Merge branch 'master' into xr-dev

This commit is contained in:
Peter Kim 2022-02-23 16:49:58 +09:00
commit a481fe5192
4 changed files with 21 additions and 2 deletions

View File

@ -182,7 +182,10 @@ class ImportData(Operator):
f = open(os.path.join(getPresetpaths()[0], self.filename), 'r')
except (FileNotFoundError, IOError):
f = open(os.path.join(getPresetpaths()[1], self.filename), 'r')
settings = f.readline()
# Find the first non-comment, non-blank line, this must contain preset text (all on one line).
for settings in f:
if settings and (not settings.startswith("#")):
break
f.close()
# print(settings)
settings = ast.literal_eval(settings)

View File

@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (3, 2, 6),
"version": (3, 2, 7),
'blender': (3, 1, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@ -379,6 +379,15 @@ class ExportGLTF2_Base:
default=False
)
optimize_animation_size: BoolProperty(
name='Optimize Animation Size',
description=(
"Reduces exported filesize by removing duplicate keyframes"
"Can cause problems with stepped animation"
),
default=True
)
export_current_frame: BoolProperty(
name='Use Current Frame',
description='Export the scene in the current animation frame',
@ -571,11 +580,13 @@ class ExportGLTF2_Base:
else:
export_settings['gltf_def_bones'] = False
export_settings['gltf_nla_strips'] = self.export_nla_strips
export_settings['gltf_optimize_animation'] = self.optimize_animation_size
else:
export_settings['gltf_frame_range'] = False
export_settings['gltf_move_keyframes'] = False
export_settings['gltf_force_sampling'] = False
export_settings['gltf_def_bones'] = False
export_settings['gltf_optimize_animation'] = False
export_settings['gltf_skins'] = self.export_skins
if self.export_skins:
export_settings['gltf_all_vertex_influences'] = self.export_all_influences
@ -863,6 +874,7 @@ class GLTF_PT_export_animation_export(bpy.types.Panel):
layout.prop(operator, 'export_frame_step')
layout.prop(operator, 'export_force_sampling')
layout.prop(operator, 'export_nla_strips')
layout.prop(operator, 'optimize_animation_size')
row = layout.row()
row.active = operator.export_force_sampling

View File

@ -46,6 +46,7 @@ EMBED_IMAGES = 'gltf_embed_images'
BINARY = 'gltf_binary'
EMBED_BUFFERS = 'gltf_embed_buffers'
USE_NO_COLOR = 'gltf_use_no_color'
OPTIMIZE_ANIMS = 'gltf_optimize_animation'
METALLIC_ROUGHNESS_IMAGE = "metallic_roughness_image"
GROUP_INDEX = 'group_index'

View File

@ -306,6 +306,9 @@ def gather_keyframes(blender_object_if_armature: typing.Optional[bpy.types.Objec
keyframes.append(key)
if not export_settings[gltf2_blender_export_keys.OPTIMIZE_ANIMS]:
return keyframes
# For armature only
# Check if all values are the same
# In that case, if there is no real keyframe on this channel for this given bone,