glTF export: fix typo in deformation bone only option
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 2, 72),
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"version": (1, 2, 73),
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'blender': (2, 83, 9),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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File diff suppressed because it is too large
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@ -92,7 +92,7 @@ def __gather_node(channels: typing.Tuple[bpy.types.FCurve],
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bones, _, _ = gltf2_blender_gather_skins.get_bone_tree(None, blender_object)
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if blender_bone.name in [b.name for b in bones]:
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obj = blender_object.proxy if blender_object.proxy else blender_object
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return gltf2_blender_gather_joints.gather_jointb(obj, blender_bone, export_settings)
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return gltf2_blender_gather_joints.gather_joint(obj, blender_bone, export_settings)
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return gltf2_blender_gather_nodes.gather_node(blender_object,
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blender_object.library.name if blender_object.library else None,
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