glTF exporter: fix parenting check
When bone parent is still set, but user moved to "OBJECT" parent type, without resetting bone parent
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blender-bot
2023-05-02 04:16:23 +02:00
Referenced by issue #104583, gltf export fail; parent_bone not being ignored when Parent Type is "Object"
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 5, 20),
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"version": (3, 5, 21),
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'blender': (3, 4, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -239,7 +239,7 @@ class VExportTree:
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# Object parented to bone
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if blender_bone is not None:
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for child_object in [c for c in blender_children[blender_object] if c.parent_bone is not None and c.parent_bone == blender_bone.name]:
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for child_object in [c for c in blender_children[blender_object] if c.parent_type == "BONE" and c.parent_bone is not None and c.parent_bone == blender_bone.name]:
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self.recursive_node_traverse(child_object, None, node.uuid, parent_coll_matrix_world, blender_children)
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# Duplis
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