glTF importer: update comment
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@ -616,7 +616,9 @@ def occlusion(mh: MaterialHelper, location, occlusion_socket):
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)
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# => [Add Emission] => [Mix Alpha] => [Material Output]
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# => [Add Emission] => [Mix Alpha] => [Material Output] if needed, only for SpecGlossiness
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# => [Volume] => [Add Shader] => [Material Output] if needed
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# => [Velvet] => [Add Shader] => [Material Output] if nedded
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def make_output_nodes(
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mh: MaterialHelper,
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location,
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