add ant landscape presets: T51000

This commit is contained in:
Brendon Murphy 2017-03-19 14:57:44 +11:00
parent b534a0dc37
commit 9663ee3c3e
12 changed files with 396 additions and 0 deletions

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 16.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 0
op.NoiseSize = 8.0
op.NoiseType = 'multi_fractal'
op.BasisType = '0'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 4.0
op.Offset = 0.0
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 10.0
op.Strata = 5.0
op.StrataType = '0'

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 0
op.NoiseSize = 1.0
op.NoiseType = 'multi_fractal'
op.BasisType = '0'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 0.5
op.Offset = 0.0
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 256
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 1
op.NoiseSize = 0.33000001311302185
op.NoiseType = 'hetero_terrain'
op.BasisType = '0'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 0.8799999952316284
op.mLacunarity = 2.200000047683716
op.mOffset = 0.7300002574920654
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 0.20000000298023224
op.Offset = 0.0
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 256
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 1
op.NoiseSize = 0.75
op.NoiseType = 'hybrid_multi_fractal'
op.BasisType = '0'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 0.800000011920929
op.mLacunarity = 2.299999952316284
op.mOffset = 0.699999988079071
op.mGain = 4.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 0.25
op.Offset = 0.0
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 256
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 0
op.NoiseSize = 0.6499999761581421
op.NoiseType = 'marble_noise'
op.BasisType = '2'
op.VLBasisType = '3'
op.Distortion = 3.5
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '1'
op.MarbleShape = '5'
op.Invert = True
op.Height = 0.15000000596046448
op.Offset = 0.05000000074505806
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '2'

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = True
op.SmoothMesh = True
op.Subdivision = 256
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 0
op.NoiseSize = 0.5
op.NoiseType = 'planet_noise'
op.BasisType = '1'
op.VLBasisType = '3'
op.Distortion = 0.75
op.HardNoise = False
op.NoiseDepth = 12
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 0.09999999403953552
op.Offset = 0.0
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 2
op.NoiseSize = 0.2199999988079071
op.NoiseType = 'variable_lacunarity'
op.BasisType = '2'
op.VLBasisType = '3'
op.Distortion = 0.6000000238418579
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = True
op.Height = 0.30000001192092896
op.Offset = 0.10999999940395355
op.Falloff = '2'
op.Sealevel = 0.0
op.Plateaulevel = 0.10000000149011612
op.Strata = 7.0
op.StrataType = '1'

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 3
op.NoiseSize = 0.75
op.NoiseType = 'ridged_multi_fractal'
op.BasisType = '0'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 12
op.mDimension = 0.8999999761581421
op.mLacunarity = 2.200000047683716
op.mOffset = 0.8999999761581421
op.mGain = 4.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 0.5
op.Offset = 0.25
op.Falloff = '2'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = True
op.SmoothMesh = True
op.Subdivision = 200
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 5
op.NoiseSize = 0.75
op.NoiseType = 'multi_fractal'
op.BasisType = '9'
op.VLBasisType = '0'
op.Distortion = 2.0
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '4'
op.Invert = False
op.Height = 0.3499999940395355
op.Offset = 0.15000000596046448
op.Falloff = '3'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '2'

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 0
op.NoiseSize = 0.5
op.NoiseType = 'turbulence_vector'
op.BasisType = '0'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = True
op.NoiseDepth = 3
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
op.Height = 0.25
op.Offset = 0.25
op.Falloff = '2'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 3
op.NoiseSize = 0.550000011920929
op.NoiseType = 'turbulence_vector'
op.BasisType = '3'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
op.NoiseDepth = 2
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = True
op.Height = 0.10000000149011612
op.Offset = 0.0
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'

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import bpy
op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
op.Subdivision = 256
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
op.RandomSeed = 0
op.NoiseSize = 0.5
op.NoiseType = 'marble_noise'
op.BasisType = '1'
op.VLBasisType = '0'
op.Distortion = 0.75
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '1'
op.MarbleSharp = '0'
op.MarbleShape = '1'
op.Invert = False
op.Height = 1.0
op.Offset = -0.25
op.Falloff = '2'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
op.StrataType = '0'