation_channel(
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channel_group_sorted,
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blender_object,
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export_settings,
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None,
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None,
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bake_range_start,
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bake_range_end,
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blender_action.name,
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None,
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False)
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if channel is not None:
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channels.append(channel)
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@ -189,17 +208,25 @@ def __gather_animation_channel(channels: typing.Tuple[bpy.types.FCurve],
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bake_range_start,
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bake_range_end,
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action_name: str,
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driver_obj
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driver_obj,
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node_channel_is_animated: bool
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) -> typing.Union[gltf2_io.AnimationChannel, None]:
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if not __filter_animation_channel(channels, blender_object, export_settings):
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return None
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__target= __gather_target(channels, blender_object, export_settings, bake_bone, bake_channel, driver_obj)
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if __target.path is not None:
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sampler = __gather_sampler(channels, blender_object, export_settings, bake_bone, bake_channel, bake_range_start, bake_range_end, action_name, driver_obj, node_channel_is_animated)
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if sampler is None:
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# After check, no need to animate this node for this channel
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return None
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animation_channel = gltf2_io.AnimationChannel(
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extensions=__gather_extensions(channels, blender_object, export_settings, bake_bone),
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extras=__gather_extras(channels, blender_object, export_settings, bake_bone),
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sampler=__gather_sampler(channels, blender_object, export_settings, bake_bone, bake_channel, bake_range_start, bake_range_end, action_name, driver_obj),
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sampler=sampler,
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target=__target
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)
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@ -249,7 +276,8 @@ def __gather_sampler(channels: typing.Tuple[bpy.types.FCurve],
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bake_range_start,
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bake_range_end,
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action_name,
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driver_obj
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driver_obj,
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node_channel_is_animated: bool
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) -> gltf2_io.AnimationSampler:
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return gltf2_blender_gather_animation_samplers.gather_animation_sampler(
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channels,
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@ -260,6 +288,7 @@ def __gather_sampler(channels: typing.Tuple[bpy.types.FCurve],
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bake_range_end,
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action_name,
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driver_obj,
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node_channel_is_animated,
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export_settings
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)
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@ -22,6 +22,7 @@ from io_scene_gltf2.blender.exp import gltf2_blender_get
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from io_scene_gltf2.blender.exp.gltf2_blender_gather_drivers import get_sk_drivers, get_sk_driver_values
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from . import gltf2_blender_export_keys
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from io_scene_gltf2.io.com import gltf2_io_debug
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import numpy as np
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class Keyframe:
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@ -193,6 +194,7 @@ def gather_keyframes(blender_object_if_armature: typing.Optional[bpy.types.Objec
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bake_range_end,
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action_name: str,
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driver_obj,
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node_channel_is_animated: bool,
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export_settings
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) -> typing.List[Keyframe]:
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"""Convert the blender action groups' fcurves to keyframes for use in glTF."""
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@ -309,6 +311,21 @@ def gather_keyframes(blender_object_if_armature: typing.Optional[bpy.types.Objec
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keyframes.append(key)
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# For armature only
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# Check if all values are the same
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# In that case, if there is no real keyframe on this channel for this given bone,
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# We can ignore this keyframes
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# if there are some fcurve, we can keep only 2 keyframes, first and last
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if blender_object_if_armature is not None:
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std = np.ptp(np.ptp([[k.value[i] for i in range(len(keyframes[0].value))] for k in keyframes], axis=0))
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if node_channel_is_animated is True: # fcurve on this bone for this property
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# Keep animation, but keep only 2 keyframes if data are not changing
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return [keyframes[0], keyframes[-1]] if std < 0.0001 and len(keyframes) >= 2 else keyframes
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else: # bone is not animated (no fcurve)
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# Not keeping if not changing property
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return None if std < 0.0001 else keyframes
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return keyframes
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@ -39,6 +39,7 @@ def gather_animation_sampler(channels: typing.Tuple[bpy.types.FCurve],
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bake_range_end,
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action_name: str,
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driver_obj,
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node_channel_is_animated: bool,
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export_settings
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) -> gltf2_io.AnimationSampler:
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@ -61,11 +62,17 @@ def gather_animation_sampler(channels: typing.Tuple[bpy.types.FCurve],
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else:
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matrix_parent_inverse = mathutils.Matrix.Identity(4).freeze()
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input = __gather_input(channels, blender_object_if_armature, non_keyed_values,
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bake_bone, bake_channel, bake_range_start, bake_range_end, action_name, driver_obj, node_channel_is_animated, export_settings)
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if input is None:
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# After check, no need to animate this node for this channel
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return None
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sampler = gltf2_io.AnimationSampler(
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extensions=__gather_extensions(channels, blender_object_if_armature, export_settings, bake_bone, bake_channel),
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extras=__gather_extras(channels, blender_object_if_armature, export_settings, bake_bone, bake_channel),
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input=__gather_input(channels, blender_object_if_armature, non_keyed_values,
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bake_bone, bake_channel, bake_range_start, bake_range_end, action_name, driver_obj, export_settings),
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input=input,
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interpolation=__gather_interpolation(channels, blender_object_if_armature, export_settings, bake_bone, bake_channel),
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output=__gather_output(channels,
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matrix_parent_inverse,
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@ -77,6 +84,7 @@ def gather_animation_sampler(channels: typing.Tuple[bpy.types.FCurve],
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bake_range_end,
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action_name,
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driver_obj,
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node_channel_is_animated,
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export_settings)
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)
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@ -229,6 +237,7 @@ def __gather_input(channels: typing.Tuple[bpy.types.FCurve],
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bake_range_end,
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action_name,
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driver_obj,
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node_channel_is_animated: bool,
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export_settings
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) -> gltf2_io.Accessor:
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"""Gather the key time codes."""
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@ -241,7 +250,11 @@ def __gather_input(channels: typing.Tuple[bpy.types.FCurve],
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bake_range_end,
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action_name,
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driver_obj,
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node_channel_is_animated,
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export_settings)
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if keyframes is None:
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# After check, no need to animation this node
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return None
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times = [k.seconds for k in keyframes]
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return gltf2_blender_gather_accessors.gather_accessor(
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@ -306,6 +319,7 @@ def __gather_output(channels: typing.Tuple[bpy.types.FCurve],
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bake_range_end,
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action_name,
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driver_obj,
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node_channel_is_animated: bool,
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export_settings
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) -> gltf2_io.Accessor:
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"""Gather the data of the keyframes."""
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@ -318,6 +332,7 @@ def __gather_output(channels: typing.Tuple[bpy.types.FCurve],
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bake_range_end,
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action_name,
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driver_obj,
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node_channel_is_animated,
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export_settings)
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if bake_bone is not None:
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target_datapath = "pose.bones['" + bake_bone + "']." + bake_channel
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@ -121,12 +121,12 @@ def __gather_animation(blender_action: bpy.types.Action,
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print_console("WARNING", "Animation '{}' could not be exported. Cause: {}".format(name, error))
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return None
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# To allow reuse of samplers in one animation,
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__link_samplers(animation, export_settings)
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if not animation.channels:
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return None
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# To allow reuse of samplers in one animation,
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__link_samplers(animation, export_settings)
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export_user_extensions('gather_animation_hook', export_settings, animation, blender_action, blender_object)
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return animation
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@ -56,6 +56,9 @@ def get_sk_drivers(blender_armature):
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sk_name = child.data.shape_keys.path_resolve(get_target_object_path(sk_c.data_path)).name
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except:
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continue
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# Do not take into account this driver if corresponding SK is disabled
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if child.data.shape_keys.key_blocks[sk_name].mute is True:
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continue
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idx = shapekeys_idx[sk_name]
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idx_channel_mapping.append((shapekeys_idx[sk_name], sk_c))
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existing_idx = dict(idx_channel_mapping)
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@ -65,7 +68,8 @@ def get_sk_drivers(blender_armature):
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else:
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all_sorted_channels.append(existing_idx[i])
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drivers.append((child, tuple(all_sorted_channels)))
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if len(all_sorted_channels) > 0:
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drivers.append((child, tuple(all_sorted_channels)))
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return tuple(drivers)
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@ -140,6 +140,12 @@ def __filter_node(blender_object, blender_scene, export_settings):
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if not found:
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return False
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if blender_object.type == 'LIGHT':
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return export_settings[gltf2_blender_export_keys.LIGHTS]
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if blender_object.type == 'CAMERA':
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return export_settings[gltf2_blender_export_keys.CAMERAS]
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return True
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@ -3176,7 +3176,7 @@ class NWAddPrincipledSetup(Operator, NWBase, ImportHelper):
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relative_path: BoolProperty(
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name='Relative Path',
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description='Select the file relative to the blend file',
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description='Set the file path relative to the blend file, when possible',
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default=True
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)
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@ -3276,10 +3276,10 @@ class NWAddPrincipledSetup(Operator, NWBase, ImportHelper):
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import_path = self.directory
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if self.relative_path:
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if bpy.data.filepath:
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import_path = bpy.path.relpath(self.directory)
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else:
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self.report({'WARNING'}, 'Relative paths cannot be used with unsaved scenes!')
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print('Relative paths cannot be used with unsaved scenes!')
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try:
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import_path = bpy.path.relpath(self.directory)
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except ValueError:
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pass
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# Add found images
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print('\nMatched Textures:')
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|
|
|
@ -575,11 +575,7 @@ class CopySelectedObjectConstraints(Operator):
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for obj in selected:
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for index, flag in enumerate(self.selection):
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if flag:
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old_constraint = active.constraints[index]
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new_constraint = obj.constraints.new(
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active.constraints[index].type
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)
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generic_copy(old_constraint, new_constraint)
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obj.constraints.copy(active.constraints[index])
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return{'FINISHED'}
|
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|
||||
|
||||
|
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Loading…
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