VR: Move constraint objects to new panel

Old location in "viewport feedback" panel was misleading since the
settings are not per 3D-View.
This commit is contained in:
Peter Kim 2020-11-21 17:49:07 +09:00
parent 5f162ee1d4
commit c12f77caee
1 changed files with 43 additions and 58 deletions

View File

@ -1523,6 +1523,48 @@ class VIEW3D_OT_vr_actions_clear(Operator):
return {'FINISHED'}
class VIEW3D_PT_vr_motion_capture(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "VR"
bl_label = "Motion Capture"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
scene = context.scene
view3d = context.space_data
session_settings = context.window_manager.xr_session_settings
col = layout.column(align=True)
col.label(icon='ERROR', text="Note:")
col.label(text="Settings here may have a significant")
col.label(text="performance impact!")
layout.separator()
row = layout.row()
row.label(text="Headset")
col = row.column()
col.prop(session_settings, "headset_object", text="")
col.prop(session_settings, "headset_object_enable", text="Enable")
col.prop(session_settings, "headset_object_autokey", text="Auto Key")
row = layout.row()
row.label(text="Controller 0")
col = row.column()
col.prop(session_settings, "controller0_object", text="")
col.prop(session_settings, "controller0_object_enable", text="Enable")
col.prop(session_settings, "controller0_object_autokey", text="Auto Key")
row = layout.row()
row.label(text="Controller 1")
col = row.column()
col.prop(session_settings, "controller1_object", text="")
col.prop(session_settings, "controller1_object_enable", text="Enable")
col.prop(session_settings, "controller1_object_autokey", text="Auto Key")
class VIEW3D_PT_vr_viewport_feedback(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
@ -1544,48 +1586,7 @@ class VIEW3D_PT_vr_viewport_feedback(Panel):
layout.separator()
layout.prop(view3d.shading, "vr_show_virtual_camera")
row = layout.row()
row.prop(scene, "vr_headset_ob_ui_expand",
icon="DISCLOSURE_TRI_DOWN" if scene.vr_headset_ob_ui_expand else "DISCLOSURE_TRI_RIGHT",
text="", emboss=False
)
row.label(text="Headset Object")
if scene.vr_headset_ob_ui_expand:
row = layout.row()
row.separator()
row.prop(session_settings, "headset_object", text="")
row.prop(session_settings, "headset_object_enable", text="Enable")
row.prop(session_settings, "headset_object_autokey", text="Auto Key")
layout.prop(view3d.shading, "vr_show_controllers")
row = layout.row()
row.prop(scene, "vr_controller0_ob_ui_expand",
icon="DISCLOSURE_TRI_DOWN" if scene.vr_controller0_ob_ui_expand else "DISCLOSURE_TRI_RIGHT",
text="", emboss=False
)
row.label(text="Controller 0 Object")
if scene.vr_controller0_ob_ui_expand:
row = layout.row()
row.separator()
row.prop(session_settings, "controller0_object", text="")
row.prop(session_settings, "controller0_object_enable", text="Enable")
row.prop(session_settings, "controller0_object_autokey", text="Auto Key")
row = layout.row()
row.prop(scene, "vr_controller1_ob_ui_expand",
icon="DISCLOSURE_TRI_DOWN" if scene.vr_controller1_ob_ui_expand else "DISCLOSURE_TRI_RIGHT",
text="", emboss=False
)
row.label(text="Controller 1 Object")
if scene.vr_controller1_ob_ui_expand:
row = layout.row()
row.separator()
row.prop(session_settings, "controller1_object", text="")
row.prop(session_settings, "controller1_object_enable", text="Enable")
row.prop(session_settings, "controller1_object_autokey", text="Auto Key")
layout.prop(view3d.shading, "vr_show_landmarks")
layout.prop(view3d, "mirror_xr_session")
@ -1747,8 +1748,6 @@ class VIEW3D_GGT_vr_controller_poses(GizmoGroup):
def draw_prepare(self, context):
view3d = context.space_data
scale = 0.5
if view3d.mirror_xr_session:
scale = 0.1
idx = 0
for gizmo in self.gizmos:
gizmo.matrix_basis = self._get_controller_pose_matrix(context, idx, scale)
@ -2119,6 +2118,7 @@ classes = (
VIEW3D_PT_vr_session_view,
VIEW3D_PT_vr_landmarks,
VIEW3D_PT_vr_actions,
VIEW3D_PT_vr_motion_capture,
VIEW3D_PT_vr_viewport_feedback,
VRLandmark,
@ -2214,18 +2214,6 @@ def register():
bpy.types.View3DShading.vr_show_landmarks = BoolProperty(
name="Show Landmarks"
)
bpy.types.Scene.vr_headset_ob_ui_expand = BoolProperty(
name="",
default=False,
)
bpy.types.Scene.vr_controller0_ob_ui_expand = BoolProperty(
name="",
default=False,
)
bpy.types.Scene.vr_controller1_ob_ui_expand = BoolProperty(
name="",
default=False,
)
bpy.app.handlers.load_post.append(vr_ensure_default_landmark)
bpy.app.handlers.load_post.append(vr_load_action_properties)
@ -2261,9 +2249,6 @@ def unregister():
del bpy.types.View3DShading.vr_show_virtual_camera
del bpy.types.View3DShading.vr_show_controllers
del bpy.types.View3DShading.vr_show_landmarks
del bpy.types.Scene.vr_headset_ob_ui_expand
del bpy.types.Scene.vr_controller0_ob_ui_expand
del bpy.types.Scene.vr_controller1_ob_ui_expand
bpy.app.handlers.load_post.remove(vr_ensure_default_landmark)
bpy.app.handlers.load_post.remove(vr_load_action_properties)