glTF exporter: fix animation of parented to bone objects

This commit is contained in:
Julien Duroure 2022-02-06 09:55:03 +01:00
parent fa6bb9e702
commit a674a92800
1 changed files with 11 additions and 2 deletions

View File

@ -163,7 +163,7 @@ def get_object_matrix(blender_obj_uuid: str,
while frame <= end_frame:
bpy.context.scene.frame_set(int(frame))
for obj_uuid in [uid for (uid, n) in export_settings['vtree'].nodes.items() if n.blender_type != [VExportNode.BONE]]:
for obj_uuid in [uid for (uid, n) in export_settings['vtree'].nodes.items() if n.blender_type not in [VExportNode.BONE]]:
blender_obj = export_settings['vtree'].nodes[obj_uuid].blender_object
# if this object is not animated, do not skip :
@ -173,8 +173,17 @@ def get_object_matrix(blender_obj_uuid: str,
if export_settings['vtree'].nodes[obj_uuid].parent_uuid is None:
parent_mat = mathutils.Matrix.Identity(4).freeze()
else:
parent_mat = export_settings['vtree'].nodes[export_settings['vtree'].nodes[obj_uuid].parent_uuid].blender_object.matrix_world
if export_settings['vtree'].nodes[export_settings['vtree'].nodes[obj_uuid].parent_uuid].blender_type not in [VExportNode.BONE]:
parent_mat = export_settings['vtree'].nodes[export_settings['vtree'].nodes[obj_uuid].parent_uuid].blender_object.matrix_world
else:
# Object animated is parented to a bone
blender_bone = export_settings['vtree'].nodes[export_settings['vtree'].nodes[obj_uuid].parent_bone_uuid].blender_bone
armature_object = export_settings['vtree'].nodes[export_settings['vtree'].nodes[export_settings['vtree'].nodes[obj_uuid].parent_bone_uuid].armature].blender_object
axis_basis_change = mathutils.Matrix(
((1.0, 0.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0), (0.0, -1.0, 0.0, 0.0), (0.0, 0.0, 0.0, 1.0)))
parent_mat = armature_object.matrix_world @ blender_bone.matrix @ axis_basis_change
#For object inside collection (at root), matrix world is already expressed regarding collection parent
if export_settings['vtree'].nodes[obj_uuid].parent_uuid is not None and export_settings['vtree'].nodes[export_settings['vtree'].nodes[obj_uuid].parent_uuid].blender_type == VExportNode.COLLECTION:
parent_mat = mathutils.Matrix.Identity(4).freeze()