VR: Refactor motion capture objects
Follows recent API changes. Motion capture objects are now presented as a UI list, with the added ability to set location/rotation offsets for objects relative to their target devices.
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@ -94,6 +94,14 @@ classes = (
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main.VIEW3D_OT_vr_actionbinding_copy,
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main.VIEW3D_OT_vr_actionbindings_clear,
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main.VRMotionCaptureObject,
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main.VIEW3D_UL_vr_mocap_objects,
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main.VIEW3D_MT_vr_mocap_object_menu,
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main.VIEW3D_OT_vr_mocap_object_add,
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main.VIEW3D_OT_vr_mocap_object_remove,
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main.VIEW3D_OT_vr_mocap_object_help,
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main.VIEW3D_GT_vr_camera_cone,
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main.VIEW3D_GT_vr_controller_grip,
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main.VIEW3D_GT_vr_controller_aim,
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@ -133,20 +141,12 @@ def register():
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description="Enable bindings for the HP Reverb G2 controllers. Note that this may not be supported by all OpenXR runtimes",
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default=False,
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)
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bpy.types.Scene.vr_headset_object = bpy.props.PointerProperty(
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name="Headset Object",
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type=bpy.types.Object,
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update=main.vr_headset_object_update,
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)
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bpy.types.Scene.vr_controller0_object = bpy.props.PointerProperty(
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name="Controller 0 Object",
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type=bpy.types.Object,
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update=main.vr_controller0_object_update,
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)
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bpy.types.Scene.vr_controller1_object = bpy.props.PointerProperty(
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name="Controller 1 Object",
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type=bpy.types.Object,
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update=main.vr_controller1_object_update,
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# This scene collection property is needed instead of directly accessing
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# XrSessionSettings.mocap_objects in the UI to avoid invalid pointers when
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# deleting objects.
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bpy.types.Scene.vr_mocap_objects = bpy.props.CollectionProperty(
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name="Motion Capture Object",
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type=main.VRMotionCaptureObject,
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)
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# View3DShading is the only per 3D-View struct with custom property
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# support, so "abusing" that to get a per 3D-View option.
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@ -180,9 +180,7 @@ def unregister():
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del bpy.types.Scene.vr_actions_enable_cosmos
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del bpy.types.Scene.vr_actions_enable_huawei
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del bpy.types.Scene.vr_actions_enable_reverb_g2
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del bpy.types.Scene.vr_headset_object
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del bpy.types.Scene.vr_controller0_object
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del bpy.types.Scene.vr_controller1_object
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del bpy.types.Scene.vr_mocap_objects
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del bpy.types.View3DShading.vr_show_virtual_camera
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del bpy.types.View3DShading.vr_show_controllers
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del bpy.types.View3DShading.vr_show_landmarks
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@ -1441,19 +1441,69 @@ class VIEW3D_OT_vr_actionbindings_clear(Operator):
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### Motion capture.
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def vr_headset_object_update(self, context):
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def vr_mocap_object_selected_get(session_settings):
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mocap_objects = session_settings.mocap_objects
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return (
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None if (len(mocap_objects) <
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1) else mocap_objects[session_settings.selected_mocap_object]
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)
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def vr_scene_mocap_object_selected_get(scene, session_settings):
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mocap_objects = scene.vr_mocap_objects
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return (
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None if (len(mocap_objects) <
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1) else mocap_objects[session_settings.selected_mocap_object]
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)
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def vr_scene_mocap_object_update(self, context):
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session_settings = context.window_manager.xr_session_settings
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session_settings.headset_object = context.scene.vr_headset_object
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mocap_ob = vr_mocap_object_selected_get(session_settings)
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if not mocap_ob:
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return
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scene = context.scene
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scene_mocap_ob = vr_scene_mocap_object_selected_get(scene, session_settings)
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if not scene_mocap_ob:
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return
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# Check for duplicate object.
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if scene_mocap_ob.object and session_settings.mocap_objects.find(scene_mocap_ob.object):
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scene_mocap_ob.object = None
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return
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mocap_ob.object = scene_mocap_ob.object
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def vr_controller0_object_update(self, context):
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session_settings = context.window_manager.xr_session_settings
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session_settings.controller0_object = context.scene.vr_controller0_object
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class VRMotionCaptureObject(PropertyGroup):
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object: bpy.props.PointerProperty(
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name="Object",
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type=bpy.types.Object,
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update=vr_scene_mocap_object_update,
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)
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def vr_controller1_object_update(self, context):
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session_settings = context.window_manager.xr_session_settings
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session_settings.controller1_object = context.scene.vr_controller1_object
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class VIEW3D_UL_vr_mocap_objects(UIList):
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def draw_item(self, context, layout, _data, item, icon, _active_data,
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_active_propname, index):
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scene_mocap_ob = item
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layout.emboss = 'NONE'
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if scene_mocap_ob.object:
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layout.prop(scene_mocap_ob.object, "name", text="")
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else:
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layout.label(icon='X')
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class VIEW3D_MT_vr_mocap_object_menu(Menu):
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bl_label = "Motion Capture Object Controls"
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def draw(self, _context):
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layout = self.layout
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layout.operator("view3d.vr_mocap_object_help")
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class VIEW3D_PT_vr_motion_capture(Panel):
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@ -1465,8 +1515,11 @@ class VIEW3D_PT_vr_motion_capture(Panel):
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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session_settings = context.window_manager.xr_session_settings
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scene = context.scene
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col = layout.column(align=True)
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col.label(icon='ERROR', text="Note:")
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@ -1476,25 +1529,94 @@ class VIEW3D_PT_vr_motion_capture(Panel):
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layout.separator()
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row = layout.row()
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row.label(text="Headset")
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col = row.column()
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col.prop(scene, "vr_headset_object", text="")
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col.prop(session_settings, "headset_object_enable", text="Enable")
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col.prop(session_settings, "headset_object_autokey", text="Auto Key")
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row = layout.row()
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row.label(text="Controller 0")
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col = row.column()
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col.prop(scene, "vr_controller0_object", text="")
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col.prop(session_settings, "controller0_object_enable", text="Enable")
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col.prop(session_settings, "controller0_object_autokey", text="Auto Key")
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row.template_list("VIEW3D_UL_vr_mocap_objects", "", scene, "vr_mocap_objects",
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session_settings, "selected_mocap_object", rows=3)
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row = layout.row()
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row.label(text="Controller 1")
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col = row.column()
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col.prop(scene, "vr_controller1_object", text="")
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col.prop(session_settings, "controller1_object_enable", text="Enable")
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col.prop(session_settings, "controller1_object_autokey", text="Auto Key")
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col = row.column(align=True)
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col.operator("view3d.vr_mocap_object_add", icon='ADD', text="")
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col.operator("view3d.vr_mocap_object_remove", icon='REMOVE', text="")
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col.menu("VIEW3D_MT_vr_mocap_object_menu", icon='DOWNARROW_HLT', text="")
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mocap_ob = vr_mocap_object_selected_get(session_settings)
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scene_mocap_ob = vr_scene_mocap_object_selected_get(scene, session_settings)
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if mocap_ob and scene_mocap_ob:
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row = layout.row()
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col = row.column(align=True)
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col.prop(scene_mocap_ob, "object", text="Object")
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col.prop(mocap_ob, "user_path", text="User Path")
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col.prop(mocap_ob, "enable", text="Enable")
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col.prop(mocap_ob, "autokey", text="Auto Key")
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col.prop(mocap_ob, "location_offset", text="Location Offset")
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col.prop(mocap_ob, "rotation_offset", text="Rotation Offset")
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class VIEW3D_OT_vr_mocap_object_add(Operator):
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bl_idname = "view3d.vr_mocap_object_add"
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bl_label = "Add VR Motion Capture Object"
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bl_description = "Add a new VR motion capture object"
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bl_options = {'UNDO', 'REGISTER'}
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def execute(self, context):
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session_settings = context.window_manager.xr_session_settings
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mocap_ob = session_settings.mocap_objects.new(None)
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if not mocap_ob:
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return {'CANCELLED'}
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context.scene.vr_mocap_objects.add()
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# Select newly created object.
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session_settings.selected_mocap_object = len(session_settings.mocap_objects) - 1
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return {'FINISHED'}
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class VIEW3D_OT_vr_mocap_object_remove(Operator):
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bl_idname = "view3d.vr_mocap_object_remove"
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bl_label = "Remove VR Motion Capture Object"
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bl_description = "Delete the selected VR motion capture object"
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bl_options = {'UNDO', 'REGISTER'}
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def execute(self, context):
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session_settings = context.window_manager.xr_session_settings
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mocap_ob = vr_mocap_object_selected_get(session_settings)
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if not mocap_ob:
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return {'CANCELLED'}
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context.scene.vr_mocap_objects.remove(session_settings.selected_mocap_object)
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session_settings.mocap_objects.remove(mocap_ob)
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return {'FINISHED'}
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class VIEW3D_OT_vr_mocap_object_help(Operator):
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bl_idname = "view3d.vr_mocap_object_help"
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bl_label = "Help"
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bl_description = "Display information about VR motion capture objects"
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bl_options = {'REGISTER'}
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def execute(self, context):
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info_header = "Common User Paths:"
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info_headset = "Headset - /user/head"
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info_left_controller = "Left Controller* - /user/hand/left"
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info_right_controller = "Right Controller* - /user/hand/right"
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info_note = "*Requires VR actions for controller poses"
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def draw(self, context):
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self.layout.label(text=info_header)
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self.layout.label(text=info_headset)
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self.layout.label(text=info_left_controller)
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self.layout.label(text=info_right_controller)
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self.layout.label(text=info_note)
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context.window_manager.popup_menu(draw, title="Motion Capture Objects", icon='INFO')
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return {'FINISHED'}
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### Viewport feedback.
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