Add render-pass option to VR view shading settings
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@ -431,6 +431,28 @@ class VIEW3D_PT_vr_session_shading_options(bpy.types.Panel):
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View3DShadingOptionsLayout.draw(context, shading, self.layout)
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class VIEW3D_PT_vr_session_shading_render_pass(bpy.types.Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = "VR"
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bl_label = View3DShadingRenderPassLayout.bl_label
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bl_parent_id = "VIEW3D_PT_vr_session_shading"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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session_settings = context.window_manager.xr_session_settings
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shading = session_settings.shading
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return View3DShadingRenderPassLayout.poll(context, shading)
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def draw(self, context):
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session_settings = context.window_manager.xr_session_settings
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shading = session_settings.shading
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View3DShadingRenderPassLayout.draw(
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context, shading, self.layout)
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class VIEW3D_PT_vr_viewport_feedback(bpy.types.Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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@ -534,6 +556,7 @@ classes = (
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VIEW3D_PT_vr_session_shading_lighting,
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VIEW3D_PT_vr_session_shading_color,
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VIEW3D_PT_vr_session_shading_options,
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VIEW3D_PT_vr_session_shading_render_pass,
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VIEW3D_PT_vr_landmarks,
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VIEW3D_PT_vr_viewport_feedback,
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