Move 'render auto tile size' addon to main repo.

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Bastien Montagne 2015-01-13 21:43:01 +01:00
parent b8577cee6f
commit a32177f76b
1 changed files with 318 additions and 0 deletions

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render_auto_tile_size.py Normal file
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# BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# END GPL LICENSE BLOCK #####
bl_info = {
"name": "Auto Tile Size",
"description": "Estimate and set the tile size that will render the fastest",
"author": "Greg Zaal",
"version": (2, 7),
"blender": (2, 72, 0),
"location": "Render Settings > Performance",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php?title=Extensions:2.6/Py/Scripts/Render/Auto_Tile_Size",
"category": "Render",
}
import bpy
from bpy.app.handlers import persistent
from math import ceil, floor
SUPPORTED_RENDER_ENGINES = {'CYCLES', 'BLENDER_RENDER'}
TILE_SIZES = (
('16', "16", "16 x 16"),
('32', "32", "32 x 32"),
('64', "64", "64 x 64"),
('128', "128", "128 x 128"),
('256', "256", "256 x 256"),
('512', "512", "512 x 512"),
('1024', "1024", "1024 x 1024"),
)
def _update_tile_size(self, context):
do_set_tile_size(context)
class AutoTileSizeSettings(bpy.types.PropertyGroup):
gpu_choice = bpy.props.EnumProperty(
name="Target GPU Tile Size",
items=TILE_SIZES,
default='256',
description="Square dimentions of tiles",
update=_update_tile_size)
cpu_choice = bpy.props.EnumProperty(
name="Target CPU Tile Size",
items=TILE_SIZES,
default='32',
description="Square dimentions of tiles",
update=_update_tile_size)
bi_choice = bpy.props.EnumProperty(
name="Target CPU Tile Size",
items=TILE_SIZES,
default='64',
description="Square dimentions of tiles",
update=_update_tile_size)
use_optimal = bpy.props.BoolProperty(
name="Optimal Tiles",
default=True,
description="Try to find a similar tile size for best performance, instead of using exact selected one",
update=_update_tile_size)
is_enabled = bpy.props.BoolProperty(
name="Auto Tile Size",
default=True,
description="Calculate the best tile size based on factors of the render size and the chosen target",
update=_update_tile_size)
use_advanced_ui = bpy.props.BoolProperty(
name="Advanced Settings",
default=False,
description="Show extra options for more control over the calculated tile size")
# Internally used props (not for GUI)
first_run = bpy.props.BoolProperty(default=True, options={'HIDDEN'})
threads_error = bpy.props.BoolProperty(options={'HIDDEN'})
prev_choice = bpy.props.StringProperty(default='', options={'HIDDEN'})
prev_engine = bpy.props.StringProperty(default='', options={'HIDDEN'})
prev_device = bpy.props.StringProperty(default='', options={'HIDDEN'})
prev_res = bpy.props.IntVectorProperty(default=(0, 0), size=2, options={'HIDDEN'})
prev_border = bpy.props.BoolProperty(default=False, options={'HIDDEN'})
prev_border_res = bpy.props.FloatVectorProperty(default=(0, 0, 0, 0), size=4, options={'HIDDEN'})
prev_actual_tile_size = bpy.props.IntVectorProperty(default=(0, 0), size=2, options={'HIDDEN'})
prev_threads = bpy.props.IntProperty(default=0, options={'HIDDEN'})
def ats_poll(context):
scene = context.scene
if scene.render.engine not in SUPPORTED_RENDER_ENGINES or not scene.ats_settings.is_enabled:
return False
return True
def ats_get_engine_is_gpu(engine, device, userpref):
return engine == 'CYCLES' and device == 'GPU' and userpref.system.compute_device_type != 'NONE'
def ats_get_tilesize_prop(engine, device, userpref):
if ats_get_engine_is_gpu(engine, device, userpref):
return "gpu_choice"
elif engine == 'CYCLES':
return "cpu_choice"
return "bi_choice"
@persistent
def on_scene_update(scene):
context = bpy.context
if not ats_poll(context):
return
userpref = context.user_preferences
settings = scene.ats_settings
render = scene.render
engine = render.engine
# scene.cycles might not always exist (Cycles is an addon)...
device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
border = render.use_border
threads = render.threads
choice = getattr(settings, ats_get_tilesize_prop(engine, device, userpref))
res = get_actual_res(render)
actual_ts = (render.tile_x, render.tile_y)
border_res = (render.border_min_x, render.border_min_y, render.border_max_x, render.border_max_y)
# detect relevant changes in scene
do_change = (engine != settings.prev_engine or
device != settings.prev_device or
border != settings.prev_border or
threads != settings.prev_threads or
choice != settings.prev_choice or
res != settings.prev_res[:] or
border_res != settings.prev_border_res[:] or
actual_ts != settings.prev_actual_tile_size[:])
if do_change:
do_set_tile_size(context)
def get_actual_res(render):
rend_percent = render.resolution_percentage * 0.01
# floor is implicitly done by int conversion...
return (int(render.resolution_x * rend_percent), int(render.resolution_y * rend_percent))
def do_set_tile_size(context):
if not ats_poll(context):
return False
scene = context.scene
userpref = context.user_preferences
settings = scene.ats_settings
render = scene.render
engine = render.engine
device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
border = render.use_border
threads = render.threads
realxres, realyres = xres, yres = res = get_actual_res(scene.render)
if border:
xres = round(xres * (render.border_max_x - render.border_min_x))
yres = round(yres * (render.border_max_y - render.border_min_y))
choice = getattr(settings, ats_get_tilesize_prop(engine, device, userpref))
target = int(choice)
numtiles_x = ceil(xres / target)
numtiles_y = ceil(yres / target)
if settings.use_optimal:
tile_x = ceil(xres / numtiles_x)
tile_y = ceil(yres / numtiles_y)
else:
tile_x = target
tile_y = target
print("Tile size: %dx%d (%dx%d tiles)" % (tile_x, tile_y, ceil(xres / tile_x), ceil(yres / tile_y)))
render.tile_x = tile_x
render.tile_y = tile_y
# Detect if there are fewer tiles than available threads
if ((numtiles_x * numtiles_y) < threads) and not ats_get_engine_is_gpu(engine, device, userpref):
settings.threads_error = True
else:
settings.threads_error = False
settings.prev_engine = engine
settings.prev_device = device
settings.prev_border = border
settings.prev_threads = threads
settings.prev_choice = choice
settings.prev_res = res
settings.prev_border_res = (render.border_min_x, render.border_min_y, render.border_max_x, render.border_max_y)
settings.prev_actual_tile_size = (tile_x, tile_y)
settings.first_run = False
return True
class SetTileSize(bpy.types.Operator):
"""The first render may not obey the tile-size set here"""
bl_idname = "render.autotilesize_set"
bl_label = "Set"
@classmethod
def poll(clss, context):
return ats_poll(context)
def execute(self, context):
if do_set_tile_size(context):
return {'FINISHED'}
return {'CANCELLED'}
# ##### INTERFACE #####
def ui_layout(engine, layout, context):
scene = context.scene
userpref = context.user_preferences
settings = scene.ats_settings
render = scene.render
engine = render.engine
device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
col = layout.column(align=True)
sub = col.column(align=True)
row = sub.row(align=True)
row.prop(settings, "is_enabled", toggle=True)
row.prop(settings, "use_advanced_ui", toggle=True, text="", icon='PREFERENCES')
sub = col.column(align=True)
sub.enabled = settings.is_enabled
if settings.use_advanced_ui:
sub.label("Target tile size:")
row = sub.row(align=True)
row.prop(settings, ats_get_tilesize_prop(engine, device, userpref), expand=True)
sub.prop(settings, "use_optimal", text="Calculate Optimal Size")
if settings.first_run:
sub = layout.column(align=True)
sub.operator("render.autotilesize_set", text="First-render fix", icon='ERROR')
elif settings.prev_device != device:
sub = layout.column(align=True)
sub.operator("render.autotilesize_set", text="Device changed - fix", icon='ERROR')
if (render.tile_x / render.tile_y > 2) or (render.tile_x / render.tile_y < 0.5): # if not very square tile
sub.label(text="Warning: Tile size is not very square", icon='ERROR')
sub.label(text=" Try a slightly different resolution")
sub.label(text=" or choose \"Exact\" above")
if settings.threads_error:
sub.label(text="Warning: Fewer tiles than render threads", icon='ERROR')
def menu_func_cycles(self, context):
ui_layout('CYCLES', self.layout, context)
def menu_func_bi(self, context):
ui_layout('BLENDER_RENDER', self.layout, context)
# ##### REGISTRATION #####
def register():
bpy.utils.register_module(__name__)
bpy.types.Scene.ats_settings = bpy.props.PointerProperty(type=AutoTileSizeSettings)
# Note, the Cycles addon must be registered first, otherwise this panel doesn't exist - better be safe here!
cycles_panel = getattr(bpy.types, "CyclesRender_PT_performance", None)
if cycles_panel is not None:
cycles_panel.append(menu_func_cycles)
bpy.types.RENDER_PT_performance.append(menu_func_bi)
bpy.app.handlers.scene_update_post.append(on_scene_update)
def unregister():
bpy.app.handlers.scene_update_post.remove(on_scene_update)
bpy.types.RENDER_PT_performance.remove(menu_func_bi)
cycles_panel = getattr(bpy.types, "CyclesRender_PT_performance", None)
if cycles_panel is not None:
cycles_panel.remove(menu_func_cycles)
del bpy.types.Scene.ats_settings
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()