ANT Landscape: new methods & presets

This commit is contained in:
Brendon Murphy 2017-05-13 18:57:10 +10:00
parent cb5b133090
commit 8d5a642f0b
31 changed files with 1863 additions and 1077 deletions

File diff suppressed because it is too large Load Diff

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import bpy
op = bpy.context.active_operator
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = True
op.subdivision_x = 128
op.subdivision_y = 128
op.meshsize = 2.0
op.meshsize_x = 2.0
op.meshsize_y = 2.0
op.random_seed = 387
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 1.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'planet_noise'
op.basis_type = '3'
op.vl_basis_type = '3'
op.distortion = 1.0299999713897705
op.hard_noise = '0'
op.noise_depth = 1
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.moffset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 1.0
op.invert = True
op.offset = 0.0
op.edge_falloff = '0'
op.falloff_size_x = 4.0
op.falloff_size_y = 4.0
op.edge_level = 0.0
op.plateaulevel = 1.0
op.sealevel = -1.0
op.strata = 5.0
op.strata_type = '3'
op.water_plane = False
op.water_level = 0.009999999776482582
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 192
op.meshsize = 2.0
op.meshsize_x = 2.0
op.meshsize_y = 3.0
op.random_seed = 1
op.x_offset = 0.25
op.y_offset = 0.0
op.noise_size = 1.5
op.noise_size_x = 1.0
op.noise_size_y = 1.25
op.noise_type = 'marble_noise'
op.basis_type = '0'
op.vl_basis_type = '0'
op.distortion = 2.0
op.hard_noise = '1'
op.noise_depth = 12
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.moffset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '4'
op.height = 0.6000000238418579
op.invert = False
op.offset = -0.059999994933605194
op.edge_falloff = '2'
op.falloff_size_x = 4.0
op.falloff_size_y = 10.0
op.edge_level = 0.15000000596046448
op.plateaulevel = 1.0
op.sealevel = -0.20000000298023224
op.strata = 4.0
op.strata_type = '2'
op.water_plane = False
op.water_level = 0.009999999776482582
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.meshsize = 2.0
op.meshsize_x = 2.0
op.meshsize_y = 2.0
op.random_seed = 860
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 0.5
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'fractal'
op.basis_type = '3'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 5
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 5.0
op.moffset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.10000000149011612
op.invert = True
op.offset = 0.05000000074505806
op.edge_falloff = '3'
op.falloff_size_x = 6.0
op.falloff_size_y = 6.0
op.edge_level = 0.0
op.plateaulevel = 1.0
op.sealevel = -0.10999999940395355
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = True
op.subdivision_x = 128
op.subdivision_y = 128
op.meshsize = 2.0
op.meshsize_x = 2.0
op.meshsize_y = 2.0
op.random_seed = 0
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 1.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'turbulence_vector'
op.basis_type = '6'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 1
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.moffset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 1.0
op.invert = False
op.offset = 0.0
op.edge_falloff = '0'
op.falloff_size_x = 4.0
op.falloff_size_y = 4.0
op.edge_level = 0.0
op.plateaulevel = 2.0
op.sealevel = -1.0
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 16.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 0
op.NoiseSize = 8.0
op.NoiseType = 'multi_fractal'
op.BasisType = '0'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 4.0
op.Offset = 0.0
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 10.0
op.Strata = 5.0
op.StrataType = '0'

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import bpy
op = bpy.context.active_operator
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.meshsize = 2.0
op.meshsize_x = 2.0
op.meshsize_y = 2.0
op.random_seed = 0
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 1.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'hetero_terrain'
op.basis_type = '0'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.moffset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.5
op.invert = False
op.offset = 0.0
op.edge_falloff = '3'
op.falloff_size_x = 4.0
op.falloff_size_y = 4.0
op.edge_level = 0.0
op.plateaulevel = 1.0
op.sealevel = -0.10999999940395355
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.meshsize = 2.0
op.meshsize_x = 20.0
op.meshsize_y = 20.0
op.random_seed = 0
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 10.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'hetero_terrain'
op.basis_type = '0'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.moffset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 5.0
op.invert = False
op.offset = 0.0
op.edge_falloff = '3'
op.falloff_size_x = 4.0
op.falloff_size_y = 4.0
op.edge_level = 0.0
op.plateaulevel = 10.0
op.sealevel = -1.0
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 13
op.NoiseSize = 1.0
op.NoiseType = 'variable_lacunarity'
op.BasisType = '0'
op.VLBasisType = '3'
op.Distortion = 1.5
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = True
op.Height = 0.10999999940395355
op.Offset = 0.029999999329447746
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 452
op.NoiseSize = 0.5
op.NoiseType = 'fractal'
op.BasisType = '1'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.2000000476837158
op.mLacunarity = 1.600000023841858
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 0.1599999964237213
op.Offset = 0.12000000476837158
op.Falloff = '0'
op.Sealevel = -3.725290298461914e-09
op.Plateaulevel = 2.0
op.Strata = 0.75
op.StrataType = '2'

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import bpy
op = bpy.context.active_operator
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.meshsize = 2.0
op.meshsize_x = 2.0
op.meshsize_y = 2.0
op.random_seed = 2
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 0.5
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'fractal'
op.basis_type = '8'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 1
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.moffset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.05000000074505806
op.invert = False
op.offset = 0.0
op.edge_falloff = '0'
op.falloff_size_x = 4.0
op.falloff_size_y = 4.0
op.edge_level = 0.0
op.plateaulevel = 1.0
op.sealevel = 0.0
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 256
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 1
op.NoiseSize = 0.33000001311302185
op.NoiseType = 'hetero_terrain'
op.BasisType = '0'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 0.8799999952316284
op.mLacunarity = 2.200000047683716
op.mOffset = 0.7300002574920654
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 0.20000000298023224
op.Offset = 0.0
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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import bpy
op = bpy.context.active_operator
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.meshsize = 2.0
op.meshsize_x = 2.0
op.meshsize_y = 2.0
op.random_seed = 8
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 1.5
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'turbulence_vector'
op.basis_type = '3'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '1'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.moffset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.4000000059604645
op.invert = False
op.offset = -0.20000000298023224
op.edge_falloff = '3'
op.falloff_size_x = 4.0
op.falloff_size_y = 4.0
op.edge_level = 0.0
op.plateaulevel = 1.0
op.sealevel = -0.10999999940395355
op.strata = 5.0
op.strata_type = '0'
op.water_plane = True
op.water_level = -0.019999999552965164
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = False
op.Subdivision = 20
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 138
op.NoiseSize = 1.0
op.NoiseType = 'multi_fractal'
op.BasisType = '1'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 0.75
op.Offset = -0.25
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 3
op.NoiseSize = 0.5
op.NoiseType = 'marble_noise'
op.BasisType = '3'
op.VLBasisType = '0'
op.Distortion = 0.25
op.HardNoise = False
op.NoiseDepth = 2
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '2'
op.MarbleShape = '3'
op.Invert = False
op.Height = 0.25
op.Offset = 0.0
op.Falloff = '0'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 3.0
op.StrataType = '0'

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import bpy
op = bpy.context.active_operator
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.meshsize = 2.0
op.meshsize_x = 2.0
op.meshsize_y = 2.0
op.random_seed = 3
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 0.75
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'ridged_multi_fractal'
op.basis_type = '0'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 12
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.moffset = 0.8500000238418579
op.gain = 4.5
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.5
op.invert = False
op.offset = 0.20000000298023224
op.edge_falloff = '3'
op.falloff_size_x = 2.0
op.falloff_size_y = 2.0
op.edge_level = 0.0
op.plateaulevel = 1.0
op.sealevel = -0.10999999940395355
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = True
op.sphere_mesh = True
op.subdivision_x = 256
op.subdivision_y = 128
op.meshsize = 2.0
op.meshsize_x = 2.0
op.meshsize_y = 2.0
op.random_seed = 0
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 0.5
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'planet_noise'
op.basis_type = '1'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.moffset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.10000000149011612
op.invert = False
op.offset = 0.0
op.edge_falloff = '0'
op.falloff_size_x = 4.0
op.falloff_size_y = 4.0
op.edge_level = 0.0
op.plateaulevel = 1.0
op.sealevel = -0.10999999940395355
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 256
op.MeshSize = 20.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 3
op.NoiseSize = 4.0
op.NoiseType = 'planet_noise'
op.BasisType = '0'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 9
op.mDimension = 0.8999999761581421
op.mLacunarity = 2.799999952316284
op.mOffset = 0.7200000286102295
op.mGain = 3.299999952316284
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 0.6000000238418579
op.Offset = -0.029999999329447746
op.Falloff = '0'
op.Sealevel = 0.0
op.Plateaulevel = 10.0
op.Strata = 3.0
op.StrataType = '0'

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@ -1,33 +0,0 @@
import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = True
op.SmoothMesh = True
op.Subdivision = 256
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 0
op.NoiseSize = 0.5
op.NoiseType = 'planet_noise'
op.BasisType = '1'
op.VLBasisType = '3'
op.Distortion = 0.75
op.HardNoise = False
op.NoiseDepth = 12
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 0.09999999403953552
op.Offset = 0.0
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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@ -1,33 +1,53 @@
import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 2
op.NoiseSize = 0.2199999988079071
op.NoiseType = 'variable_lacunarity'
op.BasisType = '2'
op.VLBasisType = '3'
op.Distortion = 0.6000000238418579
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = True
op.Height = 0.30000001192092896
op.Offset = 0.10999999940395355
op.Falloff = '2'
op.Sealevel = 0.0
op.Plateaulevel = 0.10000000149011612
op.Strata = 7.0
op.StrataType = '1'
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.meshsize = 2.0
op.meshsize_x = 2.0
op.meshsize_y = 2.0
op.random_seed = 285
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 1.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'vl_noise_turbulence'
op.basis_type = '0'
op.vl_basis_type = '0'
op.distortion = 1.149999976158142
op.hard_noise = '1'
op.noise_depth = 6
op.amplitude = 0.4000000059604645
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.moffset = 1.0
op.gain = 1.5
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.4000000059604645
op.invert = False
op.offset = 0.05000000074505806
op.edge_falloff = '3'
op.falloff_size_x = 2.0
op.falloff_size_y = 2.0
op.edge_level = 0.0
op.plateaulevel = 0.20000000298023224
op.sealevel = -0.20000000298023224
op.strata = 3.0
op.strata_type = '3'
op.water_plane = False
op.water_level = -0.07999999821186066
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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@ -1,33 +0,0 @@
import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 3
op.NoiseSize = 0.75
op.NoiseType = 'ridged_multi_fractal'
op.BasisType = '0'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 12
op.mDimension = 0.8999999761581421
op.mLacunarity = 2.200000047683716
op.mOffset = 0.8999999761581421
op.mGain = 4.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 0.5
op.Offset = 0.25
op.Falloff = '2'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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@ -1,33 +0,0 @@
import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 8
op.NoiseSize = 0.3499999940395355
op.NoiseType = 'marble_noise'
op.BasisType = '7'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 3
op.mDimension = 0.6000000238418579
op.mLacunarity = 1.5
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '2'
op.Invert = False
op.Height = 0.15000000596046448
op.Offset = -0.009999999776482582
op.Falloff = '0'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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@ -0,0 +1,53 @@
import bpy
op = bpy.context.active_operator
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.meshsize = 2.0
op.meshsize_x = 2.0
op.meshsize_y = 2.0
op.random_seed = 11
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 0.8899999260902405
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'hybrid_multi_fractal'
op.basis_type = '1'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 0.800000011920929
op.lacunarity = 2.2100000381469727
op.moffset = 0.6499998569488525
op.gain = 3.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.2199999988079071
op.invert = False
op.offset = -0.07999999821186066
op.edge_falloff = '3'
op.falloff_size_x = 6.0
op.falloff_size_y = 6.0
op.edge_level = 0.0
op.plateaulevel = 1.0
op.sealevel = -1.0
op.strata = 2.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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@ -1,33 +0,0 @@
import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 21
op.NoiseSize = 0.25
op.NoiseType = 'ridged_multi_fractal'
op.BasisType = '7'
op.VLBasisType = '3'
op.Distortion = 1.5
op.HardNoise = False
op.NoiseDepth = 4
op.mDimension = 1.0
op.mLacunarity = 2.880000114440918
op.mOffset = 1.2000000476837158
op.mGain = 3.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 0.30000001192092896
op.Offset = 0.10000000149011612
op.Falloff = '3'
op.Sealevel = 0.0
op.Plateaulevel = 0.11999999731779099
op.Strata = 5.0
op.StrataType = '0'

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@ -1,33 +0,0 @@
import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = True
op.SmoothMesh = True
op.Subdivision = 200
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 5
op.NoiseSize = 0.75
op.NoiseType = 'multi_fractal'
op.BasisType = '9'
op.VLBasisType = '0'
op.Distortion = 2.0
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '4'
op.Invert = False
op.Height = 0.3499999940395355
op.Offset = 0.15000000596046448
op.Falloff = '3'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '2'

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@ -0,0 +1,53 @@
import bpy
op = bpy.context.active_operator
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.meshsize = 2.0
op.meshsize_x = 2.0
op.meshsize_y = 2.0
op.random_seed = 23
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 0.5
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'variable_lacunarity'
op.basis_type = '9'
op.vl_basis_type = '9'
op.distortion = 1.5
op.hard_noise = '0'
op.noise_depth = 3
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.moffset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.25
op.invert = False
op.offset = 0.0
op.edge_falloff = '0'
op.falloff_size_x = 4.0
op.falloff_size_y = 4.0
op.edge_level = 0.0
op.plateaulevel = 1.0
op.sealevel = -1.0
op.strata = 2.0
op.strata_type = '4'
op.water_plane = False
op.water_level = 0.009999999776482582
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 256
op.subdivision_y = 256
op.meshsize = 2.0
op.meshsize_x = 20.0
op.meshsize_y = 20.0
op.random_seed = 0
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 3.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'distorted_heteroTerrain'
op.basis_type = '0'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.119999885559082
op.lacunarity = 2.0
op.moffset = 0.8799998760223389
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 1.0
op.invert = False
op.offset = 0.0
op.edge_falloff = '0'
op.falloff_size_x = 6.0
op.falloff_size_y = 6.0
op.edge_level = 0.0
op.plateaulevel = 5.0
op.sealevel = -0.5
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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@ -1,33 +0,0 @@
import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 10
op.NoiseSize = 1.0
op.NoiseType = 'turbulence_vector'
op.BasisType = '0'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = True
op.NoiseDepth = 8
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = True
op.Height = 0.3199999928474426
op.Offset = -0.029999999329447746
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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import bpy
op = bpy.context.active_operator
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.meshsize = 2.0
op.meshsize_x = 2.0
op.meshsize_y = 2.0
op.random_seed = 111
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 0.5
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'fractal'
op.basis_type = '3'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 1
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.moffset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.10000000149011612
op.invert = True
op.offset = 0.10000000149011612
op.edge_falloff = '3'
op.falloff_size_x = 8.0
op.falloff_size_y = 8.0
op.edge_level = 0.0
op.plateaulevel = 1.0
op.sealevel = -0.10999999940395355
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True

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@ -1,33 +0,0 @@
import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 3
op.NoiseSize = 0.550000011920929
op.NoiseType = 'turbulence_vector'
op.BasisType = '3'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 2
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = True
op.Height = 0.10000000149011612
op.Offset = 0.0
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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@ -1,33 +1,53 @@
import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 256
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 0
op.NoiseSize = 0.5
op.NoiseType = 'marble_noise'
op.BasisType = '1'
op.VLBasisType = '0'
op.Distortion = 0.75
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '1'
op.MarbleSharp = '0'
op.MarbleShape = '1'
op.Invert = False
op.Height = 1.0
op.Offset = -0.25
op.Falloff = '2'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.meshsize = 2.0
op.meshsize_x = 2.0
op.meshsize_y = 2.0
op.random_seed = 7
op.x_offset = 0.0
op.y_offset = 0.0
op.noise_size = 1.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_type = 'marble_noise'
op.basis_type = '0'
op.vl_basis_type = '0'
op.distortion = 1.5
op.hard_noise = '0'
op.noise_depth = 9
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.moffset = 1.0
op.gain = 1.0
op.marble_bias = '2'
op.marble_sharp = '3'
op.marble_shape = '1'
op.height = 0.800000011920929
op.invert = False
op.offset = 0.0
op.edge_falloff = '3'
op.falloff_size_x = 2.0
op.falloff_size_y = 2.0
op.edge_level = 0.0
op.plateaulevel = 1.0
op.sealevel = -1.0
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.use_mat = False
op.sel_land_mat = ''
op.sel_water_mat = ''
op.show_noise_settings = True
op.show_terrain_settings = True
op.refresh = True
op.auto_refresh = True