glTF importer: check when texture file is not found

This commit is contained in:
Julien Duroure 2019-08-09 19:41:10 +02:00
parent 89da5a6d3a
commit a238b0325d
1 changed files with 16 additions and 12 deletions

View File

@ -128,12 +128,14 @@ class BlenderPbr():
mapping = node_tree.nodes.new('ShaderNodeMapping')
mapping.location = -1500, 500
mapping.vector_type = 'POINT'
tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
if text_node.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
print("OK")
tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
uvmap = node_tree.nodes.new('ShaderNodeUVMap')
@ -193,12 +195,14 @@ class BlenderPbr():
else:
mapping.location = -1500, 500
mapping.vector_type = 'POINT'
tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
if text_node.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
print("OK")
tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
uvmap = node_tree.nodes.new('ShaderNodeUVMap')
if vertex_color: