Materials Utils: Fix issue with mode check in the remove menu
Bump version to 1.0.5 Fix omission from the previous commit related to checking the the VIEW3D_MT_remove_material mode with no active object No other functional changes
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@ -26,7 +26,7 @@
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bl_info = {
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"name": "Materials Utils Specials",
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"author": "Community",
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"version": (1, 0, 4),
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"version": (1, 0, 5),
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"blender": (2, 77, 0),
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"location": "Materials Properties Specials > Shift Q",
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"description": "Materials Utils and Convertors",
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@ -1790,9 +1790,8 @@ class VIEW3D_MT_remove_material(Menu):
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'INVOKE_REGION_WIN'
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obj = context.active_object
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if obj.mode in {'TEXTURE_PAINT'}:
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if context.mode in {'PAINT_TEXTURE'}:
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layout.label(
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text="Removing materials can lead to loss of painting data",
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icon="INFO"
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@ -1818,8 +1817,7 @@ class VIEW3D_MT_remove_material(Menu):
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use_separator(self, context)
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layout.operator(
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"view3d.material_remove_all",
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text="Remove Material Slots "
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"(All Selected Objects)",
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text="Remove Material Slots (All Selected Objects)",
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icon='CANCEL'
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)
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