glTF exporter: avoid issue with setting frame with python v >= 3.10
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 7, 32),
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"version": (1, 7, 33),
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'blender': (3, 0, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -54,7 +54,7 @@ def save(context, export_settings):
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__notify_end(context, end_time - start_time)
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if not export_settings['gltf_current_frame']:
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bpy.context.scene.frame_set(original_frame)
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bpy.context.scene.frame_set(int(original_frame))
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return {'FINISHED'}
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@ -157,7 +157,7 @@ def get_bone_matrix(blender_object_if_armature: typing.Optional[bpy.types.Object
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while frame <= end_frame:
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data[frame] = {}
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# we need to bake in the constraints
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bpy.context.scene.frame_set(frame)
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bpy.context.scene.frame_set(int(frame))
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for pbone in blender_object_if_armature.pose.bones:
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if bake_bone is None:
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matrix = pbone.matrix_basis.copy()
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