Archipack bugfix: manipulators auto hide
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Notes:
blender-bot
2023-02-13 20:22:44 +01:00
Referenced by issue blender/blender#83216: Potential candidates for corrective releases Referenced by issue blender/blender#83216, Potential candidates for corrective releases
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@ -112,6 +112,12 @@ class ArchipackActiveManip:
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# reference to object manipulable instance
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self.manipulable = None
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def is_snapping(self, ctx):
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"""
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Check if snap is active
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"""
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return ctx.active_object and ctx.active_object.name.startswith("Archipack_")
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@property
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def dirty(self):
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"""
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@ -122,7 +128,8 @@ class ArchipackActiveManip:
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return (
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self.manipulable is None or
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o is None or
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not o.select_get()
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# The object is not selected and snap is not active
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not (self.is_snapping(bpy.context) or o.select_get())
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)
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def exit(self):
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@ -228,13 +228,13 @@ class ArchipackSnapBase():
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"""
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helper = bpy.data.objects.get('Archipack_snap_helper')
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if helper is not None:
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print("helper found")
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# print("helper found")
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if context.scene.objects.get('Archipack_snap_helper') is None:
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print("link helper")
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# print("link helper")
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# self.link_object_to_scene(context, helper)
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context.scene.collection.objects.link(helper)
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else:
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print("create helper")
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# print("create helper")
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m = bpy.data.meshes.new("Archipack_snap_helper")
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m.vertices.add(count=1)
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helper = bpy.data.objects.new("Archipack_snap_helper", m)
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@ -2257,7 +2257,7 @@ class ARCHIPACK_OT_wall2_draw(ArchipackDrawTool, Operator):
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d.t_part = self.parent
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if bpy.ops.archipack.manipulate.poll():
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bpy.ops.archipack.manipulate('INVOKE_DEFAULT')
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bpy.ops.archipack.manipulate('INVOKE_DEFAULT', object_name=o.name)
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return {'FINISHED'}
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