OBJ Import: prevent loading an image many times

When an MTL made multiple references to the same image,
it would create a new data-block for each reference.
This commit is contained in:
Campbell Barton 2016-03-29 19:03:31 +11:00 committed by Sergey Sharybin
parent d464ae7c75
commit cbc986ae52
1 changed files with 7 additions and 1 deletions

View File

@ -81,6 +81,9 @@ def create_materials(filepath, relpath,
DIR = os.path.dirname(filepath)
context_material_vars = set()
# Don't load the same image multiple times
context_imagepath_map = {}
def load_material_image(blender_material, context_material_name, img_data, type):
"""
Set textures defined in .mtl file.
@ -99,7 +102,10 @@ def create_materials(filepath, relpath,
texture = bpy.data.textures.new(name=type, type='IMAGE')
# Absolute path - c:\.. etc would work here
image = obj_image_load(imagepath, DIR, use_image_search, relpath)
image = context_imagepath_map.get(imagepath, ...)
if image == ...:
image = context_imagepath_map[imagepath] = \
obj_image_load(imagepath, DIR, use_image_search, relpath)
if image is not None:
texture.image = image