glTF exporter: option to export active collection without nested collections
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 4, 20),
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"version": (3, 4, 21),
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'blender': (3, 3, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -313,10 +313,16 @@ class ExportGLTF2_Base:
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default=False
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)
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use_active_collection: BoolProperty(
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use_active_collection_with_nested: BoolProperty(
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name='Active Collection and nested Collections',
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description='Export objects in the active collection and nested collections only',
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default=False
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)
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use_active_collection_without_nested: BoolProperty(
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name='Active Collection',
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description='Export objects in the active collection only',
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default=False
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default=False
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)
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use_active_scene: BoolProperty(
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@ -506,7 +512,8 @@ class ExportGLTF2_Base:
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'use_selection',
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'use_visible',
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'use_renderable',
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'use_active_collection',
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'use_active_collection_with_nested',
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'use_active_collection_without_nested'
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'use_mesh_edges',
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'use_mesh_vertices',
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'use_active_scene',
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@ -569,7 +576,8 @@ class ExportGLTF2_Base:
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export_settings['gltf_visible'] = self.use_visible
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export_settings['gltf_renderable'] = self.use_renderable
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export_settings['gltf_active_collection'] = self.use_active_collection
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export_settings['gltf_active_collection_with_nested'] = self.use_active_collection_with_nested
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export_settings['gltf_active_collection_without_nested'] = self.use_active_collection_without_nested
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export_settings['gltf_active_scene'] = self.use_active_scene
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export_settings['gltf_selected'] = self.use_selection
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@ -709,7 +717,8 @@ class GLTF_PT_export_include(bpy.types.Panel):
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col.prop(operator, 'use_selection')
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col.prop(operator, 'use_visible')
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col.prop(operator, 'use_renderable')
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col.prop(operator, 'use_active_collection')
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col.prop(operator, 'use_active_collection_without_nested')
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col.prop(operator, 'use_active_collection_with_nested')
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col.prop(operator, 'use_active_scene')
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col = layout.column(heading = "Data", align = True)
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@ -17,7 +17,8 @@ APPLY = 'gltf_apply'
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SELECTED = 'gltf_selected'
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VISIBLE = 'gltf_visible'
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RENDERABLE = 'gltf_renderable'
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ACTIVE_COLLECTION = 'gltf_active_collection'
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ACTIVE_COLLECTION_WITH_NESTED = 'gltf_active_collection_with_nested'
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ACTIVE_COLLECTION_WITHOUT_NESTED = 'gltf_active_collection_without_nested'
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SKINS = 'gltf_skins'
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DEF_BONES_ONLY = 'gltf_def_bones'
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FORCE_SAMPLING = 'gltf_force_sampling'
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@ -393,11 +393,16 @@ class VExportTree:
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if all([c.hide_render for c in self.nodes[uuid].blender_object.users_collection]):
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return False
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if self.export_settings[gltf2_blender_export_keys.ACTIVE_COLLECTION]:
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if self.export_settings[gltf2_blender_export_keys.ACTIVE_COLLECTION_WITH_NESTED]:
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found = any(x == self.nodes[uuid].blender_object for x in bpy.context.collection.all_objects)
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if not found:
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return False
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if self.export_settings[gltf2_blender_export_keys.ACTIVE_COLLECTION_WITHOUT_NESTED]:
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found = any(x == self.nodes[uuid].blender_object for x in bpy.context.collection.objects)
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if not found:
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return False
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return True
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def search_missing_armature(self):
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