render_povray: 2.8 material related API changes
three small updates
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@ -4323,7 +4323,7 @@ for i in range(18): # length of world texture slots
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class MATERIAL_TEXTURE_SLOTS_UL_layerlist(bpy.types.UIList):
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# texture_slots:
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index = bpy.props.IntProperty(name='index')
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index: bpy.props.IntProperty(name='index')
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#foo = random prop
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
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ob = data
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@ -3784,6 +3784,7 @@ def write_pov_ini(scene, filename_ini, filename_log, filename_pov, filename_imag
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class PovrayRender(bpy.types.RenderEngine):
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bl_idname = 'POVRAY_RENDER'
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bl_label = "Persitence Of Vision"
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bl_use_shading_nodes_custom = False
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DELAY = 0.5
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@staticmethod
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@ -322,7 +322,7 @@ def pov_context_tex_datablock(context):
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if idblock:
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return active_node_mat(idblock)
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idblock = context.lamp
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idblock = context.light
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if idblock:
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return idblock
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@ -1733,7 +1733,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
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def poll(cls, context):
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mat = context.material
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engine = context.scene.render.engine
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return mat and (mat.type in {'SURFACE', 'WIRE', 'HALO'}) and (engine in cls.COMPAT_ENGINES)
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return mat and (mat.pov.type in {'SURFACE', 'WIRE', 'HALO'}) and (engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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@ -2127,7 +2127,7 @@ class TEXTURE_PT_povray_preview(TextureButtonsPanel, Panel):
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def draw(self, context):
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tex = context.texture
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slot = getattr(context, "pov_texture_slot", None)
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idblock = context_tex_datablock(context)
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idblock = pov_context_tex_datablock(context)
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layout = self.layout
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# if idblock:
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# layout.template_preview(tex, parent=idblock, slot=slot)
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@ -2351,7 +2351,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel):
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@classmethod
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def poll(cls, context):
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idblock = context_tex_datablock(context)
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idblock = pov_context_tex_datablock(context)
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if isinstance(idblock, Brush):
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return False
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@ -2365,9 +2365,11 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel):
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layout = self.layout
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idblock = context_tex_datablock(context)
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idblock = pov_context_tex_datablock(context)
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tex = context.texture_slot
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# tex = context.pov_texture_slot
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mat = context.material
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tex = bpy.data.textures[mat.pov_texture_slots[mat.pov.active_texture_index]]
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def factor_but(layout, toggle, factor, name):
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row = layout.row(align=True)
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@ -2378,7 +2380,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel):
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return sub # XXX, temp. use_map_normal needs to override.
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if isinstance(idblock, Material):
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if idblock.type in {'SURFACE', 'WIRE'}:
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if idblock.pov.type in {'SURFACE', 'WIRE'}:
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split = layout.split()
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col = split.column()
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@ -2412,7 +2414,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel):
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# ~ sub = col.column()
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# ~ sub.active = tex.use_map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
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#~ sub.prop(tex, "default_value", text="Amount", slider=True)
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elif idblock.type == 'HALO':
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elif idblock.pov.type == 'HALO':
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layout.label(text="Halo:")
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split = layout.split()
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@ -2425,7 +2427,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel):
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factor_but(col, "use_map_raymir", "raymir_factor", "Size")
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factor_but(col, "use_map_hardness", "hardness_factor", "Hardness")
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factor_but(col, "use_map_translucency", "translucency_factor", "Add")
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elif idblock.type == 'VOLUME':
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elif idblock.pov.type == 'VOLUME':
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layout.label(text="Volume:")
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split = layout.split()
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@ -3327,7 +3329,8 @@ classes = (
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#TEXTURE_PT_POV_povray_texture_slots,
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TEXTURE_UL_texture_slots,
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POV_OT_texture_slot_add,
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POV_OT_texture_slot_remove
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POV_OT_texture_slot_remove,
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TEXTURE_PT_influence
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)
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