glTF importer: fix regression for primitives having different numbers of TEXCOORD_{n}s

This commit is contained in:
Julien Duroure 2020-08-08 16:02:04 +02:00
parent 7cc963d96c
commit 9fd05ef466
2 changed files with 2 additions and 2 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 3, 45),
"version": (1, 3, 46),
'blender': (2, 90, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -200,7 +200,7 @@ def do_primitives(gltf, mesh_idx, skin_idx, mesh, ob):
uvs = BinaryData.decode_accessor(gltf, prim.attributes['TEXCOORD_%d' % uv_i], cache=True)
uvs = uvs[indices]
else:
uvs = np.zeros((len(indices), 3), dtype=np.float32)
uvs = np.zeros((len(indices), 2), dtype=np.float32)
loop_uvs[uv_i] = np.concatenate((loop_uvs[uv_i], uvs))
for col_i in range(num_cols):