Cleanup: fix typos
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D16234
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@ -809,7 +809,7 @@ def generateRocks(context, scaleX, skewX, scaleY, skewY, scaleZ, skewZ,
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rocks = []
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for i in range(numOfRocks):
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# todo: enable different random values for each (x,y,z) corrdinate for
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# todo: enable different random values for each (x,y,z) coordinate for
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# each vertex. This will add additional randomness to the shape of the
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# generated rocks.
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# *** todo completed 4/19/2011 ***
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@ -76,7 +76,7 @@ except:
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# a continuous distribution curve but instead acts as a piecewise finction.
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# This linearly scales the output on one side to fit the bounds.
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#
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# Example output historgrams:
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# Example output histograms:
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#
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# Upper skewed: Lower skewed:
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# | ▄ | _
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@ -92,7 +92,7 @@ except:
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# | _▄_ ▄███████████████▄_ | _▄███████████████▄▄_
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# ------------------------- -----------------------
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# |mu |mu
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# Historgrams were generated in R (http://www.r-project.org/) based on the
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# Histograms were generated in R (http://www.r-project.org/) based on the
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# calculations below and manually duplicated here.
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#
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# param: mu - mu is the mean of the distribution.
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@ -99,7 +99,7 @@ def supertoroid(R, r, u, v, n1, n2):
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# x = (cos(theta) ** n1)*(R + r * (cos(phi) ** n2))
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# y = (sin(theta) ** n1)*(R + r * (cos(phi) ** n2))
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# z = (r * sin(phi) ** n2)
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# with theta and phi rangeing from 0 to 2pi
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# with theta and phi ranging from 0 to 2pi
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for i in range(u):
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s = power(sin(i * a), n1)
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@ -660,7 +660,7 @@ def draw_ant_water(self, context):
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col.prop(self, "water_level")
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# Store propereties
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# Store properties
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def store_properties(operator, ob):
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ob.ant_landscape.ant_terrain_name = operator.ant_terrain_name
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ob.ant_landscape.at_cursor = operator.at_cursor
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@ -101,7 +101,7 @@ def read_bvh(context, file_path, rotate_mode='XYZ', global_scale=1.0):
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# Separate into a list of lists, each line a list of words.
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file_lines = file.readlines()
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# Non standard carrage returns?
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# Non standard carriage returns?
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if len(file_lines) == 1:
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file_lines = file_lines[0].split('\r')
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@ -77,7 +77,7 @@ def testi(objekti, texture_info, index_mat_name, uv_MODE_mat, mat_index):
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def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures, udim_len): #read textures from texture file
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# Let's check are we UVSet or MATERIAL modee
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# Let's check are we UVSet or MATERIAL mode
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create_nodes = False
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for ind, index_mat in enumerate(objekti.material_slots):
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@ -638,7 +638,7 @@ def createExtraNodes(act_material, node, type):
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def matlab(objekti,mat_list,texturelist,is_new):
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# FBX Materials: remove all nodes and create princibles node
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# FBX Materials: remove all nodes and create principle node
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if(is_new):
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RemoveFbxNodes(objekti)
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@ -132,7 +132,7 @@ def updatetextures(objekti): # Update 3DC textures
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def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #read textures from texture file
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# Let's check are we UVSet or MATERIAL modee
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# Let's check are we UVSet or MATERIAL mode
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create_nodes = False
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for ind, index_mat in enumerate(objekti.material_slots):
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@ -801,7 +801,7 @@ def matlab(objekti,mat_list,texturelist,is_new):
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print('Welcome facture matlab function')
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''' FBX Materials: remove all nodes and create princibles node'''
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''' FBX Materials: remove all nodes and create principle node'''
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if(is_new):
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RemoveFbxNodes(objekti)
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@ -161,7 +161,7 @@ def SVGParseTransform(transform):
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proc = SVGTransforms.get(func)
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if proc is None:
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raise Exception('Unknown trasnform function: ' + func)
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raise Exception('Unknown transform function: ' + func)
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m = m @ proc(params)
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@ -40,7 +40,7 @@ def gather_channels_baked(obj_uuid, frame_range, export_settings):
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start_frame, end_frame = frame_range
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# use action if exists, else obj_uuid
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# When an object need some forced baked, there are 2 situtations:
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# When an object need some forced baked, there are 2 situations:
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# - Non animated object, but there are some selection, so we need to bake
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# - Object parented to bone. So we need to bake, because of inverse transforms on non default TRS armatures
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# In this last case, there are 2 situations :
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@ -266,7 +266,7 @@ def export(file,
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# store files to copy
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copy_set = set()
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# store names of newly cerated meshes, so we dont overlap
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# store names of newly created meshes, so we dont overlap
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mesh_name_set = set()
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fw = file.write
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@ -217,7 +217,7 @@ class _Properties:
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)
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scene.muv_texture_projection_adjust_window = BoolProperty(
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name="Adjust Window",
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description="Scale of renderered texture is fitted to window",
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description="Scale of rendered texture is fitted to window",
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default=True
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)
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scene.muv_texture_projection_apply_tex_aspect = BoolProperty(
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@ -246,7 +246,7 @@ class MUV_OT_TextureWrap_Set(bpy.types.Operator):
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cv0, cv1, ov)
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info["vert_vdiff"] = x - common_verts[0]["vert"].co
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# calclulate factor
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# calculate factor
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fact_h = -info["vert_hdiff"].length / \
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ref_info["vert_hdiff"].length
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fact_v = info["vert_vdiff"].length / \
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@ -272,7 +272,7 @@ def mu_select_by_material_name(self, find_material_name, extend_selection = Fals
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if active_object.type == 'MESH':
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# if not extending the selection, deselect all first
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# (Without this, edges/faces were still selected
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# while the faces were deselcted)
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# while the faces were deselected)
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if not extend_selection:
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bpy.ops.mesh.select_all(action = 'DESELECT')
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@ -720,7 +720,7 @@ class MATERIAL_OT_materialutilities_auto_smooth_angle(bpy.types.Operator):
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set_smooth_shading: BoolProperty(
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name = "Set Smooth",
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description = "Set Smooth shading for the affected objects\n"
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"This overrides the currenth smooth/flat shading that might be set to different parts of the object",
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"This overrides the current smooth/flat shading that might be set to different parts of the object",
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default = True
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)
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@ -305,7 +305,7 @@ def register():
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Scene.measureit_debug = BoolProperty(name="Debug",
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description="Display information for debugging"
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" (expand/collapse for enabling or disabling)"
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" this information is only renderered for "
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" this information is only rendered for "
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"selected objects",
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default=False)
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Scene.measureit_debug_select = BoolProperty(name="Selected",
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@ -232,7 +232,7 @@ class MeasureitProperties(PropertyGroup):
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default=15, min=6, max=500)
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glarc_full: BoolProperty(name="arcfull",
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description="Create full circunference",
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description="Create full circumference",
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default=False)
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glarc_extrad: BoolProperty(name="arcextrad",
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description="Adapt radio length to arc line",
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@ -554,7 +554,7 @@ def add_item(box, idx, segment):
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if segment.gltype == 1:
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row.prop(segment, 'glorto', text="Orthogonal")
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row.prop(segment, 'glocwarning', text="Warning")
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# ortogonal (only segments)
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# orthogonal (only segments)
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if segment.gltype == 1:
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if segment.glorto != "99":
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row = box.row(align=True)
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@ -2560,7 +2560,7 @@ class MESH_OT_SURFSK_add_surface(Operator):
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loop_segments_lengths = []
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for st in range(len(pts_on_strokes_with_proportions_U)):
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# When on the first stroke, add the segment from the selection to the dirst stroke
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# When on the first stroke, add the segment from the selection to the first stroke
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if st == 0:
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loop_segments_lengths.append(
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((self.main_object.matrix_world @ verts_ordered_U[lp].co) -
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@ -559,7 +559,7 @@ def PointInside(v, a, points):
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def SignedArea(polygon, points):
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"""Return the area of the polgon, positive if CCW, negative if CW.
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"""Return the area of the polygon, positive if CCW, negative if CW.
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Args:
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polygon: list of vertex indices
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@ -3942,7 +3942,7 @@ class GStretch(Operator):
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conversion_max: IntProperty(
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name="Max Vertices",
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description="Maximum number of vertices strokes will "
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"have, when they are converted to geomtery",
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"have, when they are converted to geometry",
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default=32,
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min=3,
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soft_max=500,
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@ -3951,7 +3951,7 @@ class GStretch(Operator):
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conversion_min: IntProperty(
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name="Min Vertices",
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description="Minimum number of vertices strokes will "
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"have, when they are converted to geomtery",
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"have, when they are converted to geometry",
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default=8,
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min=3,
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soft_max=500,
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@ -5000,7 +5000,7 @@ class LoopToolsProps(PropertyGroup):
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gstretch_conversion_max: IntProperty(
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name="Max Vertices",
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description="Maximum number of vertices strokes will "
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"have, when they are converted to geomtery",
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"have, when they are converted to geometry",
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default=32,
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min=3,
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soft_max=500,
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@ -5009,7 +5009,7 @@ class LoopToolsProps(PropertyGroup):
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gstretch_conversion_min: IntProperty(
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name="Min Vertices",
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description="Minimum number of vertices strokes will "
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"have, when they are converted to geomtery",
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"have, when they are converted to geometry",
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default=8,
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min=3,
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soft_max=500,
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@ -71,7 +71,7 @@ def tool_line():
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# -----------------------------------------------------------------------------
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# Tool Registraion
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# Tool Registration
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def get_tool_list(space_type, context_mode):
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@ -149,7 +149,7 @@ def unregister_keymaps():
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# -----------------------------------------------------------------------------
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# Addon Registraion
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# Addon Registration
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classes = (
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preferences.SnapUtilitiesPreferences,
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@ -152,7 +152,7 @@ def get_adj_faces(edges):
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co_adj = 0
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for f in e.link_faces:
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# Search an adjacent face.
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# Selected face has precedance.
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# Selected face has precedence.
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if not f.hide and f.normal != ZERO_VEC:
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adj_exist = True
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adj_f = f
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@ -2620,7 +2620,7 @@ class NWAddTextureSetup(Operator, NWBase):
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nodes.active = image_texture_node
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links.new(image_texture_node.outputs[0], target_input)
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# The mapping setup following this will connect to the firrst input of this image texture.
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# The mapping setup following this will connect to the first input of this image texture.
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target_input = image_texture_node.inputs[0]
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node.select = False
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@ -3409,7 +3409,7 @@ class NWAddSequence(Operator, NWBase, ImportHelper):
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self.report({'ERROR'}, "No file chosen")
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return {'CANCELLED'}
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elif files[0].name and (not filename or not path.exists(directory+filename)):
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# User has selected multiple files without an active one, or the active one is non-existant
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# User has selected multiple files without an active one, or the active one is non-existent
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filename = files[0].name
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if not path.exists(directory+filename):
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@ -125,7 +125,7 @@ def set_axis(mode_pl):
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mode_pl: Taper Axis Selector variable as input
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Returns:
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3 Integer Indicies.
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3 Integer Indices.
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"""
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order = {
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@ -12,7 +12,7 @@
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"""This file contains all the Message Strings.
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Note:
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These strings are called by various programmes in PDT,
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These strings are called by various programs in PDT,
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they can be set to suit individual User requirements.
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Args:
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@ -180,7 +180,7 @@ def export_meta(file, metas, tab_write, DEF_MAT_NAME):
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try:
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one_material = elems[1].data.materials[
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0
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] # lame! - blender can't do enything else.
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] # lame! - blender can't do anything else.
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except BaseException as e:
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print(e.__doc__)
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print('An exception occurred: {}'.format(e))
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@ -469,7 +469,7 @@ class PovrayColorImageNode(Node, nodes_properties.ObjectNodeTree):
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("0", "Planar", "Default planar mapping"),
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("1", "Spherical", "Spherical mapping"),
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("2", "Cylindrical", "Cylindrical mapping"),
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("5", "Torroidal", "Torus or donut shaped mapping"),
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("5", "Toroidal", "Torus or donut shaped mapping"),
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),
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default="0",
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)
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("0", "Planar", "Default planar mapping"),
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("1", "Spherical", "Spherical mapping"),
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("2", "Cylindrical", "Cylindrical mapping"),
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("5", "Torroidal", "Torus or donut shaped mapping"),
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("5", "Toroidal", "Torus or donut shaped mapping"),
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),
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default="0",
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)
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@ -636,7 +636,7 @@ class PovrayImagePatternNode(Node, nodes_properties.ObjectNodeTree):
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("0", "Planar", "Default planar mapping"),
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("1", "Spherical", "Spherical mapping"),
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("2", "Cylindrical", "Cylindrical mapping"),
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("5", "Torroidal", "Torus or donut shaped mapping"),
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("5", "Toroidal", "Torus or donut shaped mapping"),
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),
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default="0",
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)
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