glTF exporter: Keep CONSTANT/STEP animation when sample animations (object only for now, not bones)

This commit is contained in:
Julien Duroure 2020-01-04 21:16:56 +01:00
parent 289fb2b8b8
commit b90cbbdf48
2 changed files with 15 additions and 2 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 1, 31),
"version": (1, 1, 32),
'blender': (2, 81, 6),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -257,16 +257,29 @@ def __gather_interpolation(channels: typing.Tuple[bpy.types.FCurve],
bake_bone: typing.Union[str, None],
bake_channel: typing.Union[str, None]
) -> str:
# Note: channels has some None items only for SK if some SK are not animated
if gltf2_blender_gather_animation_sampler_keyframes.needs_baking(blender_object_if_armature,
channels,
export_settings):
if bake_bone is not None:
# TODO: check if the bone was animated with CONSTANT
return 'LINEAR'
else:
max_keyframes = max([len(ch.keyframe_points) for ch in channels if ch is not None])
# If only single keyframe revert to STEP
return 'STEP' if max_keyframes < 2 else 'LINEAR'
if max_keyframes < 2:
return 'STEP'
else:
blender_keyframe = [c for c in channels if c is not None][0].keyframe_points[0]
# For sampled animations: CONSTANT are STEP, other are LINEAR
return {
"BEZIER": "LINEAR",
"LINEAR": "LINEAR",
"CONSTANT": "STEP"
}[blender_keyframe.interpolation]
blender_keyframe = [c for c in channels if c is not None][0].keyframe_points[0]