glTF exporter: Manage texture transforms

This commit is contained in:
Julien Duroure 2018-12-07 20:08:53 +01:00
parent 1ac8a72060
commit c90525d7bd
3 changed files with 64 additions and 2 deletions

View File

@ -18,6 +18,9 @@ from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
from io_scene_gltf2.io.com import gltf2_io
from io_scene_gltf2.blender.exp import gltf2_blender_gather_texture
from io_scene_gltf2.blender.exp import gltf2_blender_search_node_tree
from io_scene_gltf2.blender.exp import gltf2_blender_export_keys
from io_scene_gltf2.blender.exp import gltf2_blender_get
from io_scene_gltf2.io.com.gltf2_io_extensions import Extension
@cached
@ -51,7 +54,22 @@ def __filter_texture_info(blender_shader_sockets_or_texture_slots, export_settin
def __gather_extensions(blender_shader_sockets_or_texture_slots, export_settings):
return None
if not export_settings[gltf2_blender_export_keys.TEXTURE_TRANSFORM]:
return None
normal_map_node = blender_shader_sockets_or_texture_slots[0].links[0].from_node
if not isinstance(normal_map_node, bpy.types.ShaderNodeNormalMap):
return None
texture_socket = normal_map_node.inputs["Color"]
if len(texture_socket.links) == 0:
return None
texture_node = texture_socket.links[0].from_node
texture_transform = gltf2_blender_get.get_texture_transform_from_texture_node(texture_node)
extension = Extension("KHR_texture_transform", texture_transform)
return {"KHR_texture_transform": extension}
def __gather_extras(blender_shader_sockets_or_texture_slots, export_settings):

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@ -18,6 +18,9 @@ from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
from io_scene_gltf2.io.com import gltf2_io
from io_scene_gltf2.blender.exp import gltf2_blender_gather_texture
from io_scene_gltf2.blender.exp import gltf2_blender_search_node_tree
from io_scene_gltf2.blender.exp import gltf2_blender_export_keys
from io_scene_gltf2.blender.exp import gltf2_blender_get
from io_scene_gltf2.io.com.gltf2_io_extensions import Extension
@cached
@ -50,7 +53,16 @@ def __filter_texture_info(blender_shader_sockets_or_texture_slots, export_settin
def __gather_extensions(blender_shader_sockets_or_texture_slots, export_settings):
return None
if not export_settings[gltf2_blender_export_keys.TEXTURE_TRANSFORM]:
return None
texture_node = blender_shader_sockets_or_texture_slots[0].links[0].from_node
texture_transform = gltf2_blender_get.get_texture_transform_from_texture_node(texture_node)
if texture_transform is None:
return None
extension = Extension("KHR_texture_transform", texture_transform)
return {"KHR_texture_transform": extension}
def __gather_extras(blender_shader_sockets_or_texture_slots, export_settings):

View File

@ -322,6 +322,38 @@ def get_texcoord_index_from_shader_node(glTF, name, shader_node):
return 0
def get_texture_transform_from_texture_node(texture_node):
if not isinstance(texture_node, bpy.types.ShaderNodeTexImage):
return None
mapping_socket = texture_node.inputs["Vector"]
if len(mapping_socket.links) == 0:
return None
mapping_node = mapping_socket.links[0].from_node
if not isinstance(mapping_node, bpy.types.ShaderNodeMapping):
return None
texture_transform = {}
if mapping_node.vector_type == 'TEXTURE':
texture_transform["offset"] = [-mapping_node.translation[0], -mapping_node.translation[1]]
texture_transform["rotation"] = -mapping_node.rotation[2]
texture_transform["scale"] = [1.0 / mapping_node.scale[0], 1.0 / mapping_node.scale[1]]
elif mapping_node.vector_type == 'POINT':
texture_transform["offset"] = [mapping_node.translation[0], mapping_node.translation[1]]
texture_transform["rotation"] = mapping_node.rotation[2]
texture_transform["scale"] = [mapping_node.scale[0], mapping_node.scale[1]]
if all([component == 0 for component in texture_transform["offset"]]):
del(texture_transform["offset"])
if all([component == 1 for component in texture_transform["scale"]]):
del(texture_transform["scale"])
if texture_transform["rotation"] == 0:
del(texture_transform["rotation"])
return texture_transform
def get_image_uri(export_settings, blender_image):
"""Return the final URI depending on a file path."""
file_format = get_image_format(export_settings, blender_image)