Merge branch 'master' into xr-controller-support

This commit is contained in:
Peter Kim 2021-09-22 19:19:40 -07:00
commit a85360cbdf
25 changed files with 204 additions and 87 deletions

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@ -1836,8 +1836,8 @@ class AssetPopupCard(bpy.types.Operator, ratings_utils.RatingsProperties):
row.emboss = 'NONE'
op = row.operator('wm.blenderkit_tooltip', text=str(s), icon_value=pcoll['trophy'].icon_id)
op.tooltip = 'Asset score calculated from averaged user ratings. \n\n' \
'Score = quality × complexity × 10*\n\n *Happiness multiplier'
op.tooltip = 'Asset score calculated from user ratings. \n\n' \
'Score = average quality × median complexity × 10*\n\n *Happiness multiplier'
row.label(text=' ')
tooltip_extension = f'.\n\nRatings results are shown for assets with more than {show_rating_threshold} ratings'
@ -1847,7 +1847,7 @@ class AssetPopupCard(bpy.types.Operator, ratings_utils.RatingsProperties):
row.label(text=' ')
op = row.operator('wm.blenderkit_tooltip', text=str(c), icon_value=pcoll['dumbbell'].icon_id)
op.tooltip = f"Complexity, average from {rc['workingHours']} ratings" \
op.tooltip = f"Complexity, median from {rc['workingHours']} ratings" \
f"{tooltip_extension if rcount <= show_rating_threshold else ''}"
if rcount <= show_rating_prompt_threshold:
@ -2029,9 +2029,9 @@ class SetCategoryOperator(bpy.types.Operator):
class ClosePopupButton(bpy.types.Operator):
"""Visit subcategory"""
"""Close popup window"""
bl_idname = "view3d.close_popup_button"
bl_label = "BlenderKit close popup"
bl_label = "Close popup"
bl_options = {'REGISTER', 'INTERNAL'}
@classmethod

View File

@ -692,7 +692,12 @@ def automap(target_object=None, target_slot=None, tex_size=1, bg_exception=False
bpy.ops.object.material_slot_select()
scale = (scale.x + scale.y + scale.z) / 3.0
if tex_size == 0:# prevent division by zero, it's possible to have 0 in tex size by unskilled uploaders
tex_size = 1
if not just_scale:
bpy.ops.uv.cube_project(
cube_size=scale * 2.0 / (tex_size),
correct_aspect=False) # it's * 2.0 because blender can't tell size of a unit cube :)

View File

@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
"version": (4, 23, 0),
"version": (4, 24, 0),
"blender": (2, 90, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",

View File

@ -150,7 +150,8 @@ FBX_FRAMERATES = (
# ##### Misc utilities #####
DO_PERFMON = True
# Enable performance reports (measuring time used to perform various steps of importing or exporting).
DO_PERFMON = False
if DO_PERFMON:
class PerfMon():

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 7, 23),
"version": (1, 7, 28),
'blender': (2, 91, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -387,7 +387,7 @@ def __get_positions(blender_mesh, key_blocks, armature, blender_object, export_s
# Transform for skinning
if armature and blender_object:
apply_matrix = armature.matrix_world.inverted() @ blender_object.matrix_world
apply_matrix = armature.matrix_world.inverted_safe() @ blender_object.matrix_world
loc_transform = armature.matrix_world @ apply_matrix
loc_transform = blender_object.matrix_world
@ -427,8 +427,8 @@ def __get_normals(blender_mesh, key_blocks, armature, blender_object, export_set
# Transform for skinning
if armature and blender_object:
apply_matrix = (armature.matrix_world.inverted() @ blender_object.matrix_world)
apply_matrix = apply_matrix.to_3x3().inverted().transposed()
apply_matrix = (armature.matrix_world.inverted_safe() @ blender_object.matrix_world)
apply_matrix = apply_matrix.to_3x3().inverted_safe().transposed()
normal_transform = armature.matrix_world.to_3x3() @ apply_matrix
normals[:] = __apply_mat_to_all(normal_transform, normals)
@ -463,7 +463,7 @@ def __get_tangents(blender_mesh, armature, blender_object, export_settings):
# Transform for skinning
if armature and blender_object:
apply_matrix = armature.matrix_world.inverted() @ blender_object.matrix_world
apply_matrix = armature.matrix_world.inverted_safe() @ blender_object.matrix_world
tangent_transform = apply_matrix.to_quaternion().to_matrix()
tangents = __apply_mat_to_all(tangent_transform, tangents)
__normalize_vecs(tangents)
@ -482,7 +482,7 @@ def __get_bitangent_signs(blender_mesh, armature, blender_object, export_setting
if armature and blender_object:
# Bitangent signs should flip when handedness changes
# TODO: confirm
apply_matrix = armature.matrix_world.inverted() @ blender_object.matrix_world
apply_matrix = armature.matrix_world.inverted_safe() @ blender_object.matrix_world
tangent_transform = apply_matrix.to_quaternion().to_matrix()
flipped = tangent_transform.determinant() < 0
if flipped:

View File

@ -317,14 +317,14 @@ def gather_keyframes(blender_object_if_armature: typing.Optional[bpy.types.Objec
# We can ignore this keyframes
# if there are some fcurve, we can keep only 2 keyframes, first and last
if blender_object_if_armature is not None:
std = np.ptp(np.ptp([[k.value[i] for i in range(len(keyframes[0].value))] for k in keyframes], axis=0))
cst = all([j < 0.0001 for j in np.ptp([[k.value[i] for i in range(len(keyframes[0].value))] for k in keyframes], axis=0)])
if node_channel_is_animated is True: # fcurve on this bone for this property
# Keep animation, but keep only 2 keyframes if data are not changing
return [keyframes[0], keyframes[-1]] if std < 0.0001 and len(keyframes) >= 2 else keyframes
return [keyframes[0], keyframes[-1]] if cst is True and len(keyframes) >= 2 else keyframes
else: # bone is not animated (no fcurve)
# Not keeping if not changing property
return None if std < 0.0001 else keyframes
return None if cst is True else keyframes
return keyframes

View File

@ -370,7 +370,7 @@ def __gather_output(channels: typing.Tuple[bpy.types.FCurve],
correction_matrix_local = axis_basis_change @ bone.bone.matrix_local
else:
correction_matrix_local = (
bone.parent.bone.matrix_local.inverted() @
bone.parent.bone.matrix_local.inverted_safe() @
bone.bone.matrix_local
)

View File

@ -40,7 +40,7 @@ def gather_joint(blender_object, blender_bone, export_settings):
correction_matrix_local = axis_basis_change @ blender_bone.bone.matrix_local
else:
correction_matrix_local = (
blender_bone.parent.bone.matrix_local.inverted() @
blender_bone.parent.bone.matrix_local.inverted_safe() @
blender_bone.bone.matrix_local
)

View File

@ -49,7 +49,7 @@ def gather_node(blender_object, library, blender_scene, dupli_object_parent, exp
@cached
def __gather_node(blender_object, library, blender_scene, dupli_object_parent, export_settings):
children = __gather_children(blender_object, blender_scene, export_settings)
children, only_bone_children = __gather_children(blender_object, blender_scene, export_settings)
camera = None
mesh = None
@ -64,6 +64,12 @@ def __gather_node(blender_object, library, blender_scene, dupli_object_parent, e
# This node should be filtered out, but has un-filtered children present.
# So, export this node, excluding its camera, mesh, skin, and weights.
# The transformations and animations on this node will have visible effects on children.
# Armature always have children node(s) (that are bone(s))
# We have to check if children are only bones or not for armatures
if blender_object.type == "ARMATURE" and only_bone_children is True:
return None
pass
else:
# This node is filtered out, and has no un-filtered children or descendants.
@ -158,6 +164,7 @@ def __gather_camera(blender_object, export_settings):
def __gather_children(blender_object, blender_scene, export_settings):
children = []
only_bone_children = True # True by default, will be set to False if needed
# standard children
for _child_object in blender_object.children:
if _child_object.parent_bone:
@ -173,6 +180,7 @@ def __gather_children(blender_object, blender_scene, export_settings):
blender_scene, None, export_settings)
if node is not None:
children.append(node)
only_bone_children = False
# blender dupli objects
if blender_object.instance_type == 'COLLECTION' and blender_object.instance_collection:
for dupli_object in blender_object.instance_collection.objects:
@ -185,6 +193,7 @@ def __gather_children(blender_object, blender_scene, export_settings):
blender_scene, blender_object.name, export_settings)
if node is not None:
children.append(node)
only_bone_children = False
# blender bones
if blender_object.type == "ARMATURE":
@ -201,6 +210,8 @@ def __gather_children(blender_object, blender_scene, export_settings):
root_joints.append(joint)
# handle objects directly parented to bones
direct_bone_children = [child for child in blender_object.children if child.parent_bone]
if len(direct_bone_children) != 0:
only_bone_children = False
def find_parent_joint(joints, name):
for joint in joints:
if joint.name == name:
@ -246,7 +257,7 @@ def __gather_children(blender_object, blender_scene, export_settings):
parent_joint.children.append(child_node)
return children
return children, only_bone_children
def __gather_extensions(blender_object, export_settings):
@ -292,6 +303,9 @@ def __gather_mesh(blender_object, library, export_settings):
if blender_object.type != "MESH":
return None
# Be sure that object is valid (no NaN for example)
blender_object.data.validate()
# If not using vertex group, they are irrelevant for caching --> ensure that they do not trigger a cache miss
vertex_groups = blender_object.vertex_groups
modifiers = blender_object.modifiers

View File

@ -90,7 +90,7 @@ def __gather_inverse_bind_matrices(blender_object, export_settings):
blender_object.matrix_world @
bone.bone.matrix_local
)
).inverted()
).inverted_safe()
matrices.append(inverse_bind_matrix)
if export_settings['gltf_def_bones'] is False:

View File

@ -184,6 +184,10 @@ class BlenderNode():
@staticmethod
def create_mesh_object(gltf, vnode):
pynode = gltf.data.nodes[vnode.mesh_node_idx]
if not (0 <= pynode.mesh < len(gltf.data.meshes)):
# Avoid traceback for invalid gltf file: invalid reference to meshes array
# So return an empty blender object)
return bpy.data.objects.new(vnode.name or mesh.name, None)
pymesh = gltf.data.meshes[pynode.mesh]
# Key to cache the Blender mesh by.

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@ -1533,7 +1533,6 @@
<panel_title>
<ThemeFontStyle
points="11"
font_kerning_style="FITTED"
shadow="0"
shadow_offset_x="0"
shadow_offset_y="-1"
@ -1545,7 +1544,6 @@
<widget_label>
<ThemeFontStyle
points="11"
font_kerning_style="FITTED"
shadow="0"
shadow_offset_x="0"
shadow_offset_y="-1"
@ -1557,7 +1555,6 @@
<widget>
<ThemeFontStyle
points="11"
font_kerning_style="FITTED"
shadow="0"
shadow_offset_x="0"
shadow_offset_y="0"

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@ -1454,7 +1454,6 @@
<panel_title>
<ThemeFontStyle
points="12"
font_kerning_style="FITTED"
shadow="1"
shadow_offset_x="0"
shadow_offset_y="-1"
@ -1466,7 +1465,6 @@
<widget_label>
<ThemeFontStyle
points="11"
font_kerning_style="FITTED"
shadow="3"
shadow_offset_x="0"
shadow_offset_y="-1"
@ -1478,7 +1476,6 @@
<widget>
<ThemeFontStyle
points="11"
font_kerning_style="FITTED"
shadow="0"
shadow_offset_x="0"
shadow_offset_y="0"

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@ -1533,7 +1533,6 @@
<panel_title>
<ThemeFontStyle
points="11"
font_kerning_style="FITTED"
shadow="1"
shadow_offset_x="0"
shadow_offset_y="-1"
@ -1545,7 +1544,6 @@
<widget_label>
<ThemeFontStyle
points="10"
font_kerning_style="FITTED"
shadow="3"
shadow_offset_x="0"
shadow_offset_y="-1"
@ -1557,7 +1555,6 @@
<widget>
<ThemeFontStyle
points="10"
font_kerning_style="FITTED"
shadow="0"
shadow_offset_x="0"
shadow_offset_y="-1"

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@ -1454,7 +1454,6 @@
<panel_title>
<ThemeFontStyle
points="11"
font_kerning_style="FITTED"
shadow="1"
shadow_offset_x="0"
shadow_offset_y="-1"
@ -1466,7 +1465,6 @@
<widget_label>
<ThemeFontStyle
points="11"
font_kerning_style="FITTED"
shadow="3"
shadow_offset_x="0"
shadow_offset_y="-1"
@ -1478,7 +1476,6 @@
<widget>
<ThemeFontStyle
points="10"
font_kerning_style="FITTED"
shadow="1"
shadow_offset_x="0"
shadow_offset_y="-1"

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@ -1533,7 +1533,6 @@
<panel_title>
<ThemeFontStyle
points="12"
font_kerning_style="FITTED"
shadow="3"
shadow_offset_x="0"
shadow_offset_y="-1"
@ -1545,7 +1544,6 @@
<widget_label>
<ThemeFontStyle
points="11"
font_kerning_style="FITTED"
shadow="3"
shadow_offset_x="0"
shadow_offset_y="-1"
@ -1557,7 +1555,6 @@
<widget>
<ThemeFontStyle
points="11"
font_kerning_style="FITTED"
shadow="1"
shadow_offset_x="0"
shadow_offset_y="-1"

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@ -1454,7 +1454,6 @@
<panel_title>
<ThemeFontStyle
points="12"
font_kerning_style="FITTED"
shadow="0"
shadow_offset_x="0"
shadow_offset_y="-1"
@ -1466,7 +1465,6 @@
<widget_label>
<ThemeFontStyle
points="11"
font_kerning_style="FITTED"
shadow="0"
shadow_offset_x="0"
shadow_offset_y="-1"
@ -1478,7 +1476,6 @@
<widget>
<ThemeFontStyle
points="11"
font_kerning_style="FITTED"
shadow="0"
shadow_offset_x="0"
shadow_offset_y="-1"

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@ -1454,7 +1454,6 @@
<panel_title>
<ThemeFontStyle
points="12"
font_kerning_style="FITTED"
shadow="2"
shadow_offset_x="0"
shadow_offset_y="-1"
@ -1466,7 +1465,6 @@
<widget_label>
<ThemeFontStyle
points="11"
font_kerning_style="UNFITTED"
shadow="3"
shadow_offset_x="0"
shadow_offset_y="-1"
@ -1478,7 +1476,6 @@
<widget>
<ThemeFontStyle
points="11"
font_kerning_style="UNFITTED"
shadow="0"
shadow_offset_x="0"
shadow_offset_y="0"

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@ -140,6 +140,11 @@ from bpy.props import (
)
def get_generator():
"""Returns the currently active generator instance."""
return base_generate.BaseGenerator.instance
class RigifyFeatureSets(bpy.types.PropertyGroup):
name: bpy.props.StringProperty()
module_name: bpy.props.StringProperty()
@ -525,6 +530,10 @@ def register():
description="Forces Rigify to delete and rebuild all the rig widgets. if unset, only missing widgets will be created",
default=False)
bpy.types.Armature.rigify_mirror_widgets = BoolProperty(name="Mirror Widgets",
description="Make widgets for left and right side bones linked duplicates with negative X scale for the right side, based on bone name symmetry",
default=True)
bpy.types.Armature.rigify_target_rig = PointerProperty(type=bpy.types.Object,
name="Rigify Target Rig",
description="Defines which rig to overwrite. If unset, a new one called 'rig' will be created",
@ -534,6 +543,10 @@ def register():
name="Rigify Target Rig UI",
description="Defines the UI to overwrite. If unset, 'rig_ui.py' will be used")
bpy.types.Armature.rigify_finalize_script = PointerProperty(type=bpy.types.Text,
name="Finalize Script",
description="Run this script after generation to apply user-specific changes")
bpy.types.Armature.rigify_rig_basename = StringProperty(name="Rigify Rig Name",
description="Defines the name of the Rig. If unset, in 'new' mode 'rig' will be used, in 'overwrite' mode the target rig name will be used",
default="")

View File

@ -189,6 +189,8 @@ class LegacyRig(base_rig.BaseRig):
class BaseGenerator:
"""Base class for the main generator object. Contains rig and plugin management code."""
instance = None
def __init__(self, context, metarig):
self.context = context
self.scene = context.scene

View File

@ -25,7 +25,7 @@ import time
from .utils.errors import MetarigError
from .utils.bones import new_bone
from .utils.layers import ORG_LAYER, MCH_LAYER, DEF_LAYER, ROOT_LAYER
from .utils.naming import ORG_PREFIX, MCH_PREFIX, DEF_PREFIX, ROOT_NAME, make_original_name
from .utils.naming import ORG_PREFIX, MCH_PREFIX, DEF_PREFIX, ROOT_NAME, make_original_name, change_name_side, get_name_side, Side
from .utils.widgets import WGT_PREFIX
from .utils.widgets_special import create_root_widget
from .utils.mechanism import refresh_all_drivers
@ -165,27 +165,44 @@ class Generator(base_generate.BaseGenerator):
for obj in list(old_collection.objects):
bpy.data.objects.remove(obj)
# Rename widgets and collection if renaming
if self.rig_old_name:
old_prefix = WGT_PREFIX + self.rig_old_name + "_"
new_prefix = WGT_PREFIX + self.obj.name + "_"
for obj in list(old_collection.objects):
if obj.name.startswith(old_prefix):
new_name = new_prefix + obj.name[len(old_prefix):]
elif obj.name == wgts_group_name:
new_name = new_group_name
else:
continue
obj.data.name = new_name
obj.name = new_name
old_collection.name = new_group_name
# Rename the collection
old_collection.name = new_group_name
# Create/find widget collection
self.widget_collection = ensure_widget_collection(self.context, new_group_name)
self.wgts_group_name = new_group_name
self.use_mirror_widgets = self.metarig.data.rigify_mirror_widgets
# Build tables for existing widgets
self.old_widget_table = {}
self.new_widget_table = {}
self.widget_mirror_mesh = {}
if not self.metarig.data.rigify_force_widget_update and self.obj.pose:
# Find all widgets from the collection referenced by the old rig
known_widgets = set(obj.name for obj in self.widget_collection.objects)
for bone in self.obj.pose.bones:
if bone.custom_shape and bone.custom_shape.name in known_widgets:
self.old_widget_table[bone.name] = bone.custom_shape
# Rename widgets in case the rig was renamed
name_prefix = WGT_PREFIX + self.obj.name + "_"
for bone_name, widget in self.old_widget_table.items():
old_data_name = change_name_side(widget.name, get_name_side(widget.data.name))
widget.name = name_prefix + bone_name
# If the mesh name is the same as the object, rename it too
if widget.data.name == old_data_name:
widget.data.name = change_name_side(widget.name, get_name_side(widget.data.name))
# Find meshes for mirroring
if self.use_mirror_widgets:
for bone_name, widget in self.old_widget_table.items():
mid_name = change_name_side(bone_name, Side.MIDDLE)
if bone_name != mid_name:
self.widget_mirror_mesh[mid_name] = widget.data
def __duplicate_rig(self):
@ -373,6 +390,11 @@ class Generator(base_generate.BaseGenerator):
# Assign shapes to bones
# Object's with name WGT-<bone_name> get used as that bone's shape.
for bone in self.obj.pose.bones:
# First check the table built by create_widget
if bone.name in self.new_widget_table:
bone.custom_shape = self.new_widget_table[bone.name]
continue
# Object names are limited to 63 characters... arg
wgt_name = (WGT_PREFIX + self.obj.name + '_' + bone.name)[:63]
@ -573,6 +595,14 @@ class Generator(base_generate.BaseGenerator):
# Clear any transient errors in drivers
refresh_all_drivers()
#----------------------------------
# Execute the finalize script
if metarig.data.rigify_finalize_script:
bpy.ops.object.mode_set(mode='OBJECT')
exec(metarig.data.rigify_finalize_script.as_string(), {})
bpy.ops.object.mode_set(mode='OBJECT')
#----------------------------------
# Restore active collection
view_layer.active_layer_collection = self.layer_collection
@ -587,7 +617,11 @@ def generate_rig(context, metarig):
metarig.data.pose_position = 'REST'
try:
Generator(context, metarig).generate()
generator = Generator(context, metarig)
base_generate.BaseGenerator.instance = generator
generator.generate()
metarig.data.pose_position = rest_backup
@ -601,6 +635,9 @@ def generate_rig(context, metarig):
# Continue the exception
raise e
finally:
base_generate.BaseGenerator.instance = None
def create_selection_set_for_rig_layer(
rig: bpy.types.Object,

View File

@ -97,7 +97,7 @@ def create_ikarrow_widget(rig, bone_name, size=1.0, bone_transform_name=None, ro
def create_hand_widget(rig, bone_name, size=1.0, bone_transform_name=None):
# Create hand widget
obj = create_widget(rig, bone_name, bone_transform_name)
obj = create_widget(rig, bone_name, bone_transform_name, subsurf=2)
if obj is not None:
verts = [(0.0*size, 1.5*size, -0.7000000476837158*size), (1.1920928955078125e-07*size, -0.25*size, -0.6999999284744263*size), (0.0*size, -0.25*size, 0.7000000476837158*size), (-1.1920928955078125e-07*size, 1.5*size, 0.6999999284744263*size), (5.960464477539063e-08*size, 0.7229999899864197*size, -0.699999988079071*size), (-5.960464477539063e-08*size, 0.7229999899864197*size, 0.699999988079071*size), (1.1920928955078125e-07*size, -2.9802322387695312e-08*size, -0.699999988079071*size), (0.0*size, 2.9802322387695312e-08*size, 0.699999988079071*size), ]
edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7), (2, 7)]
@ -107,8 +107,6 @@ def create_hand_widget(rig, bone_name, size=1.0, bone_transform_name=None):
mesh.from_pydata(verts, edges, faces)
mesh.update()
mod = obj.modifiers.new("subsurf", 'SUBSURF')
mod.levels = 2
return obj
else:
return None
@ -116,7 +114,7 @@ def create_hand_widget(rig, bone_name, size=1.0, bone_transform_name=None):
def create_foot_widget(rig, bone_name, size=1.0, bone_transform_name=None):
# Create hand widget
obj = create_widget(rig, bone_name, bone_transform_name)
obj = create_widget(rig, bone_name, bone_transform_name, subsurf=2)
if obj is not None:
verts = [(-0.6999998688697815*size, -0.5242648720741272*size, 0.0*size), (-0.7000001072883606*size, 1.2257349491119385*size, 0.0*size), (0.6999998688697815*size, 1.2257351875305176*size, 0.0*size), (0.7000001072883606*size, -0.5242648720741272*size, 0.0*size), (-0.6999998688697815*size, 0.2527350187301636*size, 0.0*size), (0.7000001072883606*size, 0.2527352571487427*size, 0.0*size), (-0.7000001072883606*size, 0.975735068321228*size, 0.0*size), (0.6999998688697815*size, 0.9757352471351624*size, 0.0*size), ]
edges = [(1, 2), (0, 3), (0, 4), (3, 5), (4, 6), (1, 6), (5, 7), (2, 7), ]
@ -126,8 +124,6 @@ def create_foot_widget(rig, bone_name, size=1.0, bone_transform_name=None):
mesh.from_pydata(verts, edges, faces)
mesh.update()
mod = obj.modifiers.new("subsurf", 'SUBSURF')
mod.levels = 2
return obj
else:
return None

View File

@ -177,6 +177,9 @@ class DATA_PT_rigify_buttons(bpy.types.Panel):
if armature_id_store.rigify_generate_mode == 'new':
row.enabled = False
col.prop(armature_id_store, "rigify_mirror_widgets")
col.prop(armature_id_store, "rigify_finalize_script", text="Run Script")
elif obj.mode == 'EDIT':
# Build types list
build_type_list(context, id_store.rigify_types)

View File

@ -28,6 +28,7 @@ from itertools import count
from .errors import MetarigError
from .collections import ensure_widget_collection
from .naming import change_name_side, get_name_side, Side
WGT_PREFIX = "WGT-" # Prefix for widget objects
@ -56,47 +57,113 @@ def obj_to_bone(obj, rig, bone_name, bone_transform_name=None):
elif bone.custom_shape_transform:
bone = bone.custom_shape_transform
shape_mat = Matrix.Translation(loc) @ (Euler(rot).to_matrix() @ Matrix.Diagonal(scale)).to_4x4()
shape_mat = Matrix.LocRotScale(loc, Euler(rot), scale)
obj.rotation_mode = 'XYZ'
obj.matrix_basis = rig.matrix_world @ bone.bone.matrix_local @ shape_mat
def create_widget(rig, bone_name, bone_transform_name=None, *, widget_name=None, widget_force_new=False):
def create_widget(rig, bone_name, bone_transform_name=None, *, widget_name=None, widget_force_new=False, subsurf=0):
""" Creates an empty widget object for a bone, and returns the object.
"""
assert rig.mode != 'EDIT'
obj_name = widget_name or WGT_PREFIX + rig.name + '_' + bone_name
from ..base_generate import BaseGenerator
scene = bpy.context.scene
collection = ensure_widget_collection(bpy.context, 'WGTS_' + rig.name)
bone = rig.pose.bones[bone_name]
# Access the current generator instance when generating (ugh, globals)
generator = BaseGenerator.instance
if generator:
collection = generator.widget_collection
else:
collection = ensure_widget_collection(bpy.context, 'WGTS_' + rig.name)
use_mirror = generator and generator.use_mirror_widgets
if use_mirror:
bone_mid_name = change_name_side(bone_name, Side.MIDDLE)
obj_name = widget_name or WGT_PREFIX + rig.name + '_' + bone_name
reuse_mesh = None
# Check if it already exists in the scene
if not widget_force_new:
if obj_name in scene.objects:
obj = None
if generator:
# Check if the widget was already generated
if bone_name in generator.new_widget_table:
return None
# If re-generating, check widgets used by the previous rig
obj = generator.old_widget_table.get(bone_name)
if not obj:
# Search the scene by name
obj = scene.objects.get(obj_name)
if obj:
# Record the generated widget
if generator:
generator.new_widget_table[bone_name] = obj
# Re-add to the collection if not there for some reason
if obj.name not in collection.objects:
collection.objects.link(obj)
# Flip scale for originally mirrored widgets
if obj.scale.x < 0 and bone.custom_shape_scale_xyz.x > 0:
bone.custom_shape_scale_xyz.x *= -1
# Move object to bone position, in case it changed
obj = scene.objects[obj_name]
obj_to_bone(obj, rig, bone_name, bone_transform_name)
return None
# Delete object if it exists in blend data but not scene data.
# This is necessary so we can then create the object without
# name conflicts.
if obj_name in bpy.data.objects:
bpy.data.objects.remove(bpy.data.objects[obj_name])
# Create a linked duplicate of the widget assigned in the metarig
reuse_widget = rig.pose.bones[bone_name].custom_shape
if reuse_widget:
subsurf = 0
reuse_mesh = reuse_widget.data
# Create mesh object
mesh = reuse_mesh or bpy.data.meshes.new(obj_name)
# Create a linked duplicate with the mirror widget
if not reuse_mesh and use_mirror and bone_mid_name != bone_name:
reuse_mesh = generator.widget_mirror_mesh.get(bone_mid_name)
# Create an empty mesh datablock if not linking
if reuse_mesh:
mesh = reuse_mesh
elif use_mirror and bone_mid_name != bone_name:
# When mirroring, untag side from mesh name, and remember it
mesh = bpy.data.meshes.new(change_name_side(obj_name, Side.MIDDLE))
generator.widget_mirror_mesh[bone_mid_name] = mesh
else:
mesh = bpy.data.meshes.new(obj_name)
# Create the object
obj = bpy.data.objects.new(obj_name, mesh)
collection.objects.link(obj)
# Add the subdivision surface modifier
if subsurf > 0:
mod = obj.modifiers.new("subsurf", 'SUBSURF')
mod.levels = subsurf
# Record the generated widget
if generator:
generator.new_widget_table[bone_name] = obj
# Flip scale for right side if mirroring widgets
if use_mirror and get_name_side(bone_name) == Side.RIGHT:
if bone.custom_shape_scale_xyz.x > 0:
bone.custom_shape_scale_xyz.x *= -1
# Move object to bone position and set layers
obj_to_bone(obj, rig, bone_name, bone_transform_name)
@ -187,7 +254,7 @@ def widget_generator(generate_func=None, *, register=None, subsurf=0):
"""
@functools.wraps(generate_func)
def wrapper(rig, bone_name, bone_transform_name=None, widget_name=None, widget_force_new=False, **kwargs):
obj = create_widget(rig, bone_name, bone_transform_name, widget_name=widget_name, widget_force_new=widget_force_new)
obj = create_widget(rig, bone_name, bone_transform_name, widget_name=widget_name, widget_force_new=widget_force_new, subsurf=subsurf)
if obj is not None:
geom = GeometryData()
@ -197,10 +264,6 @@ def widget_generator(generate_func=None, *, register=None, subsurf=0):
mesh.from_pydata(geom.verts, geom.edges, geom.faces)
mesh.update()
if subsurf:
mod = obj.modifiers.new("subsurf", 'SUBSURF')
mod.levels = subsurf
return obj
else:
return None