blender 2.8 update

This commit is contained in:
Kalle-Samuli Riihikoski 2018-07-06 10:15:39 +03:00
parent 2a0d3baf6f
commit a650e83e3e
3 changed files with 333 additions and 231 deletions

View File

@ -20,7 +20,7 @@ bl_info = {
"name": "3D-Coat Applink",
"author": "Kalle-Samuli Riihikoski (haikalle)",
"version": (3, 5, 22),
"blender": (2, 59, 0),
"blender": (2, 8, 0),
"location": "Scene > 3D-Coat Applink",
"description": "Transfer data between 3D-Coat/Blender",
"warning": "",
@ -59,9 +59,24 @@ def register():
objpath = StringProperty(
name="Object_Path"
)
applink_name = StringProperty(
name="Object_Applink_name"
applink_address = StringProperty(
name="Object_Applink_address"
)
applink_name = StringProperty(
name="Applink object name"
)
applink_group = StringProperty(
name="Applink group"
)
applink_skip = StringProperty(
name="Object_Applink_Update",
default="False"
)
applink_firsttime = BoolProperty(
name="FirstTime",
description="FirstTime",
default=True
)
coatpath = StringProperty(
name="Coat_Path"
)
@ -216,12 +231,7 @@ def register():
)
# copy location
cursor = FloatVectorProperty(
name="Cursor",
description="Location",
subtype="XYZ",
default=(0.0, 0.0, 0.0)
)
loca = FloatVectorProperty(
name="location",
description="Location",

View File

@ -21,6 +21,7 @@ import bpy
from bpy.props import *
from io_coat3D import tex
import os
import ntpath
bpy.coat3D = dict()
@ -133,9 +134,8 @@ class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
import_no = 0
coat = bpy.coat3D
coat3D = bpy.context.scene.coat3D
if(bpy.context.scene.objects.active):
coa = bpy.context.scene.objects.active.coat3D
if(bpy.context.active_object):
coa = bpy.context.active_object.coat3D
if(bpy.coat3D['status'] == 0 and not(os.path.isdir(coat3D.exchangedir))):
bpy.coat3D['active_coat'] = set_exchange_folder()
@ -147,8 +147,6 @@ class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
row.prop(coat3D,"exchangedir",text="")
else:
#Here you add your GUI
row = layout.row()
row.prop(coat3D,"type",text = "")
@ -157,18 +155,9 @@ class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
colR = row.column()
colR.operator("export_applink.pilgway_3d_coat", text="Transfer")
colL.operator("import_applink.pilgway_3d_coat", text="Update")
class SCENE_OT_export(bpy.types.Operator):
bl_idname = "export_applink.pilgway_3d_coat"
bl_label = "Export your custom property"
@ -180,8 +169,7 @@ class SCENE_OT_export(bpy.types.Operator):
coat3D = bpy.context.scene.coat3D
scene = context.scene
activeobj = bpy.context.active_object.name
obj = scene.objects[activeobj]
coa = bpy.context.scene.objects.active.coat3D
coa = bpy.context.active_object.coat3D
coat3D.exchangedir = set_exchange_folder()
export_ok = False
@ -206,44 +194,28 @@ class SCENE_OT_export(bpy.types.Operator):
looking = True
object_index = 0
if(coa.applink_name and os.path.isfile(coa.applink_name)):
checkname = coa.applink_name
if(coa.applink_address and os.path.isfile(coa.applink_address)):
checkname = coa.applink_address
else:
while(looking == True):
checkname = folder_objects + os.sep + activeobj
checkname = ("%s%.2d.obj"%(checkname,object_index))
checkname = ("%s%.2d.dae"%(checkname,object_index))
if(os.path.isfile(checkname)):
object_index += 1
else:
looking = False
coa.applink_name = checkname
coa.applink_name = ("%s%.2d"%(activeobj,object_index))
coa.applink_address = checkname
for objekti in bpy.context.selected_objects:
if(objekti.material_slots.keys() == []):
bpy.ops.material.new()
objekti.data.materials.append(bpy.data.materials[-1])
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
coat3D.cursor_loc = obj.location
coat3D.cursor_orginal = bpy.context.scene.cursor_location
coa.loc = obj.location
coa.rot = obj.rotation_euler
coa.sca = obj.scale
coa.dime = obj.dimensions
obj.location = (0,0,0)
obj.rotation_euler = (0,0,0)
bpy.ops.object.transform_apply(scale=True)
bpy.ops.export_scene.obj(filepath=coa.applink_name,use_selection=True,
use_mesh_modifiers=False,use_blen_objects=True, use_materials = True,
keep_vertex_order = True,axis_forward='-Z',axis_up='Y')
obj.location = coa.loc
obj.rotation_euler = coa.rot
bpy.context.scene.cursor_location = coat3D.cursor_loc
bpy.context.scene.cursor_location = coat3D.cursor_orginal
bpy.ops.wm.collada_export(filepath=coa.applink_address, selected=True,
apply_modifiers=False, triangulate=False)
file = open(importfile, "w")
file.write("%s"%(checkname))
@ -251,9 +223,15 @@ class SCENE_OT_export(bpy.types.Operator):
file.write("\n[%s]"%(coat3D.type))
file.write("\n[TexOutput:%s]"%(folder_textures))
file.close()
group_index = -1.0
coa.objecttime = str(os.path.getmtime(coa.applink_name))
for objekti in bpy.context.selected_objects:
objekti.coat3D.applink_group = ''.join(str(bpy.context.selected_objects))
objekti.coat3D.applink_address = coa.applink_address
objekti.coat3D.applink_name = coa.applink_name
objekti.coat3D.applink_firsttime = True
#coa.objecttime = str(os.path.getmtime(coa.applink_address))
return {'FINISHED'}
@ -265,12 +243,9 @@ class SCENE_OT_import(bpy.types.Operator):
bl_options = {'UNDO'}
def invoke(self, context, event):
scene = context.scene
coat3D = bpy.context.scene.coat3D
coat = bpy.coat3D
test = bpy.context.selected_objects
act_first = bpy.context.scene.objects.active
bpy.context.scene.game_settings.material_mode = 'GLSL'
coat3D.exchangedir = set_exchange_folder()
folder_objects,folder_textures = set_working_folders()
@ -280,220 +255,206 @@ class SCENE_OT_import(bpy.types.Operator):
path3b_now = coat3D.exchangedir
path3b_now += ('last_saved_3b_file.txt')
Blender_export += ('%sexport.txt'%(os.sep))
new_applink_name = 'False'
new_applink_address = 'False'
new_object = False
if(os.path.isfile(Blender_export)):
obj_pathh = open(Blender_export)
new_object = True
for line in obj_pathh:
new_applink_name = line
new_applink_address = line
break
obj_pathh.close()
for scene_objects in bpy.context.scene.objects:
if(scene_objects.type == 'MESH'):
if(scene_objects.coat3D.applink_name == new_applink_name):
if(scene_objects.coat3D.applink_address == new_applink_address):
new_object = False
for act_name in test:
coa = act_name.coat3D
path_object = coa.applink_name
if act_name.type == 'MESH' and os.path.isfile(path_object):
multires_on = False
activeobj = act_name.name
mat_list = []
scene.objects[activeobj].select = True
objekti = scene.objects[activeobj]
coat3D.loca = objekti.location
coat3D.rota = objekti.rotation_euler
coat3D.dime = objekti.scale
if(new_object == False):
#Blender -> 3DC -> Blender workflow
for objekti in bpy.context.scene.objects:
obj_coat = objekti.coat3D
if(obj_coat.applink_address != '' and os.path.isfile(obj_coat.applink_address) and obj_coat.applink_skip == 'False'):
obj_coat.applink_skip = 'True'
objekti.select_set('SELECT')
exportfile = coat3D.exchangedir
path3b_n = coat3D.exchangedir
path3b_n += ('last_saved_3b_file.txt')
exportfile += ('%sexport.txt'%(os.sep))
if(os.path.isfile(exportfile)):
export_file = open(exportfile)
for line in export_file:
if line.rfind('.3b'):
objekti.coat3D.coatpath = line
coat['active_coat'] = line
export_file.close()
os.remove(exportfile)
obj_names = objekti.coat3D.applink_group
obj_names = obj_names[1:-1]
obj_list = obj_names.split(',')
applinks = []
mat_list = []
for app_obj in obj_list:
pnimi = app_obj.lstrip()
for tobj in bpy.context.scene.collection.all_objects:
if(pnimi.find(tobj.name) > 0):
applinks.append(tobj)
if(obj_coat.objecttime != str(os.path.getmtime(obj_coat.applink_address))):
materials_old = bpy.data.materials.keys()
obj_coat.dime = objekti.dimensions
obj_coat.objecttime = str(os.path.getmtime(obj_coat.applink_address))
bpy.ops.wm.collada_import(filepath=obj_coat.applink_address)
bpy.ops.object.select_all(action='DESELECT')
materials_new = bpy.data.materials.keys()
new_ma = list(set(materials_new).difference(set(materials_old)))
proxy_index = -1
#bpy.data.materials.remove(bpy.data.materials[-1])
counter = 1
del_list = []
for obe in applinks:
counter += 1
obe.coat3D.applink_skip = 'True'
if(obe.coat3D.applink_address == objekti.coat3D.applink_address and obe.type == 'MESH'):
use_smooth = obe.data.polygons[0].use_smooth
if(obe.material_slots):
act_mat = obe.active_material
for obj_mat in obe.material_slots:
mat_list.append(obj_mat.material)
#finds a object that was imported
find_name = obe.name + '-mesh'
for allobjekti in bpy.context.scene.collection.all_objects:
print('allobject', allobjekti)
print('find_name', find_name)
if(allobjekti.name == find_name):
obj_proxy = allobjekti
del_list.append(allobjekti)
break
if(del_list == []):
find_name = obe.name + '.001'
for allobjekti in bpy.context.scene.collection.all_objects:
if (allobjekti.name == find_name):
obj_proxy = allobjekti
del_list.append(allobjekti)
break
#See if there is multres modifier.
for modifiers in objekti.modifiers:
if modifiers.type == 'MULTIRES' and (modifiers.total_levels > 0):
if(not(coat3D.importlevel)):
bpy.ops.object.multires_external_pack()
multires = coat3D.exchangedir
multires += ('%stemp.btx'%(os.sep))
bpy.ops.object.multires_external_save(filepath=multires)
#bpy.ops.object.multires_external_pack()
multires_on = True
multires_name = modifiers.name
break
exportfile = coat3D.exchangedir
path3b_n = coat3D.exchangedir
path3b_n += ('last_saved_3b_file.txt')
exportfile += ('%sexport.txt'%(os.sep))
if(os.path.isfile(exportfile)):
export_file = open(exportfile)
for line in export_file:
if line.rfind('.3b'):
objekti.coat3D.coatpath = line
coat['active_coat'] = line
export_file.close()
os.remove(exportfile)
bpy.ops.object.select_all(action='DESELECT')
print('ja mitahan tassa', obj_proxy)
obj_proxy.select_set('SELECT')
if(len(objekti.material_slots) == 0):
delete_material = False
else:
delete_material = True
bpy.ops.object.select_all(action='TOGGLE')
if(coat3D.importlevel):
obj_proxy.select = True
obj_proxy.modifiers.new(name='temp',type='MULTIRES')
obe.select = True
bpy.ops.object.multires_reshape(modifier=multires_name)
bpy.ops.object.select_all(action='TOGGLE')
multires_on = False
else:
#scene.objects.active = obj_proxy HACKKI
obj_proxy.select_set('SELECT')
obj_data = obe.data.id_data
obe.data = obj_proxy.data.id_data
if(bpy.data.meshes[obj_data.name].users == 0):
obe.data.id_data.name = obj_data.name
bpy.data.meshes.remove(obj_data)
if(not(objekti.active_material) and objekti.material_slots):
act_mat_index = objekti.active_material_index
materials_old = bpy.data.materials.keys()
bpy.ops.material.new()
materials_new = bpy.data.materials.keys()
new_ma = list(set(materials_new).difference(set(materials_old)))
new_mat = new_ma[0]
ki = bpy.data.materials[new_mat]
objekti.material_slots[act_mat_index].material = ki
objekti.select_set('SELECT')
if (obe.coat3D.applink_firsttime == True):
obe.scale = (1, 1, 1)
obe.coat3D.applink_firsttime = False
print('toimiiko', objekti)
bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN')
proxy_index -= 1
obe.material_slots[0].material = act_mat
bpy.ops.object.select_all(action='DESELECT')
for deleting in del_list:
deleting.select_set(action='SELECT')
bpy.ops.object.delete()
mat_index = 0
for obe in applinks:
bpy.data.materials.remove(bpy.data.materials[new_ma[mat_index]])
mat_index +=1
if(use_smooth):
for data_mesh in obe.data.polygons:
data_mesh.use_smooth = True
if(os.path.isfile(path_object) and (coa.objecttime != str(os.path.getmtime(path_object)))):
if(objekti.material_slots):
act_mat_index = objekti.active_material_index
for obj_mat in objekti.material_slots:
mat_list.append(obj_mat.material)
coa.dime = objekti.dimensions
coa.objecttime = str(os.path.getmtime(path_object))
mtl = coa.applink_name
mtl = mtl.replace('.obj','.mtl')
if(os.path.isfile(mtl)):
os.remove(mtl)
bpy.ops.import_scene.obj(filepath=path_object,axis_forward='-Z',axis_up='Y',use_image_search=False)
obj_proxy = scene.objects[0]
bpy.ops.object.select_all(action='TOGGLE')
obj_proxy.select = True
bpy.ops.object.transform_apply(rotation=True)
proxy_mat = obj_proxy.material_slots[0].material
if(delete_material):
while(list(obj_proxy.data.materials) != []):
proxy_mat = obj_proxy.material_slots[0].material
obj_proxy.data.materials.pop(0,1)
proxy_mat.user_clear()
bpy.data.materials.remove(proxy_mat)
bpy.ops.object.select_all(action='TOGGLE')
if(coat3D.importlevel):
obj_proxy.select = True
obj_proxy.modifiers.new(name='temp',type='MULTIRES')
objekti.select = True
bpy.ops.object.multires_reshape(modifier=multires_name)
bpy.ops.object.select_all(action='TOGGLE')
multires_on = False
else:
if(os.path.isfile(path3b_n)):
path3b_fil = open(path3b_n)
for lin in path3b_fil:
objekti.coat3D.path3b = lin
path3b_fil.close()
os.remove(path3b_n)
scene.objects.active = obj_proxy
if(coat3D.importmesh and not(os.path.isfile(objekti.coat3D.applink_address))):
coat3D.importmesh = False
obj_data = objekti.data.id_data
objekti.data = obj_proxy.data.id_data
if(bpy.data.meshes[obj_data.name].users == 0):
objekti.data.id_data.name = obj_data.name
bpy.data.meshes.remove(obj_data)
for obe in applinks:
obe.select_set('SELECT')
if(coat3D.importtextures):
is_new = False
tex.matlab(mat_list,obe,bpy.context.scene,is_new)
obe.select_set('DESELECT')
for objekti in bpy.context.scene.objects:
objekti.coat3D.applink_skip = 'False'
obj_proxy.select = True
bpy.ops.object.delete()
objekti.select = True
objekti.scale = coat3D.dime
else:
bpy.context.scene.objects.active = objekti
# 3DC -> Blender workflow
if(os.path.isfile(path3b_n)):
path3b_fil = open(path3b_n)
for lin in path3b_fil:
objekti.coat3D.path3b = lin
path3b_fil.close()
os.remove(path3b_n)
if(coat3D.importmesh and not(os.path.isfile(path_object))):
coat3D.importmesh = False
if(mat_list and coat3D.importmesh):
for mat_one in mat_list:
objekti.data.materials.append(mat_one)
objekti.active_material_index = act_mat_index
if(mat_list):
for obj_mate in objekti.material_slots:
if(hasattr(obj_mate.material,'texture_slots')):
for tex_slot in obj_mate.material.texture_slots:
if(hasattr(tex_slot,'texture')):
if(tex_slot.texture.type == 'IMAGE'):
if tex_slot.texture.image is not None:
tex_slot.texture.image.reload()
if(coat3D.importtextures):
export = ''
tex.gettex(mat_list,objekti,scene,export)
if(multires_on):
temp_file = coat3D.exchangedir
temp_file += ('%stemp2.btx'%(os.sep))
if(objekti.modifiers[multires_name].levels == 0):
objekti.modifiers[multires_name].levels = 1
bpy.ops.object.multires_external_save(filepath=temp_file)
objekti.modifiers[multires_name].filepath = multires
objekti.modifiers[multires_name].levels = 0
else:
bpy.ops.object.multires_external_save(filepath=temp_file)
objekti.modifiers[multires_name].filepath = multires
#bpy.ops.object.multires_external_pack()
bpy.ops.object.shade_smooth()
for act_name in test:
act_name.select = True
bpy.context.scene.objects.active = act_first
if(new_object == True):
coat3D = bpy.context.scene.coat3D
scene = context.scene
Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
Blender_export = Blender_folder
path3b_now = coat3D.exchangedir
path3b_now += ('last_saved_3b_file.txt')
Blender_export += ('%sexport.txt'%(os.sep))
mat_list = []
obj_path =''
new_applink_address = new_applink_address.replace('.obj','.dae')
bpy.ops.wm.collada_import(filepath=new_applink_address)
export = new_applink_name
mod_time = os.path.getmtime(new_applink_name)
mtl_list = new_applink_name.replace('.obj','.mtl')
if(os.path.isfile(mtl_list)):
os.remove(mtl_list)
bpy.ops.import_scene.obj(filepath=new_applink_name,axis_forward='-Z',axis_up='Y')
bpy.ops.object.transform_apply(rotation=True)
new_obj = scene.objects[0]
new_obj.coat3D.applink_name = obj_path
scene.objects[0].coat3D.applink_name = export #objectdir muutettava
new_obj = bpy.context.collection.objects[-1]
new_obj.coat3D.applink_address = new_applink_address
splittext = ntpath.basename(new_applink_address)
new_obj.coat3D.applink_name = splittext.split('.')[0]
new_obj.coat3D.applink_group = ''.join(str(new_obj))
os.remove(Blender_export)
new_obj.select_set('SELECT')
bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN')
bpy.context.scene.objects.active = new_obj
bpy.ops.object.shade_smooth()
Blender_tex = ("%s%stextures.txt"%(coat3D.exchangedir,os.sep))
mat_list.append(new_obj.material_slots[0].material)
tex.gettex(mat_list, new_obj, scene,export)
is_new = True
tex.matlab(mat_list, new_obj, bpy.context.scene,is_new)
return {'FINISHED'}

View File

@ -19,8 +19,9 @@
import bpy
import os
import re
def find_index(objekti):
luku = 0
for tex in objekti.active_material.texture_slots:
if(not(hasattr(tex,'texture'))):
@ -28,10 +29,140 @@ def find_index(objekti):
luku = luku +1
return luku
def gettex(mat_list, objekti, scene,export):
def readtexturefolder(objekti,is_new): #read textures from texture file
coat3D = bpy.context.scene.coat3D
obj_coat = objekti.coat3D
texcoat = {}
texcoat['color'] = []
texcoat['metalness'] = []
texcoat['rough'] = []
texcoat['nmap'] = []
texcoat['disp'] = []
if(is_new == True):
files_dir = os.path.dirname(os.path.abspath(objekti.coat3D.applink_address))
else:
files_dir = os.path.dirname(os.path.abspath(objekti.coat3D.applink_address))
files_dir = files_dir.replace('3DC2Blender' + os.sep + 'Objects','3DC2Blender' + os.sep + 'Textures')
files = os.listdir(files_dir)
materiaali_muutos = objekti.active_material.name
uusin_mat = materiaali_muutos.replace('Material.','Material_')
for i in files:
if(i.startswith(obj_coat.applink_name + '_' + uusin_mat)):
koko_osoite = files_dir + os.sep + i
listed = re.split(r'[_.]', i)
tex_name = listed[-2]
texcoat[tex_name].append(koko_osoite)
createnodes(objekti, texcoat)
def checkmaterial(mat_list, objekti): #check how many materials object has
mat_list = []
for obj_mate in objekti.material_slots:
if(obj_mate.material.use_nodes == False):
obj_mate.material.use_nodes = True
def createnodes(objekti,texcoat): #luo nodes palikat ja linkittaa tekstuurit niihin
bring_color = True #naiden tarkoitus on tsekata onko tarvetta luoda uusi node vai riittaako paivitys
bring_metalness = True
bring_roughness = True
bring_normal = True
bring_disp = True
act_material = objekti.active_material
if(objekti.active_material.use_nodes == False):
objekti.active_material.use_nodes = True
#ensimmaiseksi kaydaan kaikki image nodet lapi ja tarkistetaan onko nimi 3DC alkunen jos on niin reload
for node in act_material.node_tree.nodes:
if(node.type == 'TEX_IMAGE'):
if(node.name == '3DC_color'):
bring_color = False
node.image.reload()
elif(node.name == '3DC_metalness'):
bring_metalness = False
node.image.reload()
elif(node.name == '3DC_roughness'):
bring_roughness = False
node.image.reload()
elif(node.name == '3DC_normal'):
bring_normal = False
node.image.reload()
#seuraavaksi lahdemme rakentamaan node tree. Lahdetaan Material Outputista rakentaa
main_mat = act_material.node_tree.nodes['Material Output']
if(main_mat.inputs['Surface'].is_linked == True):
glue_mat = main_mat.inputs['Surface'].links[0].from_node
#Color
if(bring_color == True and glue_mat.inputs.find('Base Color') != -1 and texcoat['color'] != []):
node = act_material.node_tree.nodes.new('ShaderNodeTexImage')
node.location = -400,400
node.name='3DC_color'
if(texcoat['color']):
node.image = bpy.data.images.load(texcoat['color'][0])
input_color = glue_mat.inputs.find('Base Color')
act_material.node_tree.links.new(node.outputs[0], glue_mat.inputs[input_color])
#Metalness
if(bring_metalness == True and glue_mat.inputs.find('Metallic') != -1 and texcoat['metalness'] != []):
node = act_material.node_tree.nodes.new('ShaderNodeTexImage')
node.location = -600,200
node.name='3DC_metalness'
if(texcoat['metalness']):
node.image = bpy.data.images.load(texcoat['metalness'][0])
node.color_space = 'NONE'
input_color = glue_mat.inputs.find('Metallic')
act_material.node_tree.links.new(node.outputs[0], glue_mat.inputs[input_color])
#Roughness
if(bring_roughness == True and glue_mat.inputs.find('Roughness') != -1 and texcoat['rough'] != []):
node = act_material.node_tree.nodes.new('ShaderNodeTexImage')
node.location = -550,0
node.name='3DC_roughness'
if(texcoat['rough']):
node.image = bpy.data.images.load(texcoat['rough'][0])
node.color_space = 'NONE'
input_color = glue_mat.inputs.find('Roughness')
act_material.node_tree.links.new(node.outputs[0], glue_mat.inputs[input_color])
#Normal map
if(bring_normal == True and glue_mat.inputs.find('Normal') != -1 and texcoat['nmap'] != []):
node = act_material.node_tree.nodes.new('ShaderNodeTexImage')
normal_node = act_material.node_tree.nodes.new('ShaderNodeNormalMap')
node.location = -600,-270
normal_node.location = -300,-170
node.name='3DC_normal'
if(texcoat['nmap']):
node.image = bpy.data.images.load(texcoat['nmap'][0])
node.color_space = 'NONE'
input_color = glue_mat.inputs.find('Normal')
act_material.node_tree.links.new(node.outputs[0], normal_node.inputs[1])
act_material.node_tree.links.new(normal_node.outputs[0], glue_mat.inputs[input_color])
bpy.ops.object.editmode_toggle() #HACKKI joka saa tekstuurit nakymaan heti
bpy.ops.object.editmode_toggle()
def matlab(mat_list, objekti, scene,is_new):
#checkmaterial(mat_list, objekti)
readtexturefolder(objekti,is_new)
"""
print('tassa tietoo')
print(mat_list,objekti,scene,export)
coat3D = bpy.context.scene.coat3D
coa = objekti.coat3D
print(coat3D,coa)
if(bpy.context.scene.render.engine == 'VRAY_RENDER' or bpy.context.scene.render.engine == 'VRAY_RENDER_PREVIEW'):
vray = True
@ -47,7 +178,7 @@ def gettex(mat_list, objekti, scene,export):
bring_spec = 1
bring_normal = 1
bring_disp = 1
texcoat = {}
texcoat['color'] = []
texcoat['specular'] = []
@ -331,5 +462,5 @@ def gettex(mat_list, objekti, scene,export):
if(objekti.data.uv_textures.active):
objekti.modifiers['Displace'].texture_coords = 'UV'
objekti.modifiers['Displace'].uv_layer = objekti.data.uv_textures.active.name
"""
return('FINISHED')