Materials Utils: Fix issue with mode check in the remove menu

Bump version to 1.0.5
Fix omission from the previous commit related to checking the
the VIEW3D_MT_remove_material mode with no active object

No other functional changes
This commit is contained in:
Vuk Gardašević 2018-03-04 07:46:35 +01:00
parent 85b618370f
commit bcc369ff48
1 changed files with 3 additions and 5 deletions

View File

@ -26,7 +26,7 @@
bl_info = {
"name": "Materials Utils Specials",
"author": "Community",
"version": (1, 0, 4),
"version": (1, 0, 5),
"blender": (2, 77, 0),
"location": "Materials Properties Specials > Shift Q",
"description": "Materials Utils and Convertors",
@ -1790,9 +1790,8 @@ class VIEW3D_MT_remove_material(Menu):
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
obj = context.active_object
if obj.mode in {'TEXTURE_PAINT'}:
if context.mode in {'PAINT_TEXTURE'}:
layout.label(
text="Removing materials can lead to loss of painting data",
icon="INFO"
@ -1818,8 +1817,7 @@ class VIEW3D_MT_remove_material(Menu):
use_separator(self, context)
layout.operator(
"view3d.material_remove_all",
text="Remove Material Slots "
"(All Selected Objects)",
text="Remove Material Slots (All Selected Objects)",
icon='CANCEL'
)