glTF importer: fix bug importing file with no mesh / bug with faceless primitives

This commit is contained in:
Julien Duroure 2019-10-02 05:17:24 +02:00
parent f9e25350dc
commit bb1d6edaa6
3 changed files with 3 additions and 3 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (0, 9, 80),
"version": (0, 9, 81),
'blender': (2, 81, 6),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -278,7 +278,7 @@ class BlenderGlTF():
mesh.is_weight_animated = False
# Calculate names for each mesh's shapekeys
for mesh in gltf.data.meshes:
for mesh in gltf.data.meshes or []:
mesh.shapekey_names = []
used_names = set()

View File

@ -81,7 +81,7 @@ class BlenderPrimitive():
bme_verts.ensure_lookup_table()
# Add edges/faces to bmesh
mode = pyprimitive.mode or 4
mode = 4 if pyprimitive.mode is None else pyprimitive.mode
edges, faces = BlenderPrimitive.edges_and_faces(mode, indices)
# NOTE: edges and vertices are in terms of pidxs!
for edge in edges: